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authorUbitUmarov2015-11-17 18:34:22 +0000
committerUbitUmarov2015-11-17 18:34:22 +0000
commit059a09a684f80d2db415d147f73d2a0bcba06036 (patch)
tree53cc658c1e859f1090671217ec886f50192211a8 /bin/OpenSimDefaults.ini
parent add LegacySitOffsets handling at LSL api (diff)
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add LegacySitOffsets option to configuration file
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini7
1 files changed, 7 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index f1d6f84..09dda10 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -117,6 +117,13 @@
117 ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here 117 ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
118 see_into_region = true 118 see_into_region = true
119 119
120 ;; use legacy math for sittarget offset "correction"
121 ;; set this option to false to use improved math more compatibility with SL.
122 ;; keep it true if you have many old objects with sits set by scripts.
123 ;; the offset in question is added to the SitTarget to find the sitting avatar position.
124 ;; acording to its size, etc.
125 ; LegacySitOffsets = true;
126
120 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos 127 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
121 ; Increasing this number will increase memory usage. 128 ; Increasing this number will increase memory usage.
122 MaxPrimUndos = 20 129 MaxPrimUndos = 20