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authorJustin Clark-Casey (justincc)2015-03-11 23:12:21 +0000
committerJustin Clark-Casey (justincc)2015-03-11 23:12:21 +0000
commitb9c384fc3c0f5ac11a51898746fc6a3869bc2591 (patch)
tree966466ccf7ceee10d3aeb54667f95b047fcb9fa6 /bin/inventory/TexturesLibrary
parentAdd required wearable flags values to inventory body parts and clothing examp... (diff)
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Add rough and ready element explanation in a comment at the top of inventory library items xml
Diffstat (limited to 'bin/inventory/TexturesLibrary')
-rw-r--r--bin/inventory/TexturesLibrary/TexturesLibraryItems.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml b/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml
index 9b5080d..adab5d8 100644
--- a/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml
+++ b/bin/inventory/TexturesLibrary/TexturesLibraryItems.xml
@@ -1,3 +1,15 @@
1<!--
2 In Keys,
3 name is the name of the item.
4 description is the description of the item.
5 assetID is the ID of the asset data that is referenced by the item.
6 folderID is the ID of the folder containing this item.
7 inventoryID is the ID for the item. It must be unique.
8 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
9 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
10 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
11-->
12
1<Nini> 13<Nini>
2 14
3<!-- 15<!--