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authorMelanie Thielker2014-06-21 00:39:55 +0200
committerMelanie Thielker2014-06-21 00:39:55 +0200
commit159fcbf150b7da0e229b29aa7b94793484543d12 (patch)
treeb8c0ff3b4c758a3fba8315b556c923ef4c02a185 /bin/OpenSimDefaults.ini
parentMerge commit '68c8633ba18f0a11cfc0ed04d1d0c7c59e6cec76' (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini231
1 files changed, 163 insertions, 68 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 3eaef61..911dc90 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -21,7 +21,7 @@
21 crash_dir = "crashes" 21 crash_dir = "crashes"
22 22
23 ; Place to create a PID file 23 ; Place to create a PID file
24 ; PIDFile = "/tmp/my.pid" 24 ; PIDFile = "/tmp/OpenSim.exe.pid"
25 25
26 ; Console commands run at startup 26 ; Console commands run at startup
27 startup_console_commands_file = "startup_commands.txt" 27 startup_console_commands_file = "startup_commands.txt"
@@ -43,9 +43,14 @@
43 ; Sets the method that OpenSim will use to fire asynchronous 43 ; Sets the method that OpenSim will use to fire asynchronous
44 ; events. Valid values are UnsafeQueueUserWorkItem, 44 ; events. Valid values are UnsafeQueueUserWorkItem,
45 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. 45 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
46 ;
46 ; SmartThreadPool is reported to work well on Mono/Linux, but 47 ; SmartThreadPool is reported to work well on Mono/Linux, but
47 ; UnsafeQueueUserWorkItem has been benchmarked with better 48 ; UnsafeQueueUserWorkItem has been benchmarked with better
48 ; performance on .NET/Windows 49 ; performance on .NET/Windows
50 ;
51 ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
52 ; privileges. However, as calling code is trusted anyway this is safe (if you set
53 ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
49 async_call_method = SmartThreadPool 54 async_call_method = SmartThreadPool
50 55
51 ; Max threads to allocate on the FireAndForget thread pool 56 ; Max threads to allocate on the FireAndForget thread pool
@@ -81,6 +86,13 @@
81 ;; from the selected region_info_source. 86 ;; from the selected region_info_source.
82 allow_regionless = false 87 allow_regionless = false
83 88
89 ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
90 see_into_region = true
91
92 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
93 ; Increasing this number will increase memory usage.
94 MaxPrimUndos = 20
95
84 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). 96 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
85 NonPhysicalPrimMax = 256 97 NonPhysicalPrimMax = 256
86 98
@@ -217,14 +229,13 @@
217 ;CacheSculptMaps = true 229 ;CacheSculptMaps = true
218 230
219 ; Choose one of the physics engines below. 231 ; Choose one of the physics engines below.
220 ; OpenDynamicsEngine is by some distance the most developed physics engine. 232 ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine
221 ; BulletSim is a high performance, up-and-coming physics engine. 233 ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before
222 ; basicphysics effectively does not model physics at all, making all objects phantom. 234 physics = BulletSim
223 physics = OpenDynamicsEngine 235 ;physics = modified_BulletX
236 ;physics = OpenDynamicsEngine
224 ;physics = basicphysics 237 ;physics = basicphysics
225 ;physics = POS 238 ;physics = POS
226 ;physics = modified_BulletX
227 ;physics = BulletSim
228 239
229 ; ## 240 ; ##
230 ; ## SCRIPT ENGINE 241 ; ## SCRIPT ENGINE
@@ -252,8 +263,15 @@
252 263
253 ; Simulator Stats URI 264 ; Simulator Stats URI
254 ; Enable JSON simulator data by setting a URI name (case sensitive) 265 ; Enable JSON simulator data by setting a URI name (case sensitive)
266 ; Returns regular sim stats (SimFPS, ...)
255 ; Stats_URI = "jsonSimStats" 267 ; Stats_URI = "jsonSimStats"
256 268
269 ; Simulator StatsManager URI
270 ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
271 ; specify category, container and stat to fetch. If not selected, returns all of that type.
