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authorDan Lake2012-03-27 12:51:58 -0700
committerDan Lake2012-03-27 12:51:58 -0700
commit971d32fda3cf8384987a6709cd2242afecce13ab (patch)
tree2607c27fad429ff0036fe7b7d275ddf717397282 /bin/OpenSimDefaults.ini
parentWhen loading objects from DB, first add to scene, then call TriggerOnSceneObj... (diff)
parentHG: beginning of a more restrictive inventory access procedure (optional). Ex... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini29
1 files changed, 28 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index fab2c47..28c5587 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -177,6 +177,11 @@
177 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago 177 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
178 MaximumTimeBeforePersistenceConsidered = 600 178 MaximumTimeBeforePersistenceConsidered = 600
179 179
180 ; Experimental setting to resend appearance updates every 60 seconds.
181 ; These packets are small and this can help with grey avatar syndrome.
182 ; Default is false
183 SendPeriodicAppearanceUpdates = false
184
180 ; ## 185 ; ##
181 ; ## PHYSICS 186 ; ## PHYSICS
182 ; ## 187 ; ##
@@ -260,6 +265,14 @@
260 ; Default value is all 265 ; Default value is all
261 ; allowed_script_editors = all 266 ; allowed_script_editors = all
262 267
268 ; Provides a simple control for land owners to give build rights to specific avatars
269 ; in publicly accessible parcels that disallow object creation in general.
270 ; Owners specific avatars by adding them to the Access List of the parcel
271 ; without having to use the Groups feature
272 ; Disabled by default
273 ; simple_build_permissions = False
274
275
263 ; ## 276 ; ##
264 ; ## SCRIPT ENGINE 277 ; ## SCRIPT ENGINE
265 ; ## 278 ; ##
@@ -833,10 +846,12 @@
833 TerrainFriction = 0.50 846 TerrainFriction = 0.50
834 TerrainHitFriction = 0.8 847 TerrainHitFriction = 0.8
835 TerrainRestitution = 0 848 TerrainRestitution = 0
836 AvatarFriction = 0 849 AvatarFriction = 0.2
850 AvatarRestitution = 0.0
837 AvatarDensity = 60.0 851 AvatarDensity = 60.0
838 AvatarCapsuleRadius = 0.37 852 AvatarCapsuleRadius = 0.37
839 AvatarCapsuleHeight = 1.5 853 AvatarCapsuleHeight = 1.5
854 AvatarContactProcessingThreshold = 0.1;
840 855
841 MaxObjectMass = 10000.01 856 MaxObjectMass = 10000.01
842 857
@@ -849,6 +864,15 @@
849 CcdMotionThreshold = 0.0 864 CcdMotionThreshold = 0.0
850 CcdSweptSphereRadius = 0.0 865 CcdSweptSphereRadius = 0.0
851 ContactProcessingThreshold = 0.1 866 ContactProcessingThreshold = 0.1
867 ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
868 MaxPersistantManifoldPoolSize = 0;
869 ShouldDisableContactPoolDynamicAllocation = False;
870 ShouldForceUpdateAllAabbs = False;
871 ShouldRandomizeSolverOrder = False;
872 ShouldSplitSimulationIslands = False;
873 ShouldEnableFrictionCaching = False;
874 NumberOfSolverIterations = 0;
875
852 876
853 ; Whether to mesh sculpties 877 ; Whether to mesh sculpties
854 MeshSculptedPrim = true 878 MeshSculptedPrim = true
@@ -1512,6 +1536,9 @@
1512 ;; Enable Non Player Character (NPC) facilities 1536 ;; Enable Non Player Character (NPC) facilities
1513 Enabled = false 1537 Enabled = false
1514 1538
1539[Terrain]
1540 InitialTerrain = "pinhead-island"
1541
1515;; 1542;;
1516;; If you are using a simian grid frontend you can enable 1543;; If you are using a simian grid frontend you can enable
1517;; this module to upload tile images for the mapping fn 1544;; this module to upload tile images for the mapping fn