From 2b6487c8324fa858bf04b4284d4f31ac70274169 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 12 Jun 2008 01:11:57 +0000 Subject: * Added Prim drawing to the mainmap tile generation.. you can see blocks representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes. --- bin/OpenSim.ini.example | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'bin/OpenSim.ini.example') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 0682a3e..d61eef0 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -22,6 +22,10 @@ region_info_source = "filesystem" ; except that everything is also enclosed in a tag. ; regionload_webserver_url = "http://example.com/regions.xml"; +; Draw objects on maptile. This step might take a long time if you've got a huge amount of +; objects, so you can turn it off here if you'd like. +DrawPrimOnMapTile = true + ; ## ; ## STORAGE ; ## -- cgit v1.1