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author | Melanie Thielker | 2008-09-21 21:47:00 +0000 |
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committer | Melanie Thielker | 2008-09-21 21:47:00 +0000 |
commit | 94aaf67dfaafbcbd4d871f674c465a34c1c1f332 (patch) | |
tree | 33476e5660a95bdf7d29d14beae67a6294af28a7 /bin | |
parent | * minor: warnings removal (diff) | |
download | opensim-SC_OLD-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.zip opensim-SC_OLD-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.tar.gz opensim-SC_OLD-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.tar.bz2 opensim-SC_OLD-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.tar.xz |
Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 23 |
1 files changed, 5 insertions, 18 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 25a233e..080c448 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -107,22 +107,8 @@ physical_prim = true | |||
107 | ; ## ScriptEngine | 107 | ; ## ScriptEngine |
108 | ; ## | 108 | ; ## |
109 | 109 | ||
110 | ; These are region modules loaded into each region to provide script support | 110 | DefaultScriptEngine = "DotNetEngine" |
111 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. | 111 | ;DefaultScriptEngine = "XEngine" |
112 | ; You can load multiple modules by separating them with a coma. | ||
113 | ; | ||
114 | ; Example: | ||
115 | ;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
116 | ; | ||
117 | ; This is the current ScriptEngine: | ||
118 | script_engine = "OpenSim.Region.ScriptEngine.DotNetEngine.dll" | ||
119 | |||
120 | ; This is the new XEngine | ||
121 | ;script_engine = "OpenSim.Region.ScriptEngine.XEngine.dll" | ||
122 | |||
123 | ;Experimental remote ScriptServer plugin (does not currently work): | ||
124 | ;script_engine = "OpenSim.Region.ScriptEngine.RemoteServer.dll" | ||
125 | |||
126 | 112 | ||
127 | [StandAlone] | 113 | [StandAlone] |
128 | accounts_authenticate = true | 114 | accounts_authenticate = true |
@@ -447,6 +433,7 @@ asterisk_salt = paluempalum | |||
447 | 433 | ||
448 | 434 | ||
449 | [ScriptEngine.DotNetEngine] | 435 | [ScriptEngine.DotNetEngine] |
436 | Enabled = true | ||
450 | ; | 437 | ; |
451 | ; These settings are specific to DotNetEngine script engine | 438 | ; These settings are specific to DotNetEngine script engine |
452 | ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. | 439 | ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. |
@@ -651,8 +638,8 @@ AutoSavePeriod = 15 ; Number of minutes between autosave backups | |||
651 | 638 | ||
652 | 639 | ||
653 | [XEngine] | 640 | [XEngine] |
654 | ; Use the newer LSL to CS compiler (under test) | 641 | ; Enable this engine in this OpenSim instance |
655 | UseNewCompiler = true | 642 | Enabled = true |
656 | ; How many threads to keep alive even if nothing is happening | 643 | ; How many threads to keep alive even if nothing is happening |
657 | MinThreads = 2 | 644 | MinThreads = 2 |
658 | ; How many threads to start at maximum load | 645 | ; How many threads to start at maximum load |