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author | Robert Adams | 2012-09-25 15:01:18 -0700 |
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committer | Robert Adams | 2012-09-27 22:01:42 -0700 |
commit | 735d89e3692bb7c620b9e3c248a1dbd5924b8b3f (patch) | |
tree | 0d31723cc7302e4928de6ac69905787099442bf1 /bin/assets/TexturesAssetSet/maple.jp2 | |
parent | BulletSim: renamed members of BulletShape, BulletSim and BulletBody (diff) | |
download | opensim-SC_OLD-735d89e3692bb7c620b9e3c248a1dbd5924b8b3f.zip opensim-SC_OLD-735d89e3692bb7c620b9e3c248a1dbd5924b8b3f.tar.gz opensim-SC_OLD-735d89e3692bb7c620b9e3c248a1dbd5924b8b3f.tar.bz2 opensim-SC_OLD-735d89e3692bb7c620b9e3c248a1dbd5924b8b3f.tar.xz |
BulletSim: btGhostObjects working to make 'volume detect' work.
Rearrangement and cleanup of shape collection code. Much more readable.
Enabling and use of collision filters and masks.
Addition of ID to body creation BulletSimAPI calls so always set in
shape for collision reporting.
Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder
from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE
which makes volume detect fail.
Diffstat (limited to 'bin/assets/TexturesAssetSet/maple.jp2')
0 files changed, 0 insertions, 0 deletions