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author | onefang | 2019-09-11 16:36:50 +1000 |
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committer | onefang | 2019-09-11 16:36:50 +1000 |
commit | 50cd1ffd32f69228e566f2b0b89f86ea0d9fe489 (patch) | |
tree | 52f2ab0c04f1a5d7d6ac5dc872981b4b156447e7 /bin/Regions/Regions.ini.example | |
parent | Renamed branch to SledjChisl. (diff) | |
parent | Bump to release flavour, build 0. (diff) | |
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Merge branch 'SledjChisl'
Diffstat (limited to 'bin/Regions/Regions.ini.example')
-rw-r--r-- | bin/Regions/Regions.ini.example | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/bin/Regions/Regions.ini.example b/bin/Regions/Regions.ini.example new file mode 100644 index 0000000..97d1c4f --- /dev/null +++ b/bin/Regions/Regions.ini.example | |||
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1 | ; * This is an example region config file. | ||
2 | ; * | ||
3 | ; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you. | ||
4 | ; * So there is no need to change this file directly, it is only for reference. | ||
5 | ; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below. | ||
6 | ; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator. | ||
7 | ; * | ||
8 | ; * You can multiple regions into one file or make one file per region | ||
9 | ; * The section name is the region name | ||
10 | ; * | ||
11 | |||
12 | [Default Region] | ||
13 | |||
14 | ; * | ||
15 | ; * You MUST change this! It will NOT be done for you! | ||
16 | ; * | ||
17 | |||
18 | RegionUUID = 11111111-2222-3333-4444-555555555555 | ||
19 | |||
20 | Location = 1000,1000 | ||
21 | InternalAddress = 0.0.0.0 | ||
22 | InternalPort = 9000 | ||
23 | AllowAlternatePorts = False | ||
24 | ExternalHostName = SYSTEMIP | ||
25 | |||
26 | ; * | ||
27 | ; * Variable-sized regions allows the creation of large, borderless spaces. | ||
28 | ; * The default is 256 meters. For larger spaces, set these to multiples of 256. | ||
29 | ; * For the time being, X and Y need to be the same. | ||
30 | ; * | ||
31 | ; SizeX = 512 | ||
32 | ; SizeY = 512 | ||
33 | |||
34 | ; * Default region landing point used when no teleport coords are specified | ||
35 | ; DefaultLanding = <128,128,30> | ||
36 | |||
37 | ; * | ||
38 | ; * Prim data | ||
39 | ; * This allows limiting the sizes of prims and the region prim count | ||
40 | ; * | ||
41 | |||
42 | ; NonPhysicalPrimMax = 256 | ||
43 | ; PhysicalPrimMax = 64 | ||
44 | ; ClampPrimSize = False | ||
45 | ; MaxPrims = 15000 | ||
46 | ; MaxAgents = 100 | ||
47 | |||
48 | ; * Max prims per user (per parcel). | ||
49 | ; * Negative values will disable the check. | ||
50 | ; MaxPrimsPerUser = -1 | ||
51 | |||
52 | ; * | ||
53 | ; * Multi-Tenancy. Only set if needed | ||
54 | ; * | ||
55 | |||
56 | ; ScopeID = "00000000-0000-0000-0000-000000000000" | ||
57 | |||
58 | ; * | ||
59 | ; * Product name (used in search from viewer 1.23 | ||
60 | ; * | ||
61 | |||
62 | ; RegionType = "Mainland" | ||
63 | |||
64 | ; * Region Specific Static Maptiles: | ||
65 | ; * Important: To use any kind of texture *assets* as a static maptile, the following | ||
66 | ; * things must be set in the [Map] section of OpenSim.ini : | ||
67 | ; * | ||
68 | ; * MapImageModule = "MapImageModule" | ||
69 | ; * GenerateMaptiles = false | ||
70 | ; * | ||
71 | ; * Now, there is a setting in [Map] in OpenSim.ini called | ||
72 | ; * | ||
73 | ; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 | ||
74 | ; * | ||
75 | ; * where, given the criteria above, lets you specify the UUID of a texture asset to use | ||
76 | ; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for | ||
77 | ; * Simulators that run multiple regions: | ||
78 | |||
79 | ; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 | ||
80 | |||
81 | |||
82 | ; * Region Specific Static Maptiles from file: | ||
83 | ; * It is also possible to create maptiles using external image files of the right size | ||
84 | ; * and supported formats (bmp,png,jpg in RGB 24bpp format) | ||
85 | ; * | ||
86 | ; * Important: To use any kind of texture *files* as a static maptile, the following | ||
87 | ; * things must be set in the [Map] section of OpenSim.ini : | ||
88 | ; * | ||
89 | ; * MapImageModule = "MapImageModule" | ||
90 | ; * GenerateMaptiles = true | ||
91 | ; * | ||
92 | ; * The image must be the same size in pixels as the region or varregion is in meters. | ||
93 | ; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion | ||
94 | ; * of size 1280x1280m. The image can be loaded from anywhere by setting the path | ||
95 | ; * ie: MaptileStaticFile = "maptiles/SomeFile.png" | ||
96 | ; * | ||
97 | ; * If this setting is used, then the base map is generated from this file instead of being | ||
98 | ; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are | ||
99 | ; * still drawn on top of the static map by the World Map module. | ||
100 | |||
101 | ; MaptileStaticFile = "SomeFile.png" | ||