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author | Teravus Ovares (Dan Olivares) | 2009-12-29 21:59:19 -0500 |
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committer | Teravus Ovares (Dan Olivares) | 2009-12-29 21:59:19 -0500 |
commit | 25544ac04ad20d8e2ebe9c95152935bd3c4a29df (patch) | |
tree | a4d7a5e6132d61292b1c7a845f4459b2caa7593d /bin/assets/TexturesAssetSet/Terrain Dirt-b8d3965a-ad78-bf43-699b-bff8eca6c975.texture | |
parent | One should not copy/paste so much :) (diff) | |
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* Attempts to resolve the megaregion terrain edit rebound.
* It does this by tweaking the throttles on child agent connection to a megaregion and multiplying the land throttle by 50. (various bit and byte magic ensue)
* While, I doubt this will cause terrain crater sized potholes.. since it actually increases the bandwidth available for land in child regions when MegaRegions area active, more testing would be good.
* This, in theory, also shouldn't cause missing objects in child regions.. because all objects are in the root region anyway. As I said, more testing would be good.
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