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authorJustin Clark-Casey (justincc)2011-09-06 01:59:21 +0100
committerJustin Clark-Casey (justincc)2011-09-06 01:59:21 +0100
commitb903d2ca963d5f68803a1cabbd033f89ab72634a (patch)
treee353ffa7e3de076022a024c394c698db906d94d5 /bin/PhysX_Wrapper_Dotnet.dll
parentGet rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro... (diff)
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In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.
When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However, the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments later fail unless the attachment is detached and reattached. Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
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