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author | teravus | 2013-02-07 10:28:26 -0500 |
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committer | teravus | 2013-02-07 10:50:17 -0500 |
commit | 94a5232d3a07c3ff5f9b720dfc975848d750f423 (patch) | |
tree | f2329adf59b6525528db1e7e099e8beddaf39a6d /bin/OpenSimDefaults.ini | |
parent | This is the final commit that enables the Websocket handler (diff) | |
parent | Rename "Bounciness" to "Restitution" (diff) | |
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* Adds Websocket support to baseHttpServer and IHttpServer.cs . This allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 31 |
1 files changed, 2 insertions, 29 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 6ebdb96..7bdfd1c 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1,21 +1,6 @@ | |||
1 | ; This file contains defaults for various settings in OpenSimulator. These can be overriden | 1 | ; This file contains defaults for various settings in OpenSimulator. These can be overriden |
2 | ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). | 2 | ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). |
3 | 3 | ||
4 | [XMLRPC] | ||
5 | ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule | ||
6 | ;; If enabled and set to XmlRpcRouterModule, this will post an event, | ||
7 | ;; "xmlrpc_uri(string)" to the script concurrently with the first | ||
8 | ;; remote_data event. This will contain the fully qualified URI an | ||
9 | ;; external site needs to use to send XMLRPC requests to that script | ||
10 | ;; | ||
11 | ;; If enabled and set to XmlRpcGridRouterModule, newly created channels | ||
12 | ;; will be registered with an external service via a configured uri | ||
13 | XmlRpcRouterModule = "XmlRpcRouterModule" | ||
14 | |||
15 | ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 | ||
16 | XmlRpcPort = 20800 | ||
17 | |||
18 | |||
19 | [Startup] | 4 | [Startup] |
20 | ; Console prompt | 5 | ; Console prompt |
21 | ; Certain special characters can be used to customize the prompt | 6 | ; Certain special characters can be used to customize the prompt |
@@ -931,13 +916,9 @@ | |||
931 | 916 | ||
932 | ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, | 917 | ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, |
933 | ; you will want to switch to the heightfield option | 918 | ; you will want to switch to the heightfield option |
934 | |||
935 | TerrainImplementation = 1 | 919 | TerrainImplementation = 1 |
936 | ; TerrainImplementation = 0 | 920 | ; TerrainImplementation = 0 |
937 | 921 | ||
938 | DefaultFriction = 0.20 | ||
939 | DefaultDensity = 10.000006836 | ||
940 | DefaultRestitution = 0.0 | ||
941 | Gravity = -9.80665 | 922 | Gravity = -9.80665 |
942 | 923 | ||
943 | TerrainFriction = 0.30 | 924 | TerrainFriction = 0.30 |
@@ -946,7 +927,7 @@ | |||
946 | TerrainCollisionMargin = 0.04 | 927 | TerrainCollisionMargin = 0.04 |
947 | 928 | ||
948 | AvatarFriction = 0.2 | 929 | AvatarFriction = 0.2 |
949 | AvatarStandingFriction = 10.0 | 930 | AvatarStandingFriction = 0.95 |
950 | AvatarRestitution = 0.0 | 931 | AvatarRestitution = 0.0 |
951 | AvatarDensity = 3.5 | 932 | AvatarDensity = 3.5 |
952 | AvatarCapsuleWidth = 0.6 | 933 | AvatarCapsuleWidth = 0.6 |
@@ -958,7 +939,7 @@ | |||
958 | 939 | ||
959 | CollisionMargin = 0.04 | 940 | CollisionMargin = 0.04 |
960 | 941 | ||
961 | ; Linkset constraint parameters | 942 | ; Linkset implmentation |
962 | LinkImplementation = 1 ; 0=constraint, 1=compound | 943 | LinkImplementation = 1 ; 0=constraint, 1=compound |
963 | 944 | ||
964 | ; Whether to mesh sculpties | 945 | ; Whether to mesh sculpties |
@@ -967,14 +948,6 @@ | |||
967 | ; If 'true', force simple prims (box and sphere) to be meshed | 948 | ; If 'true', force simple prims (box and sphere) to be meshed |
968 | ForceSimplePrimMeshing = false | 949 | ForceSimplePrimMeshing = false |
969 | 950 | ||
970 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | ||
971 | MeshLevelOfDetail = 8 | ||
972 | ; if mesh size is > threshold meters, we need to add more detail because people will notice | ||
973 | MeshLevelOfDetailMegaPrimThreshold = 10 | ||
974 | MeshLevelOfDetailMegaPrim = 16 | ||
975 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | ||
976 | SculptLevelOfDetail = 32 | ||
977 | |||
978 | ; Bullet step parameters | 951 | ; Bullet step parameters |
979 | MaxSubSteps = 10 | 952 | MaxSubSteps = 10 |
980 | FixedTimeStep = .01667 | 953 | FixedTimeStep = .01667 |