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author | Jonathan Freedman | 2010-10-07 23:47:39 -0400 |
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committer | Jonathan Freedman | 2010-10-07 23:47:39 -0400 |
commit | 4adada6fe48a960850639628c0f90e55c848235f (patch) | |
tree | 63f616d32f35012fe278a8cdeb9b3e762ecde37a /bin/OpenSimDefaults.ini | |
parent | Merge branch 'master' of git://opensimulator.org/git/opensim (diff) | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
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Merge branch 'master' of git://opensimulator.org/git/opensim
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index f939cc8..53d8ab7 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -139,7 +139,15 @@ | |||
139 | ;; Path to decoded sculpty maps | 139 | ;; Path to decoded sculpty maps |
140 | ;; Defaults to "j2kDecodeCache | 140 | ;; Defaults to "j2kDecodeCache |
141 | ;DecodedSculptMapPath = "j2kDecodeCache" | 141 | ;DecodedSculptMapPath = "j2kDecodeCache" |
142 | 142 | ||
143 | ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true | ||
144 | ;; if you use Meshmerizer and want sculpt map collisions, setting this to | ||
145 | ;; to true will store decoded sculpt maps in a special folder in your bin | ||
146 | ;; folder, which can reduce startup times by reducing asset requests. Some | ||
147 | ;; versions of mono dont work well when reading the cache files, so set this | ||
148 | ;; to false if you have compatability problems. | ||
149 | ; CacheSculptMaps = true | ||
150 | |||
143 | ; Choose one of the physics engines below | 151 | ; Choose one of the physics engines below |
144 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 152 | ; OpenDynamicsEngine is by some distance the most developed physics engine |
145 | ; basicphysics effectively does not model physics at all, making all objects phantom | 153 | ; basicphysics effectively does not model physics at all, making all objects phantom |