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author | Justin Clark-Casey (justincc) | 2011-11-15 15:57:53 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-15 15:57:53 +0000 |
commit | 50803dfe2ca8818f438d740e788762e1faf1078c (patch) | |
tree | 17b06e2666f45748399539994d41d4c400f2e09f /bin/OpenSim.Framework.Servers.Tests.dll.config | |
parent | refactor: Don't create a new UUID for passing uuids to client - UUIDs are str... (diff) | |
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For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
Diffstat (limited to 'bin/OpenSim.Framework.Servers.Tests.dll.config')
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