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authorRobert Adams2013-01-28 15:11:50 -0800
committerRobert Adams2013-01-28 15:11:50 -0800
commite9aff0a91d6a4d02498ce45759389bb09b34fcbc (patch)
tree7379562cbd8825413be1db2bc9a7f4a501e58207 /bin/lib32
parentBulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to... (diff)
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BulletSim: do not zero an avatar's standing velocity if it is standing
on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
Diffstat (limited to 'bin/lib32')
-rwxr-xr-xbin/lib32/BulletSim.dllbin545792 -> 545280 bytes
-rwxr-xr-xbin/lib32/libBulletSim.sobin1689992 -> 1690012 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll
index d8be6c7..24dffac 100755
--- a/bin/lib32/BulletSim.dll
+++ b/bin/lib32/BulletSim.dll
Binary files differ
diff --git a/bin/lib32/libBulletSim.so b/bin/lib32/libBulletSim.so
index e188cbf..7e3ed20 100755
--- a/bin/lib32/libBulletSim.so
+++ b/bin/lib32/libBulletSim.so
Binary files differ