From 0c35d28933ddb2cae7b4f095b35ed4e386a1b71b Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 26 May 2013 17:35:12 -0700 Subject: BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable. --- bin/lib64/BulletSim.dll | Bin 1222656 -> 1222656 bytes bin/lib64/libBulletSim.so | Bin 2454504 -> 2454796 bytes 2 files changed, 0 insertions(+), 0 deletions(-) (limited to 'bin/lib64') diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll index e155f0e..5fc09f6 100755 Binary files a/bin/lib64/BulletSim.dll and b/bin/lib64/BulletSim.dll differ diff --git a/bin/lib64/libBulletSim.so b/bin/lib64/libBulletSim.so index ac64a40..925269d 100755 Binary files a/bin/lib64/libBulletSim.so and b/bin/lib64/libBulletSim.so differ -- cgit v1.1