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authorRobert Adams2013-05-26 17:35:12 -0700
committerRobert Adams2013-05-26 17:35:12 -0700
commit0c35d28933ddb2cae7b4f095b35ed4e386a1b71b (patch)
tree4a3515b5f974af89e69f038a57933a42c54b78f1 /bin/lib64
parentUpdate the money framework to allow sending the new style linden "serverside ... (diff)
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BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable.
Diffstat (limited to 'bin/lib64')
-rwxr-xr-xbin/lib64/BulletSim.dllbin1222656 -> 1222656 bytes
-rwxr-xr-xbin/lib64/libBulletSim.sobin2454504 -> 2454796 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll
index e155f0e..5fc09f6 100755
--- a/bin/lib64/BulletSim.dll
+++ b/bin/lib64/BulletSim.dll
Binary files differ
diff --git a/bin/lib64/libBulletSim.so b/bin/lib64/libBulletSim.so
index ac64a40..925269d 100755
--- a/bin/lib64/libBulletSim.so
+++ b/bin/lib64/libBulletSim.so
Binary files differ