aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/OpenSim.Region.CoreModules.Tests.dll.config
diff options
context:
space:
mode:
authornlin2009-07-08 01:41:05 +0000
committernlin2009-07-08 01:41:05 +0000
commit0ec6dfb1a1bfcbe70b40927fabca956782aa2a8c (patch)
tree039a2e269c8ed6bee86c3a87e52611aba670416d /bin/OpenSim.Region.CoreModules.Tests.dll.config
parentA stab at fixong a Windows build break (diff)
downloadopensim-SC_OLD-0ec6dfb1a1bfcbe70b40927fabca956782aa2a8c.zip
opensim-SC_OLD-0ec6dfb1a1bfcbe70b40927fabca956782aa2a8c.tar.gz
opensim-SC_OLD-0ec6dfb1a1bfcbe70b40927fabca956782aa2a8c.tar.bz2
opensim-SC_OLD-0ec6dfb1a1bfcbe70b40927fabca956782aa2a8c.tar.xz
Experimental fix for tilted avatar capsule, Mantis #2905
Set av_capsule_tilted to false in opensim.ini. Default is true, so there is no change in avatar behavior (and no breaking of existing content which relies on the tilted capsule). This commit straightens up the avatar capsule so it behaves consistently (e.g. same collision behavior against prims regardless of which direction the avatar is coming from; ability to fit through narrow doorways). Please note this introduces other side effects which have not been fixed. In particular: * The avatar frequently falls through the terrain if it is not flat, though the avatar behaves pretty well on flat terrain. This requires investigation of the ode terrain collider. * The apparent foot position of the avatar with respect to the ground is changed. This requires investigation of the avatar height/capsule height. Please consider this as work in progress.
Diffstat (limited to 'bin/OpenSim.Region.CoreModules.Tests.dll.config')
0 files changed, 0 insertions, 0 deletions