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authorTeravus Ovares2007-11-12 16:22:23 +0000
committerTeravus Ovares2007-11-12 16:22:23 +0000
commit9b6e747d789bfc1ba0a193f7b5f8a02f19bf6654 (patch)
tree0ae34d9fbd4b464ab6a45e8cadef81c6f82ab606 /bin
parentset svn:eol-style, reset default config (diff)
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* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
* Fixes a geometry issue in ODE when using ZeroMesher
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example12
1 files changed, 9 insertions, 3 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 1a61425..43af529 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -6,11 +6,15 @@ gridmode = false
6; sticking to the basic shapes the engine does support. Usually this is only a box. 6; sticking to the basic shapes the engine does support. Usually this is only a box.
7; Meshmerizer gives a better handling of complex prims by using triangle meshes. 7; Meshmerizer gives a better handling of complex prims by using triangle meshes.
8; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way 8; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
9; ZeroMesher currently has a memory locking issue. 9;
10; meshing = ZeroMesher 10meshing = ZeroMesher
11meshing = Meshmerizer 11;meshing = Meshmerizer
12 12
13; Choose one of the physics engines below
13physics = basicphysics 14physics = basicphysics
15;physics = OpenDynamicsEngine
16;physics = modified_BulletX
17
14; Prim Storage 18; Prim Storage
15; if you would like to use sqlite uncomment the following line (and 19; if you would like to use sqlite uncomment the following line (and
16; comment the NullStorage line) 20; comment the NullStorage line)
@@ -24,6 +28,8 @@ serverside_object_permissions = false
24; to try sqlite as the asset database , comment out the above line, and uncomment following one 28; to try sqlite as the asset database , comment out the above line, and uncomment following one
25asset_database = "sqlite" 29asset_database = "sqlite"
26verbose = true 30verbose = true
31
32; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
27physical_prim = true 33physical_prim = true
28 34
29[StandAlone] 35[StandAlone]