From 84c9bd52d3c2e01f1b385a6dd0fc4822a652867b Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 26 Mar 2012 13:48:15 -0700 Subject: BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects. --- bin/OpenSimDefaults.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'bin/OpenSimDefaults.ini') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 41be415..28c5587 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -864,8 +864,9 @@ CcdMotionThreshold = 0.0 CcdSweptSphereRadius = 0.0 ContactProcessingThreshold = 0.1 + ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc) MaxPersistantManifoldPoolSize = 0; - ShouldDisableContactPoolDynamicAllocation = True; + ShouldDisableContactPoolDynamicAllocation = False; ShouldForceUpdateAllAabbs = False; ShouldRandomizeSolverOrder = False; ShouldSplitSimulationIslands = False; -- cgit v1.1