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author | Justin Clark-Casey (justincc) | 2012-05-08 21:31:35 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-05-08 21:31:35 +0100 |
commit | abbd050a13e2b4f174c37979b46cf83f6b2f62dc (patch) | |
tree | 80cf9e103b30f58bdee41b6bd7b39449f699ca78 /bin/assets/AnimationsAssetSet/give_and_handshake.dat | |
parent | Revert "Better error handling if Load OAR or Save OAR fail" (diff) | |
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Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
Diffstat (limited to 'bin/assets/AnimationsAssetSet/give_and_handshake.dat')
0 files changed, 0 insertions, 0 deletions