From 539165e6bd87b3a4cc76b5a730abb88017bff555 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 6 May 2014 17:28:21 +0100 Subject: minor: Change configuration text in config files to reflect the existing situation of BulletSim as the default physics engine. --- bin/OpenSimDefaults.ini | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index df332ca..cae2958 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -234,9 +234,12 @@ ; to false if you have compatibility problems. ;CacheSculptMaps = true - ; Choose one of the physics engines below. - ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine - ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before + ;; BulletSim is the default physics engine. It provides the best performance and most functionality. + ;; BulletSim supports varregions. + ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. + ;; It continues to provide a workable physics implementation. It does not currently support varregions. + ;; basicphysics effectively does not model physics at all, making all objects phantom. + ;; Default is OpenDynamicsEngine physics = BulletSim ;physics = modified_BulletX ;physics = OpenDynamicsEngine -- cgit v1.1