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authorMelanie2011-04-21 23:04:01 +0100
committerMelanie2011-04-21 23:04:01 +0100
commit398bb2149a240362fc28f61b032b79130794c2a5 (patch)
treed043e738338ea1e0d17e4a464987b039b8d0d6b7 /bin/OpenSimDefaults.ini
parentImplement agent limits (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini12
1 files changed, 6 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 30ebf84..2521c6c 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -149,12 +149,6 @@
149 ; to false if you have compatibility problems. 149 ; to false if you have compatibility problems.
150 ;CacheSculptMaps = true 150 ;CacheSculptMaps = true
151 151
152 ; if you use Meshmerizer and want collisions for meshies, setting this to true
153 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
154 ; mesh, and use it for collisions. This is currently experimental code and enabling
155 ; it may cause unexpected physics problems.
156 ;UseMeshiesPhysicsMesh = false
157
158 ; Choose one of the physics engines below 152 ; Choose one of the physics engines below
159 ; OpenDynamicsEngine is by some distance the most developed physics engine 153 ; OpenDynamicsEngine is by some distance the most developed physics engine
160 ; basicphysics effectively does not model physics at all, making all objects phantom 154 ; basicphysics effectively does not model physics at all, making all objects phantom
@@ -461,6 +455,12 @@
461 ; default is true 455 ; default is true
462 ColladaMesh = true 456 ColladaMesh = true
463 457
458 ; if you use Meshmerizer and want collisions for meshies, setting this to true
459 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
460 ; mesh, and use it for collisions. This is currently experimental code and enabling
461 ; it may cause unexpected physics problems.
462 ;UseMeshiesPhysicsMesh = false
463
464 464
465[ODEPhysicsSettings] 465[ODEPhysicsSettings]
466 ;## 466 ;##