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author | Charles Krinke | 2008-05-25 19:26:21 +0000 |
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committer | Charles Krinke | 2008-05-25 19:26:21 +0000 |
commit | 83bfd29af889631ed2f22e774d50d80aa1ceb198 (patch) | |
tree | 9c93bde5a53b81daaa1f61e5796e8e000e573419 /bin/libode-debug.so | |
parent | Thank you kindly, Tiffany for a patch that helps: (diff) | |
download | opensim-SC_OLD-83bfd29af889631ed2f22e774d50d80aa1ceb198.zip opensim-SC_OLD-83bfd29af889631ed2f22e774d50d80aa1ceb198.tar.gz opensim-SC_OLD-83bfd29af889631ed2f22e774d50d80aa1ceb198.tar.bz2 opensim-SC_OLD-83bfd29af889631ed2f22e774d50d80aa1ceb198.tar.xz |
Thank you very much, Xantor for a patch that:
Copying, reseting, dragging scripts cause unnecessary recompilation,
slowing down the simulator and filling up the ScriptEngines directory
with compiled .dll and misc. files.
This patch keeps track of compiled assets since the last simulator restarts,
and only recompiles new assets. (editing a script generates a new asset,
so no problems there).
Diffstat (limited to 'bin/libode-debug.so')
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