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authorMic Bowman2011-08-05 11:13:02 -0700
committerMic Bowman2011-08-05 11:13:02 -0700
commitc3f579046c4de7a5a65e71e4c02958425fd7998a (patch)
treeb725d9eaa66d5eb7cf1f87ddbb4fa0f4284f71f5 /bin/OpenSim.ini.example
parentBulletSim: Parameters settable from ini file. Linksets. Physical property val... (diff)
parentremove the largely unused copy/pasted HandleAgentRequestSit() method (diff)
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Merge branch 'master' into bulletsim
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example16
1 files changed, 13 insertions, 3 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 2fe4db7..bcfaf76 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -39,6 +39,9 @@
39 ;# {save_crashes} {} {Save crashes to disk?} {true false} false 39 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
40 ;; Set this to true if you want to log crashes to disk 40 ;; Set this to true if you want to log crashes to disk
41 ;; this can be useful when submitting bug reports. 41 ;; this can be useful when submitting bug reports.
42 ;; However, this will only log crashes within OpenSimulator that cause the entire program to exit
43 ;; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
44 ;; You will need to capture these native stack traces by recording the session log itself.
42 ; save_crashes = false 45 ; save_crashes = false
43 46
44 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes 47 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
@@ -80,9 +83,11 @@
80 ;; This can be overriden in the region config file. 83 ;; This can be overriden in the region config file.
81 ; ClampPrimSize = false 84 ; ClampPrimSize = false
82 85
83 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false 86 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
84 ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded. 87 ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
85 ; AllowScriptCrossing = false 88 ;; This only applies when crossing to a region running in a different simulator.
89 ;; For crossings where the regions are on the same simulator the script is always kept running.
90 ; AllowScriptCrossing = true
86 91
87 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false 92 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
88 ;; Allow compiled script binary code to cross region boundaries. 93 ;; Allow compiled script binary code to cross region boundaries.
@@ -711,6 +716,11 @@
711 ; Enabled = true; 716 ; Enabled = true;
712 717
713 718
719[NPC]
720 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
721 ; Enabled = false
722
723
714[PrimLimitsModule] 724[PrimLimitsModule]
715 ;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false 725 ;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false
716 ;; Enable parcel prim limits. Off by default to emulate pre-existing behavior. 726 ;; Enable parcel prim limits. Off by default to emulate pre-existing behavior.