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author | Teravus Ovares | 2008-10-22 01:52:12 +0000 |
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committer | Teravus Ovares | 2008-10-22 01:52:12 +0000 |
commit | dfc12d591c0a23a189826db482bb9215018a61ec (patch) | |
tree | a5fa2dfcf104ca3acb48d2df2b63c73e2c3f7428 /bin | |
parent | Pare the groups module down to basics. Adjust dependent files so that a (diff) | |
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* Add a config option for filtering collisions. Sometimes, under load, this seems to cause bouncing on really thin flat prim.
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 6315d28..f71fa65 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -240,6 +240,11 @@ small_hashspace_size_high = 66 | |||
240 | ; surface layer around geometries other geometries can sink into before generating a contact | 240 | ; surface layer around geometries other geometries can sink into before generating a contact |
241 | world_contact_surface_layer = 0.001 | 241 | world_contact_surface_layer = 0.001 |
242 | 242 | ||
243 | ; Filtering Collisions helps keep things stable physics wise, but sometimes | ||
244 | ; it can be over zealous. If you notice bouncing, chances are it's being just | ||
245 | ; that | ||
246 | filter_collisions = true | ||
247 | |||
243 | ; Non Moving Terrain Contact (avatar isn't moving) | 248 | ; Non Moving Terrain Contact (avatar isn't moving) |
244 | nm_terraincontact_friction = 255.0 | 249 | nm_terraincontact_friction = 255.0 |
245 | nm_terraincontact_bounce = 0.1 | 250 | nm_terraincontact_bounce = 0.1 |