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authorMelanie Thielker2009-07-07 16:21:51 +0000
committerMelanie Thielker2009-07-07 16:21:51 +0000
commit3bfd98eae7caf877dc4eb55e1f295d74bf7efcdf (patch)
tree2c55f19d7ed60958f44e4f69a200318cb302ab5f /bin/OpenSim.Server.ini.example
parentThank you, mcortez, for a patch to prebuild to allow includes with wildcards. (diff)
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Committing the basic universal server Technology (B.U.S.T.)
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1; * The startup section lists all the connectors to start up in this server
2; * instance. This may be only one, or it may be the entire server suite.
3; * Multiple connectors should be seaprated by commas.
4; *
5; * These are the IN connectors the server uses, the in connectors
6; * read tis config file and load the needed OUT and database connectors
7; *
8[Startup]
9ServiceConnectors = "OpenSim.Server.Handlers.dll:AssetServiceConnector"
10
11; * This is common for all services, it's the network setup for the entire
12; * server instance
13; *
14[Network]
15port = 8003
16
17; * As an example, the below configuration precisely mimicks the legacy
18; * asset server. It is read by the asset IN connector (defined above)
19; * and it then loads the OUT connector (a local database module). That,
20; * in turn, reads the asset loader and database connection information
21; *
22[AssetService]
23LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
24DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
25AssetLoaderArgs = "assets/AssetSets.xml"
26StorageProvider = "OpenSim.Data.MySQL.dll"
27ConnectionString = "Data Source=localhost;Database=grid;User ID=grid;Password=grid;"