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authorTeravus Ovares2008-06-12 01:11:57 +0000
committerTeravus Ovares2008-06-12 01:11:57 +0000
commit2b6487c8324fa858bf04b4284d4f31ac70274169 (patch)
tree4a56c8d3b5ec3ac4a60d741009ba757c621abac0 /bin/OpenSim.ini.example
parentcheck in working migration code fore SQLite. This (diff)
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* Added Prim drawing to the mainmap tile generation.. you can see blocks representing the prim now on the mainmap.
* It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes.
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example4
1 files changed, 4 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 0682a3e..d61eef0 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -22,6 +22,10 @@ region_info_source = "filesystem"
22; except that everything is also enclosed in a <Regions> tag. 22; except that everything is also enclosed in a <Regions> tag.
23; regionload_webserver_url = "http://example.com/regions.xml"; 23; regionload_webserver_url = "http://example.com/regions.xml";
24 24
25; Draw objects on maptile. This step might take a long time if you've got a huge amount of
26; objects, so you can turn it off here if you'd like.
27DrawPrimOnMapTile = true
28
25; ## 29; ##
26; ## STORAGE 30; ## STORAGE
27; ## 31; ##