From a2009ffe2e71afefad79471811418df8958870ab Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 16 Mar 2012 13:08:05 -0700 Subject: Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. --- bin/OpenSimDefaults.ini | 3 +++ 1 file changed, 3 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index fab2c47..fd31131 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1512,6 +1512,9 @@ ;; Enable Non Player Character (NPC) facilities Enabled = false +[Terrain] + InitialTerrain = "pinhead-island" + ;; ;; If you are using a simian grid frontend you can enable ;; this module to upload tile images for the mapping fn -- cgit v1.1 From 6146e7ef258b10888ad7464b72b75cca701e02c9 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 22 Mar 2012 12:57:12 -0700 Subject: Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch. --- bin/OpenSimDefaults.ini | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index fd31131..1a0d801 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -260,6 +260,13 @@ ; Default value is all ; allowed_script_editors = all + ; Provides a simple control for land owners to give build rights to + ; publicly accessible parcels that disallow object creation in general. + ; Owners specific avatars by adding them to the Access List of the parcel + ; without having to use the Groups feature + ; Disabled by default + ; simple_build_permissions = False + ; ## ; ## SCRIPT ENGINE ; ## -- cgit v1.1 From 45b588cf008c514f461bf43c168dcdc9902b7bb9 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 22 Mar 2012 20:10:38 +0000 Subject: Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9. --- bin/OpenSimDefaults.ini | 7 ------- 1 file changed, 7 deletions(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 1a0d801..fd31131 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -260,13 +260,6 @@ ; Default value is all ; allowed_script_editors = all - ; Provides a simple control for land owners to give build rights to - ; publicly accessible parcels that disallow object creation in general. - ; Owners specific avatars by adding them to the Access List of the parcel - ; without having to use the Groups feature - ; Disabled by default - ; simple_build_permissions = False - ; ## ; ## SCRIPT ENGINE ; ## -- cgit v1.1 From 25e5b6a76c4cc517306d25a692e1c147507238f0 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 22 Mar 2012 14:21:07 -0700 Subject: Added new simple_build_permissions config to the .ini and .example files. --- bin/OpenSimDefaults.ini | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index fd31131..3470b82 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -260,6 +260,14 @@ ; Default value is all ; allowed_script_editors = all + ; Provides a simple control for land owners to give build rights to specific avatars + ; in publicly accessible parcels that disallow object creation in general. + ; Owners specific avatars by adding them to the Access List of the parcel + ; without having to use the Groups feature + ; Disabled by default + ; simple_build_permissions = False + + ; ## ; ## SCRIPT ENGINE ; ## -- cgit v1.1 From e5b182fb41fb78a271b45f40e3d50e387bc38ad8 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 23 Mar 2012 03:37:59 +0000 Subject: Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini for now. Default remains false. --- bin/OpenSimDefaults.ini | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 3470b82..6986046 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -177,6 +177,11 @@ ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago MaximumTimeBeforePersistenceConsidered = 600 + ; Experimental setting to resend appearance updates every 60 seconds. + ; These packets are small and this can help with grey avatar syndrome. + ; Default is false + SendPeriodicAppearanceUpdates = false + ; ## ; ## PHYSICS ; ## -- cgit v1.1 From b22d0401693dad44790d4cbf58d85c0fe3870460 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 16 Mar 2012 16:37:21 -0700 Subject: BulletSim: add some new runtime setable parameters to match the dll. --- bin/OpenSimDefaults.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 6986046..1216bce 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -846,7 +846,7 @@ TerrainFriction = 0.50 TerrainHitFriction = 0.8 TerrainRestitution = 0 - AvatarFriction = 0 + AvatarFriction = 0.5 AvatarDensity = 60.0 AvatarCapsuleRadius = 0.37 AvatarCapsuleHeight = 1.5 -- cgit v1.1 From de24feb275ddd1c7e7c0b04900718a9000b8d49b Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 18 Mar 2012 11:53:53 -0700 Subject: BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution --- bin/OpenSimDefaults.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 1216bce..a31e6f4 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -846,7 +846,8 @@ TerrainFriction = 0.50 TerrainHitFriction = 0.8 TerrainRestitution = 0 - AvatarFriction = 0.5 + AvatarFriction = 0.2 + AvatarRestitution = 0.0 AvatarDensity = 60.0 AvatarCapsuleRadius = 0.37 AvatarCapsuleHeight = 1.5 -- cgit v1.1 From 142de1d02f086c80888eb216cfd31b84ec27a79b Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 23 Mar 2012 10:59:40 -0700 Subject: BulletSim: add a bunch of internal Bullet configuration parameters to OpenSimDefaults.ini and the code. --- bin/OpenSimDefaults.ini | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index a31e6f4..34f70a2 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -851,6 +851,7 @@ AvatarDensity = 60.0 AvatarCapsuleRadius = 0.37 AvatarCapsuleHeight = 1.5 + AvatarContactProcessingThreshold = 0.1; MaxObjectMass = 10000.01 @@ -863,6 +864,14 @@ CcdMotionThreshold = 0.0 CcdSweptSphereRadius = 0.0 ContactProcessingThreshold = 0.1 + MaxPersistantManifoldPoolSize = 0; + ShouldDisableContactPoolDynamicAllocation = False; + ShouldForceUpdateAllAabbs = False; + ShouldRandomizeSolverOrder = False; + ShouldSplitSimulationIslands = False; + ShouldEnableFrictionCaching = False; + NumberOfSolverIterations = 0; + ; Whether to mesh sculpties MeshSculptedPrim = true -- cgit v1.1 From ff54b3c3661a6bf9d5f0d9a24f8aeed5b42ce0ce Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 23 Mar 2012 15:50:32 -0700 Subject: BulletSim: change default of shouldDisableContactPoolDynamicAllocation from False to True. It seems that collisions don't happen well when it is False (things fall through terrain). --- bin/OpenSimDefaults.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 34f70a2..41be415 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -865,7 +865,7 @@ CcdSweptSphereRadius = 0.0 ContactProcessingThreshold = 0.1 MaxPersistantManifoldPoolSize = 0; - ShouldDisableContactPoolDynamicAllocation = False; + ShouldDisableContactPoolDynamicAllocation = True; ShouldForceUpdateAllAabbs = False; ShouldRandomizeSolverOrder = False; ShouldSplitSimulationIslands = False; -- cgit v1.1 From 84c9bd52d3c2e01f1b385a6dd0fc4822a652867b Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 26 Mar 2012 13:48:15 -0700 Subject: BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects. --- bin/OpenSimDefaults.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 41be415..28c5587 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -864,8 +864,9 @@ CcdMotionThreshold = 0.0 CcdSweptSphereRadius = 0.0 ContactProcessingThreshold = 0.1 + ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc) MaxPersistantManifoldPoolSize = 0; - ShouldDisableContactPoolDynamicAllocation = True; + ShouldDisableContactPoolDynamicAllocation = False; ShouldForceUpdateAllAabbs = False; ShouldRandomizeSolverOrder = False; ShouldSplitSimulationIslands = False; -- cgit v1.1