272 ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
273 ; ManagedStatsRemoteFetchURI = "ManagedStats"
274
257 ; Make OpenSim start all regions woth logins disabled. They will need 275 ; Make OpenSim start all regions woth logins disabled. They will need
258 ; to be enabled from the console if this is set 276 ; to be enabled from the console if this is set
259 ; StartDisabled = false 277 ; StartDisabled = false
@@ -368,6 +386,18 @@
368 AllowRegionRestartFromClient = true 386 AllowRegionRestartFromClient = true
369 387
370 388
389[UserProfiles]
390 ;# {ProfileURL} {} {Set url to UserProfilesService} {}
391 ;; Set the value of the url to your UserProfilesService
392 ;; If un-set / "" the module is disabled
393 ;; If the ProfileURL is not set, then very BASIC
394 ;; profile support will be configured. If the ProfileURL is set to a
395 ;; valid URL, then full profile support will be configured. The URL
396 ;; points to your grid's Robust user profiles service
397 ;;
398 ; ProfileURL = http://127.0.0.1:9000
399
400
371[SMTP] 401[SMTP]
372 enabled = false 402 enabled = false
373 403
@@ -429,6 +459,7 @@
429 ; many simultaneous requests, default is 30 and is currently applied only to assets 459 ; many simultaneous requests, default is 30 and is currently applied only to assets
430 ;MaxRequestConcurrency = 30 460 ;MaxRequestConcurrency = 30
431 461
462
432[ClientStack.LindenUDP] 463[ClientStack.LindenUDP]
433 ; Set this to true to process incoming packets asynchronously. Networking is 464 ; Set this to true to process incoming packets asynchronously. Networking is
434 ; already separated from packet handling with a queue, so this will only 465 ; already separated from packet handling with a queue, so this will only
@@ -508,6 +539,16 @@
508 ; 539 ;
509 ;TextureSendLimit = 20 540 ;TextureSendLimit = 20
510 541
542 ; CannibalizeTextureRate allows bandwidth to be moved from the
543 ; UDP texture throttle to the task throttle. Since most viewers
544 ; use HTTP textures, this provides a means of using what is largely
545 ; unused bandwidth in the total throttle. The value is the proportion
546 ; of the texture rate to move to the task queue. It must be between
547 ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
548 ; bandwidth is grabbed)
549 ;
550 ; CannibalizeTextureRate = 0.5
551
511 ; Quash and remove any light properties from attachments not on the 552 ; Quash and remove any light properties from attachments not on the
512 ; hands. This allows flashlights and lanterns to function, but kills 553 ; hands. This allows flashlights and lanterns to function, but kills
513 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps 554 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
@@ -528,6 +569,7 @@
528 ; 569 ;
529 ;PausedAckTimeout = 300 570 ;PausedAckTimeout = 300
530 571
572
531[ClientStack.LindenCaps] 573[ClientStack.LindenCaps]
532 ;; Long list of capabilities taken from 574 ;; Long list of capabilities taken from
533 ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities 575 ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
@@ -536,7 +578,6 @@
536 ;; in OpenSim.ini 578 ;; in OpenSim.ini
537 ;; 579 ;;
538 Cap_AttachmentResources = "" 580 Cap_AttachmentResources = ""
539 Cap_AvatarPickerSearch = ""
540 Cap_ChatSessionRequest = "" 581 Cap_ChatSessionRequest = ""
541 Cap_CopyInventoryFromNotecard = "localhost" 582 Cap_CopyInventoryFromNotecard = "localhost"
542 Cap_DispatchRegionInfo = "" 583 Cap_DispatchRegionInfo = ""
@@ -600,8 +641,11 @@
600 Cap_WebFetchInventoryDescendents = "" 641 Cap_WebFetchInventoryDescendents = ""
601 Cap_FetchInventoryDescendents2 = "localhost" 642 Cap_FetchInventoryDescendents2 = "localhost"
602 Cap_FetchInventory2 = "localhost" 643 Cap_FetchInventory2 = "localhost"
603
604 644
645 ; Capability for searching for people
646 Cap_AvatarPickerSearch = "localhost"
647
648
605[Chat] 649[Chat]
606 ; Controls whether the chat module is enabled. Default is true. 650 ; Controls whether the chat module is enabled. Default is true.
