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author | UbitUmarov | 2017-07-15 04:06:34 +0100 |
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committer | UbitUmarov | 2017-07-15 04:07:03 +0100 |
commit | 4b7f79e2967e8e7ac7c70118b70a9b66cd16a2b1 (patch) | |
tree | d4361a53efa6d2aac32ace697de1f6c7099d605f /bin | |
parent | add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s... (diff) | |
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fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini
[Trees] section. Does need more work, and some hardcode settings may not
be the optimal still"
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index fcbc1c5..a7b9213 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1450,13 +1450,21 @@ | |||
1450 | 1450 | ||
1451 | 1451 | ||
1452 | [Trees] | 1452 | [Trees] |
1453 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying | 1453 | ; enable the trees module. default true |
1454 | ; default is false | 1454 | enabled = true |
1455 | |||
1456 | ; active_trees allows module to change its trees in time. | ||
1457 | ; some will be deleted, others created and rest may grow | ||
1458 | ; default is false. You can change it with console comand tree active true | false later | ||
1455 | active_trees = false | 1459 | active_trees = false |
1456 | 1460 | ; the trees change execution time rate (in ms) | |
1457 | ; Density of tree population | 1461 | update_rate = 1000 |
1458 | tree_density = 1000.0 | 1462 | |
1459 | 1463 | ; allow the trees to grow. | |
1464 | ; DANGER | ||
1465 | ; this option causes high network use on the order of | ||
1466 | ; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second | ||
1467 | allowGrow = false | ||
1460 | 1468 | ||
1461 | [VectorRender] | 1469 | [VectorRender] |
1462 | ; the font to use for rendering text (default: Arial) | 1470 | ; the font to use for rendering text (default: Arial) |