From 0d9c94033d5180292bc8618b8b0f79a8531c3b8d Mon Sep 17 00:00:00 2001 From: dahlia Date: Thu, 7 Oct 2010 19:48:17 -0700 Subject: move CacheSculptMaps ini flag to OpenSimDefaults.ini comment it and change defailt to true to reflect code --- bin/OpenSimDefaults.ini | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index f939cc8..53d8ab7 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -139,7 +139,15 @@ ;; Path to decoded sculpty maps ;; Defaults to "j2kDecodeCache ;DecodedSculptMapPath = "j2kDecodeCache" - + + ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true + ;; if you use Meshmerizer and want sculpt map collisions, setting this to + ;; to true will store decoded sculpt maps in a special folder in your bin + ;; folder, which can reduce startup times by reducing asset requests. Some + ;; versions of mono dont work well when reading the cache files, so set this + ;; to false if you have compatability problems. + ; CacheSculptMaps = true + ; Choose one of the physics engines below ; OpenDynamicsEngine is by some distance the most developed physics engine ; basicphysics effectively does not model physics at all, making all objects phantom -- cgit v1.1