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author | Teravus Ovares | 2008-06-12 01:11:57 +0000 |
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committer | Teravus Ovares | 2008-06-12 01:11:57 +0000 |
commit | 2b6487c8324fa858bf04b4284d4f31ac70274169 (patch) | |
tree | 4a56c8d3b5ec3ac4a60d741009ba757c621abac0 /bin/assets/TexturesAssetSet/water1.jp2 | |
parent | check in working migration code fore SQLite. This (diff) | |
download | opensim-SC_OLD-2b6487c8324fa858bf04b4284d4f31ac70274169.zip opensim-SC_OLD-2b6487c8324fa858bf04b4284d4f31ac70274169.tar.gz opensim-SC_OLD-2b6487c8324fa858bf04b4284d4f31ac70274169.tar.bz2 opensim-SC_OLD-2b6487c8324fa858bf04b4284d4f31ac70274169.tar.xz |
* Added Prim drawing to the mainmap tile generation.. you can see blocks representing the prim now on the mainmap.
* It isn't perfect since the blocks are square, however it's pretty good.
* Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini
* You can see how long it takes in milliseconds on the console when it finishes.
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