From 9b6e747d789bfc1ba0a193f7b5f8a02f19bf6654 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 12 Nov 2007 16:22:23 +0000 Subject: * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher --- bin/OpenSim.ini.example | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 1a61425..43af529 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -6,11 +6,15 @@ gridmode = false ; sticking to the basic shapes the engine does support. Usually this is only a box. ; Meshmerizer gives a better handling of complex prims by using triangle meshes. ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way -; ZeroMesher currently has a memory locking issue. -; meshing = ZeroMesher -meshing = Meshmerizer +; +meshing = ZeroMesher +;meshing = Meshmerizer +; Choose one of the physics engines below physics = basicphysics +;physics = OpenDynamicsEngine +;physics = modified_BulletX + ; Prim Storage ; if you would like to use sqlite uncomment the following line (and ; comment the NullStorage line) @@ -24,6 +28,8 @@ serverside_object_permissions = false ; to try sqlite as the asset database , comment out the above line, and uncomment following one asset_database = "sqlite" verbose = true + +; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true. physical_prim = true [StandAlone] -- cgit v1.1