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authorJustin Clark-Casey (justincc)2012-11-28 02:01:04 +0000
committerJustin Clark-Casey (justincc)2012-11-28 02:01:04 +0000
commitaae76f7be4f62db230bf4750496b913b6d013eb8 (patch)
treebd7e0a92576ffb7cba577e59e5ec758ae079a906 /bin/assets/TexturesAssetSet/default_avatar.jp2
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
ODEPrim, for instance, always hits this code path twice at the moment Firstly before any sculpt data has been loaded (hence the spurious message) Secondly when any sculpt data has been loaded or failed to load (when the message would be valid). Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead (though this is not ideal since it requires all physics plugins to copy/paste similar code).
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