From e9aff0a91d6a4d02498ce45759389bb09b34fcbc Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 28 Jan 2013 15:11:50 -0800 Subject: BulletSim: do not zero an avatar's standing velocity if it is standing on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure. --- bin/lib32/BulletSim.dll | Bin 545792 -> 545280 bytes bin/lib32/libBulletSim.so | Bin 1689992 -> 1690012 bytes 2 files changed, 0 insertions(+), 0 deletions(-) (limited to 'bin/lib32') diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll index d8be6c7..24dffac 100755 Binary files a/bin/lib32/BulletSim.dll and b/bin/lib32/BulletSim.dll differ diff --git a/bin/lib32/libBulletSim.so b/bin/lib32/libBulletSim.so index e188cbf..7e3ed20 100755 Binary files a/bin/lib32/libBulletSim.so and b/bin/lib32/libBulletSim.so differ -- cgit v1.1