607 enabled = true; 651 enabled = true;
@@ -617,9 +661,21 @@
617 661
618 662
619[EntityTransfer] 663[EntityTransfer]
620 ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis 664 ; The maximum protocol version that we will use for outgoing transfers
621 ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance 665 ; Valid values are
622 max_distance = 4095 666 ; "SIMULATION/0.2"
667 ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
668 ; - this protocol is more efficient than "SIMULATION/0.1"
669 ; "SIMULATION/0.1"
670 ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
671 MaxOutgoingTransferVersion = "SIMULATION/0.2"
672
673 ; The maximum distance in regions that an agent is allowed to teleport
674 ; along the x or y axis. This is set to 16383 because current viewers
675 ; can't handle teleports that are greater than this distance
676 ; Setting to 0 will allow teleports of any distance
677 ;
678 max_distance = 16383
623 679
624 ; Minimum user level required for HyperGrid teleports 680 ; Minimum user level required for HyperGrid teleports
625 LevelHGTeleport = 0 681 LevelHGTeleport = 0
@@ -671,12 +727,22 @@
671 ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). 727 ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
672 ResendAppearanceUpdates = true 728 ResendAppearanceUpdates = true
673 729
730 ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
731 ; on every login
732 ReuseTextures = false
733
674 734
675[Attachments] 735[Attachments]
676 ; Controls whether avatar attachments are enabled. 736 ; Controls whether avatar attachments are enabled.
677 ; Defaults to true - only set to false for debugging purposes 737 ; Defaults to true - only set to false for debugging purposes
678 Enabled = true 738 Enabled = true
679 739
740 ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments
741 ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
742 ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
743 ; If 0 then no throttling is performed.
744 ThrottlePer100PrimsRezzed = 0;
745
680 746
681[Mesh] 747[Mesh]
682 ; enable / disable Collada mesh support 748 ; enable / disable Collada mesh support
@@ -891,71 +957,83 @@
891 ; ## Joint support 957 ; ## Joint support
892 ; ## 958 ; ##
893 959
894 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. 960 ; If you would like physics joints to be enabled through a special naming
895 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) 961 ; convention in the client, set this to true.
896 ; default is false 962 ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
963 ; Default is false
897 ;use_NINJA_physics_joints = true 964 ;use_NINJA_physics_joints = true
898 965
899 ; ## 966 ; ##
900 ; ## additional meshing options 967 ; ## additional meshing options
901 ; ## 968 ; ##
902 969
903 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and 970 ; Physical collision mesh proxies are normally created for complex prim shapes,
904 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to 971 ; and collisions for simple boxes and spheres are computed algorithmically.
905 ; true. Note that this will increase memory usage and region startup time. Default is false. 972 ; If you would rather have mesh proxies for simple prims, you can set this to
973 ; true. Note that this will increase memory usage and region startup time.
974 ; Default is false.
906 ;force_simple_prim_meshing = true 975 ;force_simple_prim_meshing = true
907 976
908[BulletSim]
909 ; World parameters
910 977
911 ; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll 978[BulletSim]
912 ; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster. 979 ; All the BulletSim parameters can be displayed with the console command
980 ; "physics get all" and all are defined in the source file
981 ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
913 982
983 ; There are two bullet physics libraries, bulletunmanaged is the default and is a
984 ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
985 ; but the c++ one is much faster.
914 BulletEngine = "bulletunmanaged" 986 BulletEngine = "bulletunmanaged"
915 ; BulletEngine = "bulletxna" 987 ; BulletEngine = "bulletxna"
916 988
917 ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, 989 ; BulletSim can run on its own thread independent of the simulator's heartbeat
918 ; you will want to switch to the heightfield option 990 ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc.
919 TerrainImplementation = 1 991 UseSeparatePhysicsThread = false
920 ; TerrainImplementation = 0
921
922 Gravity = -9.80665
923
924 TerrainFriction = 0.30
925 TerrainHitFraction = 0.8
926 TerrainRestitution = 0
927 TerrainCollisionMargin = 0.04
928
929 AvatarFriction = 0.2
930 AvatarStandingFriction = 0.95
931 AvatarRestitution = 0.0
932 AvatarDensity = 3.5
933 AvatarCapsuleWidth = 0.6
934 AvatarCapsuleDepth = 0.45
935 AvatarCapsuleHeight = 1.5
936 AvatarContactProcessingThreshold = 0.1
937
938 MaxObjectMass = 10000.01
939
940 CollisionMargin = 0.04
941 992
942 ; Linkset implmentation 993 ; Terrain implementation can use either Bullet's heightField or BulletSim can build
994 ; a mesh. 0=heightField, 1=mesh
995 TerrainImplementation = 1
996 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
997 ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
998 ; magnification uses lots of memory.
