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authordahlia2010-10-07 19:34:46 -0700
committerdahlia2010-10-07 19:34:46 -0700
commit9391c3ffee4fb722657ebb064f8ba02f1d1f8802 (patch)
tree29ac369393e203477bc29bc645c0572b6db327a6 /bin/OpenSim.ini.example
parentFix autoreturn to not return zero objects (diff)
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add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example8
1 files changed, 8 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 1625de0..91f6068 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -130,6 +130,14 @@
130 ;; Usually this is only a box. 130 ;; Usually this is only a box.
131 ; meshing = Meshmerizer 131 ; meshing = Meshmerizer
132 ; meshing = ZeroMesher 132 ; meshing = ZeroMesher
133
134 ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
135 ;; if you use Meshmerizer and want sculpt map collisions, setting this to
136 ;; to true will store decoded sculpt maps in a special folder in your bin
137 ;; folder, which can reduce startup times by reducing asset requests. Some
138 ;; versions of mono dont work well when reading the cache files, so set this
139 ;; to false if you have compatability problems.
140 CacheSculptMaps = false
133 141
134 ;; Choose one of the physics engines below 142 ;; Choose one of the physics engines below
135 ;; OpenDynamicsEngine is by some distance the most developed physics engine 143 ;; OpenDynamicsEngine is by some distance the most developed physics engine