From dfc12d591c0a23a189826db482bb9215018a61ec Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Wed, 22 Oct 2008 01:52:12 +0000 Subject: * Add a config option for filtering collisions. Sometimes, under load, this seems to cause bouncing on really thin flat prim. --- bin/OpenSim.ini.example | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 6315d28..f71fa65 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -240,6 +240,11 @@ small_hashspace_size_high = 66 ; surface layer around geometries other geometries can sink into before generating a contact world_contact_surface_layer = 0.001 +; Filtering Collisions helps keep things stable physics wise, but sometimes +; it can be over zealous. If you notice bouncing, chances are it's being just +; that +filter_collisions = true + ; Non Moving Terrain Contact (avatar isn't moving) nm_terraincontact_friction = 255.0 nm_terraincontact_bounce = 0.1 -- cgit v1.1