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Make the AsyncSceneObjectDeleter send a list of kills. This will make large
marquee-selected deletions of single prims or small link sets nearly
instantaneous
Diffstat (limited to 'bin/assets/TexturesAssetSet/8872f2b8-31db-42d8-580a-b3e4a91262de.j2c')
0 files changed, 0 insertions, 0 deletions