999 TerrainMeshMagnification = 2
1000
1001 ; Avatar physics height adjustments.
1002 ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
1003 AvatarHeightLowFudge = -0.2 ; Adjustment at low end of height range
1004 AvatarHeightMidFudge = 0.1 ; Adjustment at mid point of avatar height range
1005 AvatarHeightHighFudge = 0.1 ; Adjustment at high end of height range
1006
1007 ; Default linkset implmentation
1008 ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
1009 ; builds a compound shape from the children shapes to create a single physical
1010 ; shape. 'Compound' uses a lot less CPU time.
943 LinkImplementation = 1 ; 0=constraint, 1=compound 1011 LinkImplementation = 1 ; 0=constraint, 1=compound
944 1012
945 ; Whether to mesh sculpties 1013 ; If 'true', offset a linkset's origin based on mass of linkset parts.
1014 LinksetOffsetCenterOfMass = false
1015
1016 ; If 'true', turn scuplties into meshes
946 MeshSculptedPrim = true 1017 MeshSculptedPrim = true
947 1018
948 ; If 'true', force simple prims (box and sphere) to be meshed 1019 ; If 'true', force simple prims (box and sphere) to be meshed
1020 ; If 'false', the Bullet native special case shape is used for square rectangles
1021 ; and even dimensioned spheres.
949 ForceSimplePrimMeshing = false 1022 ForceSimplePrimMeshing = false
950 1023
951 ; Bullet step parameters 1024 ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
952 MaxSubSteps = 10 1025 ; Happens often in sculpties. If turned off, there will be some doorways
953 FixedTimeStep = .01667 1026 ; that cannot be walked through.
1027 ShouldRemoveZeroWidthTriangles = true
1028
1029 ; If 'true', use convex hull definition in mesh asset if present.
1030 ShouldUseAssetHulls = true
954 1031
1032 ; If there are thousands of physical objects, these maximums should be increased.
955 MaxCollisionsPerFrame = 2048 1033 MaxCollisionsPerFrame = 2048
956 MaxUpdatesPerFrame = 8192 1034 MaxUpdatesPerFrame = 8192
957 1035
958 ; Detailed physics debug logging 1036 ; Detailed physics debug logging. Very verbose.
959 PhysicsLoggingEnabled = False 1037 PhysicsLoggingEnabled = False
960 PhysicsLoggingDir = "." 1038 PhysicsLoggingDir = "."
961 VehicleLoggingEnabled = False 1039 VehicleLoggingEnabled = False
@@ -1212,6 +1290,7 @@
1212 ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) 1290 ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
1213 max_external_urls_per_simulator = 100 1291 max_external_urls_per_simulator = 100
1214 1292
1293
1215[DataSnapshot] 1294[DataSnapshot]
1216 ; The following set of configs pertains to search. 1295 ; The following set of configs pertains to search.
