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author | Dr Scofield | 2008-09-15 13:44:58 +0000 |
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committer | Dr Scofield | 2008-09-15 13:44:58 +0000 |
commit | 0e2edbb5d4ce62697b4a9625cdaba63d97fac059 (patch) | |
tree | dcc516c465a90b99b220138d1467e55a218f1a4c /bin/assets/TexturesAssetSet/palm1.jp2 | |
parent | * Remove a hack I put into OGP so that I could test OGP over SSL with the See... (diff) | |
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From: mike pitman <pitman@us.ibm.com>
fixes the terrain spikes, and is the result of mostly a tuning
operation on the smooth and flatten tools. I dug in and found that the
spikes apparently result from smooth's overly aggressive iteration
steps toward the average curvature, which leads to an instability that
blows up the heights. I introduced a scaling factor to dampen the
'duration' parameter which tames progress and seems to keep things
stable.
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