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authorJonathan Freedman2010-10-07 23:47:39 -0400
committerJonathan Freedman2010-10-07 23:47:39 -0400
commit4adada6fe48a960850639628c0f90e55c848235f (patch)
tree63f616d32f35012fe278a8cdeb9b3e762ecde37a /bin/OpenSimDefaults.ini
parentMerge branch 'master' of git://opensimulator.org/git/opensim (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' of git://opensimulator.org/git/opensim
Diffstat (limited to '')
-rw-r--r--bin/OpenSimDefaults.ini10
1 files changed, 9 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index f939cc8..53d8ab7 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -139,7 +139,15 @@
139 ;; Path to decoded sculpty maps 139 ;; Path to decoded sculpty maps
140 ;; Defaults to "j2kDecodeCache 140 ;; Defaults to "j2kDecodeCache
141 ;DecodedSculptMapPath = "j2kDecodeCache" 141 ;DecodedSculptMapPath = "j2kDecodeCache"
142 142
143 ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
144 ;; if you use Meshmerizer and want sculpt map collisions, setting this to
145 ;; to true will store decoded sculpt maps in a special folder in your bin
146 ;; folder, which can reduce startup times by reducing asset requests. Some
147 ;; versions of mono dont work well when reading the cache files, so set this
148 ;; to false if you have compatability problems.
149 ; CacheSculptMaps = true
150
143 ; Choose one of the physics engines below 151 ; Choose one of the physics engines below
144 ; OpenDynamicsEngine is by some distance the most developed physics engine 152 ; OpenDynamicsEngine is by some distance the most developed physics engine
145 ; basicphysics effectively does not model physics at all, making all objects phantom 153 ; basicphysics effectively does not model physics at all, making all objects phantom