1217 ; Set index_sims to true to enable search engines to index your searchable data 1296 ; Set index_sims to true to enable search engines to index your searchable data
@@ -1570,7 +1649,7 @@
1570 1649
1571 ; Experimental option to only message cached online users rather than all users 1650 ; Experimental option to only message cached online users rather than all users
1572 ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service 1651 ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
1573 ; This currently only applies to the Flotsam XmlRpc backend 1652 ; (Flotsam groups only; in V2 this is always on)
1574 MessageOnlineUsersOnly = false 1653 MessageOnlineUsersOnly = false
1575 1654
1576 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend 1655 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
@@ -1616,31 +1695,36 @@
1616 RootReprioritizationDistance = 10.0 1695 RootReprioritizationDistance = 10.0
1617 ChildReprioritizationDistance = 20.0 1696 ChildReprioritizationDistance = 20.0
1618 1697
1698
1619[Monitoring] 1699[Monitoring]
1620 ; Enable region monitoring 1700 ; Enable region monitoring
1621 ; If true, this will print out an error if more than a minute has passed since the last simulator frame 1701 ; If true, this will print out an error if more than a minute has passed since the last simulator frame
1622 ; Also is another source of region statistics provided via the regionstats URL 1702 ; Also is another source of region statistics provided via the regionstats URL
1623 Enabled = true 1703 Enabled = true
1624 1704
1625; View region statistics via a web page 1705
1626; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1627; Use a web browser and type in the "Login URI" + "/SStats/"
1628; For example- http://127.0.0.1:9000/SStats/
1629[WebStats] 1706[WebStats]
1630; enabled=false 1707 ; View region statistics via a web page
1708 ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1709 ; Use a web browser and type in the "Login URI" + "/SStats/"
1710 ; For example- http://127.0.0.1:9000/SStats/
1711 ; enabled=false
1631 1712
1632 1713
1633[MediaOnAPrim] 1714[MediaOnAPrim]
1634 ; Enable media on a prim facilities 1715 ; Enable media on a prim facilities
1635 Enabled = true; 1716 Enabled = true;
1636 1717
1718
1637[NPC] 1719[NPC]
1638 ;; Enable Non Player Character (NPC) facilities 1720 ;; Enable Non Player Character (NPC) facilities
1639 Enabled = false 1721 Enabled = false
1640 1722
1723
1641[Terrain] 1724[Terrain]
1642 InitialTerrain = "pinhead-island" 1725 InitialTerrain = "pinhead-island"
1643 1726
1727
1644;; 1728;;
1645;; If you are using a simian grid frontend you can enable 1729;; If you are using a simian grid frontend you can enable
1646;; this module to upload tile images for the mapping fn 1730;; this module to upload tile images for the mapping fn
@@ -1650,15 +1734,17 @@
1650 MaptileURL = "http://www.mygrid.com/Grid/" 1734 MaptileURL = "http://www.mygrid.com/Grid/"
1651 RefreshTime = 3600 1735 RefreshTime = 3600
1652 1736
1737
1653;; 1738;;
1654;; JsonStore module provides structured store for scripts 1739;; JsonStore module provides structured store for scripts
1655;; 1740;;
1656[JsonStore] 1741[JsonStore]
1657Enabled = False 1742 Enabled = False
1743
1744 ;; Enable direct access to the SOP dynamic attributes
1745 EnableObjectStore = False
1746 MaxStringSpace = 0
1658 1747
1659;; Enable direct access to the SOP dynamic attributes
1660EnableObjectStore = False
1661MaxStringSpace = 0
1662 1748
1663;; 1749;;
1664;; These are defaults that are overwritten below in [Architecture]. 1750;; These are defaults that are overwritten below in [Architecture].
@@ -1673,20 +1759,29 @@ MaxStringSpace = 0
1673 ; asset store each time the region starts 1759 ; asset store each time the region starts
1674 AssetLoaderEnabled = true 1760 AssetLoaderEnabled = true
1675 1761
1762
1676[GridService] 1763[GridService]
1677 ;; default standalone, overridable in StandaloneCommon.ini 1764 ;; default standalone, overridable in StandaloneCommon.ini
1678 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" 1765 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
1679 1766
1767
1680[AutoBackupModule] 1768[AutoBackupModule]
1681 ;; default is module is disabled at the top level 1769 ;; default is module is disabled at the top level
1682 AutoBackupModuleEnabled = false 1770 AutoBackupModuleEnabled = false
1771
1683 1772
1684[Sounds] 1773[Sounds]
1685 ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule} 1774 ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
1686 Module = OpenSim.Region.CoreModules.dll:SoundModule 1775 Module = OpenSim.Region.CoreModules.dll:SoundModule
1776
1777 ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
1778 MaxDistance = 100.0
1779
1780
1781[ServiceThrottle]
1782 ;; Default time interval (in ms) for the throttle service thread to wake up
1783 Interval = 5000
1687 1784
1688 ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
1689 MaxDistance = 100.0
1690 1785
1691[Modules] 1786[Modules]
1692 Include-modules = "addon-modules/*/config/*.ini" 1787 Include-modules = "addon-modules/*/config/*.ini"