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authorUbitUmarov2012-03-26 23:04:07 +0100
committerUbitUmarov2012-03-26 23:04:07 +0100
commitcaeaa03a6917c6324750eddcc4559ec5de39f14c (patch)
treeecf64b0ddb099890ccf581cd52f646373dd44606 /bin/OpenSimDefaults.ini
parent UbitOde let caller try to build meshs like done in chode. Changing this was ... (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini17
1 files changed, 16 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 8be2427..62f1529 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -177,6 +177,11 @@
177 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago 177 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
178 MaximumTimeBeforePersistenceConsidered = 600 178 MaximumTimeBeforePersistenceConsidered = 600
179 179
180 ; Experimental setting to resend appearance updates every 60 seconds.
181 ; These packets are small and this can help with grey avatar syndrome.
182 ; Default is false
183 SendPeriodicAppearanceUpdates = false
184
180 ; ## 185 ; ##
181 ; ## PHYSICS 186 ; ## PHYSICS
182 ; ## 187 ; ##
@@ -841,10 +846,12 @@
841 TerrainFriction = 0.50 846 TerrainFriction = 0.50
842 TerrainHitFriction = 0.8 847 TerrainHitFriction = 0.8
843 TerrainRestitution = 0 848 TerrainRestitution = 0
844 AvatarFriction = 0 849 AvatarFriction = 0.2
850 AvatarRestitution = 0.0
845 AvatarDensity = 60.0 851 AvatarDensity = 60.0
846 AvatarCapsuleRadius = 0.37 852 AvatarCapsuleRadius = 0.37
847 AvatarCapsuleHeight = 1.5 853 AvatarCapsuleHeight = 1.5
854 AvatarContactProcessingThreshold = 0.1;
848 855
849 MaxObjectMass = 10000.01 856 MaxObjectMass = 10000.01
850 857
@@ -857,6 +864,14 @@
857 CcdMotionThreshold = 0.0 864 CcdMotionThreshold = 0.0
858 CcdSweptSphereRadius = 0.0 865 CcdSweptSphereRadius = 0.0
859 ContactProcessingThreshold = 0.1 866 ContactProcessingThreshold = 0.1
867 MaxPersistantManifoldPoolSize = 0;
868 ShouldDisableContactPoolDynamicAllocation = True;
869 ShouldForceUpdateAllAabbs = False;
870 ShouldRandomizeSolverOrder = False;
871 ShouldSplitSimulationIslands = False;
872 ShouldEnableFrictionCaching = False;
873 NumberOfSolverIterations = 0;
874
860 875
861 ; Whether to mesh sculpties 876 ; Whether to mesh sculpties
862 MeshSculptedPrim = true 877 MeshSculptedPrim = true