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author | UbitUmarov | 2012-03-26 23:04:07 +0100 |
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committer | UbitUmarov | 2012-03-26 23:04:07 +0100 |
commit | caeaa03a6917c6324750eddcc4559ec5de39f14c (patch) | |
tree | ecf64b0ddb099890ccf581cd52f646373dd44606 /bin/OpenSimDefaults.ini | |
parent | UbitOde let caller try to build meshs like done in chode. Changing this was ... (diff) | |
parent | Merge branch 'master' into careminster (diff) | |
download | opensim-SC_OLD-caeaa03a6917c6324750eddcc4559ec5de39f14c.zip opensim-SC_OLD-caeaa03a6917c6324750eddcc4559ec5de39f14c.tar.gz opensim-SC_OLD-caeaa03a6917c6324750eddcc4559ec5de39f14c.tar.bz2 opensim-SC_OLD-caeaa03a6917c6324750eddcc4559ec5de39f14c.tar.xz |
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 8be2427..62f1529 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -177,6 +177,11 @@ | |||
177 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago | 177 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago |
178 | MaximumTimeBeforePersistenceConsidered = 600 | 178 | MaximumTimeBeforePersistenceConsidered = 600 |
179 | 179 | ||
180 | ; Experimental setting to resend appearance updates every 60 seconds. | ||
181 | ; These packets are small and this can help with grey avatar syndrome. | ||
182 | ; Default is false | ||
183 | SendPeriodicAppearanceUpdates = false | ||
184 | |||
180 | ; ## | 185 | ; ## |
181 | ; ## PHYSICS | 186 | ; ## PHYSICS |
182 | ; ## | 187 | ; ## |
@@ -841,10 +846,12 @@ | |||
841 | TerrainFriction = 0.50 | 846 | TerrainFriction = 0.50 |
842 | TerrainHitFriction = 0.8 | 847 | TerrainHitFriction = 0.8 |
843 | TerrainRestitution = 0 | 848 | TerrainRestitution = 0 |
844 | AvatarFriction = 0 | 849 | AvatarFriction = 0.2 |
850 | AvatarRestitution = 0.0 | ||
845 | AvatarDensity = 60.0 | 851 | AvatarDensity = 60.0 |
846 | AvatarCapsuleRadius = 0.37 | 852 | AvatarCapsuleRadius = 0.37 |
847 | AvatarCapsuleHeight = 1.5 | 853 | AvatarCapsuleHeight = 1.5 |
854 | AvatarContactProcessingThreshold = 0.1; | ||
848 | 855 | ||
849 | MaxObjectMass = 10000.01 | 856 | MaxObjectMass = 10000.01 |
850 | 857 | ||
@@ -857,6 +864,14 @@ | |||
857 | CcdMotionThreshold = 0.0 | 864 | CcdMotionThreshold = 0.0 |
858 | CcdSweptSphereRadius = 0.0 | 865 | CcdSweptSphereRadius = 0.0 |
859 | ContactProcessingThreshold = 0.1 | 866 | ContactProcessingThreshold = 0.1 |
867 | MaxPersistantManifoldPoolSize = 0; | ||
868 | ShouldDisableContactPoolDynamicAllocation = True; | ||
869 | ShouldForceUpdateAllAabbs = False; | ||
870 | ShouldRandomizeSolverOrder = False; | ||
871 | ShouldSplitSimulationIslands = False; | ||
872 | ShouldEnableFrictionCaching = False; | ||
873 | NumberOfSolverIterations = 0; | ||
874 | |||
860 | 875 | ||
861 | ; Whether to mesh sculpties | 876 | ; Whether to mesh sculpties |
862 | MeshSculptedPrim = true | 877 | MeshSculptedPrim = true |