aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/PhysX_Wrapper_Dotnet.dll
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-02-10 02:13:15 +0000
committerJustin Clark-Casey (justincc)2012-02-10 02:13:15 +0000
commitddca5347c31aa9547395ec918b5b5dcd2e498be7 (patch)
tree947b282022c08cc368d05e5a25827a21bc2bd9bc /bin/PhysX_Wrapper_Dotnet.dll
parentFix another Torture test build break on Windows. (diff)
downloadopensim-SC_OLD-ddca5347c31aa9547395ec918b5b5dcd2e498be7.zip
opensim-SC_OLD-ddca5347c31aa9547395ec918b5b5dcd2e498be7.tar.gz
opensim-SC_OLD-ddca5347c31aa9547395ec918b5b5dcd2e498be7.tar.bz2
opensim-SC_OLD-ddca5347c31aa9547395ec918b5b5dcd2e498be7.tar.xz
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
Diffstat (limited to 'bin/PhysX_Wrapper_Dotnet.dll')
0 files changed, 0 insertions, 0 deletions