From 94aaf67dfaafbcbd4d871f674c465a34c1c1f332 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 21 Sep 2008 21:47:00 +0000 Subject: Change the scirpt engine loading mechanism. Script engines are now ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine. --- bin/OpenSim.ini.example | 23 +++++------------------ 1 file changed, 5 insertions(+), 18 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 25a233e..080c448 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -107,22 +107,8 @@ physical_prim = true ; ## ScriptEngine ; ## -; These are region modules loaded into each region to provide script support -; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. -; You can load multiple modules by separating them with a coma. -; -; Example: -;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll -; -; This is the current ScriptEngine: -script_engine = "OpenSim.Region.ScriptEngine.DotNetEngine.dll" - -; This is the new XEngine -;script_engine = "OpenSim.Region.ScriptEngine.XEngine.dll" - -;Experimental remote ScriptServer plugin (does not currently work): -;script_engine = "OpenSim.Region.ScriptEngine.RemoteServer.dll" - +DefaultScriptEngine = "DotNetEngine" +;DefaultScriptEngine = "XEngine" [StandAlone] accounts_authenticate = true @@ -447,6 +433,7 @@ asterisk_salt = paluempalum [ScriptEngine.DotNetEngine] +Enabled = true ; ; These settings are specific to DotNetEngine script engine ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. @@ -651,8 +638,8 @@ AutoSavePeriod = 15 ; Number of minutes between autosave backups [XEngine] -; Use the newer LSL to CS compiler (under test) -UseNewCompiler = true +; Enable this engine in this OpenSim instance +Enabled = true ; How many threads to keep alive even if nothing is happening MinThreads = 2 ; How many threads to start at maximum load -- cgit v1.1