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authorJustin Clark-Casey (justincc)2011-11-11 23:10:43 +0000
committerJustin Clark-Casey (justincc)2011-11-11 23:10:43 +0000
commit2a2cdaa211086b48c1a19f371b544e1550500e33 (patch)
tree07248541b594d0a48167213cdf55d5a1abaed3f7 /bin/PhysX_Wrapper_Dotnet.dll
parentRestore sending of OutPacket() for object kills removed in commit c7dd7b1. (diff)
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As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
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