diff options
author | Justin Clark-Casey (justincc) | 2011-08-27 01:28:33 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-08-27 01:28:33 +0100 |
commit | d4d894c20f3a44783172f8e52385d871b03e1aef (patch) | |
tree | 15b1584ae784d3eaf98602eb2ed2f2f159705806 /bin/Robust.32BitLaunch.exe.config | |
parent | Eliminate duplicate AttachmentPoint properties by always using the one stored... (diff) | |
download | opensim-SC_OLD-d4d894c20f3a44783172f8e52385d871b03e1aef.zip opensim-SC_OLD-d4d894c20f3a44783172f8e52385d871b03e1aef.tar.gz opensim-SC_OLD-d4d894c20f3a44783172f8e52385d871b03e1aef.tar.bz2 opensim-SC_OLD-d4d894c20f3a44783172f8e52385d871b03e1aef.tar.xz |
Stop avatars returning from neighbouring regions from stalling on the border crossing.
On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the
movement registered to the client when it exited the initial region.
If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key.
This bug was probably introduced a few weeks ago. Surprised that nobody brought it up.
Diffstat (limited to 'bin/Robust.32BitLaunch.exe.config')
0 files changed, 0 insertions, 0 deletions