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authorJustin Clark-Casey (justincc)2014-05-06 17:28:21 +0100
committerJustin Clark-Casey (justincc)2014-05-06 17:28:21 +0100
commit539165e6bd87b3a4cc76b5a730abb88017bff555 (patch)
tree3b5cae3712d70ff1c859a2c40fb90f9df3070264 /bin/OpenSimDefaults.ini
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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minor: Change configuration text in config files to reflect the existing situation of BulletSim as the default physics engine.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini9
1 files changed, 6 insertions, 3 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index df332ca..cae2958 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -234,9 +234,12 @@
234 ; to false if you have compatibility problems. 234 ; to false if you have compatibility problems.
235 ;CacheSculptMaps = true 235 ;CacheSculptMaps = true
236 236
237 ; Choose one of the physics engines below. 237 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
238 ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine 238 ;; BulletSim supports varregions.
239 ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before 239 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
240 ;; It continues to provide a workable physics implementation. It does not currently support varregions.
241 ;; basicphysics effectively does not model physics at all, making all objects phantom.
242 ;; Default is OpenDynamicsEngine
240 physics = BulletSim 243 physics = BulletSim
241 ;physics = modified_BulletX 244 ;physics = modified_BulletX
242 ;physics = OpenDynamicsEngine 245 ;physics = OpenDynamicsEngine