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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml')
-rw-r--r--bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml20
1 files changed, 20 insertions, 0 deletions
diff --git a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
index d9adf1c..9faafc2 100644
--- a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
+++ b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml
@@ -1,6 +1,18 @@
1<Nini> 1<Nini>
2 2
3<!-- 3<!--
4 In Keys,
5 name is the name of the item.
6 description is the description of the item.
7 assetID is the ID of the asset data that is referenced by the item.
8 folderID is the ID of the folder containing this item.
9 inventoryID is the ID for the item. It must be unique.
10 assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
11 inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
12 flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
13-->
14
15<!--
4 <Section Name="Example Library Item"> 16 <Section Name="Example Library Item">
5 <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" /> 17 <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
6 <Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" /> 18 <Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
@@ -9,6 +21,7 @@
9 <Key Name="name" Value="Example Library Item" /> 21 <Key Name="name" Value="Example Library Item" />
10 <Key Name="assetType" Value="7" /> 22 <Key Name="assetType" Value="7" />
11 <Key Name="inventoryType" Value="7" /> 23 <Key Name="inventoryType" Value="7" />
24 <Key Name="flags" Value="0" />
12 </Section> 25 </Section>
13--> 26-->
14<!-- 27<!--
@@ -20,6 +33,7 @@
20 <Key Name="name" Value="Hair" /> 33 <Key Name="name" Value="Hair" />
21 <Key Name="assetType" Value="13" /> 34 <Key Name="assetType" Value="13" />
22 <Key Name="inventoryType" Value="18" /> 35 <Key Name="inventoryType" Value="18" />
36 <Key Name="flags" Value="2" />
23 </Section> 37 </Section>
24 38
25 <Section Name="Skin"> 39 <Section Name="Skin">
@@ -30,6 +44,7 @@
30 <Key Name="name" Value="Skin" /> 44 <Key Name="name" Value="Skin" />
31 <Key Name="assetType" Value="13" /> 45 <Key Name="assetType" Value="13" />
32 <Key Name="inventoryType" Value="18" /> 46 <Key Name="inventoryType" Value="18" />
47 <Key Name="flags" Value="1" />
33 </Section> 48 </Section>
34--> 49-->
35<!-- 50<!--
@@ -41,6 +56,7 @@
41 <Key Name="name" Value="Jim Skin" /> 56 <Key Name="name" Value="Jim Skin" />
42 <Key Name="assetType" Value="13" /> 57 <Key Name="assetType" Value="13" />
43 <Key Name="inventoryType" Value="13" /> 58 <Key Name="inventoryType" Value="13" />
59 <Key Name="flags" Value="1" />
44 </Section> 60 </Section>
45 61
46 <Section Name="Little Goblin Skin"> 62 <Section Name="Little Goblin Skin">
@@ -51,6 +67,7 @@
51 <Key Name="name" Value="Little Goblin Skin" /> 67 <Key Name="name" Value="Little Goblin Skin" />
52 <Key Name="assetType" Value="13" /> 68 <Key Name="assetType" Value="13" />
53 <Key Name="inventoryType" Value="13" /> 69 <Key Name="inventoryType" Value="13" />
70 <Key Name="flags" Value="1" />
54 </Section> 71 </Section>
55--> 72-->
56<!-- 73<!--
@@ -62,6 +79,7 @@
62 <Key Name="name" Value="Shape" /> 79 <Key Name="name" Value="Shape" />
63 <Key Name="assetType" Value="13" /> 80 <Key Name="assetType" Value="13" />
64 <Key Name="inventoryType" Value="18" /> 81 <Key Name="inventoryType" Value="18" />
82 <Key Name="flags" Value="0" />
65 </Section> 83 </Section>
66--> 84-->
67<!-- 85<!--
@@ -73,6 +91,7 @@
73 <Key Name="name" Value="Jim Shape" /> 91 <Key Name="name" Value="Jim Shape" />
74 <Key Name="assetType" Value="13" /> 92 <Key Name="assetType" Value="13" />
75 <Key Name="inventoryType" Value="13" /> 93 <Key Name="inventoryType" Value="13" />
94 <Key Name="flags" Value="0" />
76 </Section> 95 </Section>
77 96
78 <Section Name="Little Goblin Shape"> 97 <Section Name="Little Goblin Shape">
@@ -83,6 +102,7 @@
83 <Key Name="name" Value="Little Goblin Shape" /> 102 <Key Name="name" Value="Little Goblin Shape" />
84 <Key Name="assetType" Value="13" /> 103 <Key Name="assetType" Value="13" />
85 <Key Name="inventoryType" Value="13" /> 104 <Key Name="inventoryType" Value="13" />
105 <Key Name="flags" Value="0" />
86 </Section> 106 </Section>
87 --> 107 -->
88 108