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authorJustin Clark-Casey (justincc)2012-03-20 23:12:21 +0000
committerJustin Clark-Casey (justincc)2012-03-20 23:12:21 +0000
commit30b2a8c778d02926e038bc62977c4a4c9dbec5ee (patch)
tree0b35af969e4ac337cf4521d07b1f25765a5b3273 /bin/libBulletSim.so
parentreduce avatar verticle jump from the absurd 5 meter jump to a less (diff)
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Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
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