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author | Teravus Ovares (Dan Olivares) | 2010-09-23 01:45:54 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2010-09-23 01:45:54 -0400 |
commit | acd5bbdb71682131be386b7a5ce1904622b0ee70 (patch) | |
tree | 051cd991116c9d6b897b36f5b1cb514c80d83650 /bin/assets/LandmarksAssetSet | |
parent | * Add CSharpSqlite to prebuild (diff) | |
download | opensim-SC_OLD-acd5bbdb71682131be386b7a5ce1904622b0ee70.zip opensim-SC_OLD-acd5bbdb71682131be386b7a5ce1904622b0ee70.tar.gz opensim-SC_OLD-acd5bbdb71682131be386b7a5ce1904622b0ee70.tar.bz2 opensim-SC_OLD-acd5bbdb71682131be386b7a5ce1904622b0ee70.tar.xz |
* One more item for CSharpSqlite
* Hopefully this will enable mac people to use SQLite again
* Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up.
* There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after.
* The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
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