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authorRobert Adams2012-03-26 13:48:15 -0700
committerRobert Adams2012-03-26 13:48:15 -0700
commit84c9bd52d3c2e01f1b385a6dd0fc4822a652867b (patch)
tree28e3553ffa93ed4aa1b3857289c6523474d8e6fb /bin/OpenSimDefaults.ini
parentAdd some more overloads to allow registering overloaded methods and lists (diff)
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BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects.
Diffstat (limited to '')
-rw-r--r--bin/OpenSimDefaults.ini3
1 files changed, 2 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 41be415..28c5587 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -864,8 +864,9 @@
864 CcdMotionThreshold = 0.0 864 CcdMotionThreshold = 0.0
865 CcdSweptSphereRadius = 0.0 865 CcdSweptSphereRadius = 0.0
866 ContactProcessingThreshold = 0.1 866 ContactProcessingThreshold = 0.1
867 ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
867 MaxPersistantManifoldPoolSize = 0; 868 MaxPersistantManifoldPoolSize = 0;
868 ShouldDisableContactPoolDynamicAllocation = True; 869 ShouldDisableContactPoolDynamicAllocation = False;
869 ShouldForceUpdateAllAabbs = False; 870 ShouldForceUpdateAllAabbs = False;
870 ShouldRandomizeSolverOrder = False; 871 ShouldRandomizeSolverOrder = False;
871 ShouldSplitSimulationIslands = False; 872 ShouldSplitSimulationIslands = False;