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authorMelanie Thielker2008-09-21 21:47:00 +0000
committerMelanie Thielker2008-09-21 21:47:00 +0000
commit94aaf67dfaafbcbd4d871f674c465a34c1c1f332 (patch)
tree33476e5660a95bdf7d29d14beae67a6294af28a7 /bin
parent* minor: warnings removal (diff)
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Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example23
1 files changed, 5 insertions, 18 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 25a233e..080c448 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -107,22 +107,8 @@ physical_prim = true
107; ## ScriptEngine 107; ## ScriptEngine
108; ## 108; ##
109 109
110; These are region modules loaded into each region to provide script support 110DefaultScriptEngine = "DotNetEngine"
111; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. 111;DefaultScriptEngine = "XEngine"
112; You can load multiple modules by separating them with a coma.
113;
114; Example:
115;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
116;
117; This is the current ScriptEngine:
118script_engine = "OpenSim.Region.ScriptEngine.DotNetEngine.dll"
119
120; This is the new XEngine
121;script_engine = "OpenSim.Region.ScriptEngine.XEngine.dll"
122
123;Experimental remote ScriptServer plugin (does not currently work):
124;script_engine = "OpenSim.Region.ScriptEngine.RemoteServer.dll"
125
126 112
127[StandAlone] 113[StandAlone]
128accounts_authenticate = true 114accounts_authenticate = true
@@ -447,6 +433,7 @@ asterisk_salt = paluempalum
447 433
448 434
449[ScriptEngine.DotNetEngine] 435[ScriptEngine.DotNetEngine]
436Enabled = true
450; 437;
451; These settings are specific to DotNetEngine script engine 438; These settings are specific to DotNetEngine script engine
452; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. 439; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
@@ -651,8 +638,8 @@ AutoSavePeriod = 15 ; Number of minutes between autosave backups
651 638
652 639
653[XEngine] 640[XEngine]
654; Use the newer LSL to CS compiler (under test) 641; Enable this engine in this OpenSim instance
655UseNewCompiler = true 642Enabled = true
656; How many threads to keep alive even if nothing is happening 643; How many threads to keep alive even if nothing is happening
657MinThreads = 2 644MinThreads = 2
658; How many threads to start at maximum load 645; How many threads to start at maximum load