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authorUbitUmarov2016-10-15 21:06:17 +0100
committerUbitUmarov2016-10-15 21:06:17 +0100
commit90be326457160a6f433dea2d544a596f429279e9 (patch)
tree3b82a8276926646f8f9b2ed653d9e821e7469aa0 /bin/OpenSim.ini.example
parentbug fix: let ALL avatar controls have a repeat rate controled by viewer (so a... (diff)
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Xengine option AppDomainLoading default option true is causing problems with several mono versions. Until a fix is found change the default to false, so this is not a major problem for the less technical skilled users.
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example6
1 files changed, 4 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 3fe3992..8fc608d 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -903,8 +903,10 @@
903 ;; 903 ;;
904 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. 904 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
905 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. 905 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
906 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false 906 ;; at this time some mono versions seem to have problems with the true option
907 ; AppDomainLoading = true 907 ;; so default is now false until a fix is found, to simply life of less technical skilled users.
908 ;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited.
909 ; AppDomainLoading = false
908 910
909 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) 911 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
910 ;; co-op will be more stable but this option is currently experimental. 912 ;; co-op will be more stable but this option is currently experimental.