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authorJonathan Freedman2010-10-05 14:17:18 -0400
committerJonathan Freedman2010-10-05 14:17:18 -0400
commit8f1acb890ac49ea004bf43065ce8d3472bb27708 (patch)
tree07e4e5fc77f764232c958bdbf8f93f2651da1663 /bin/OpenMetaverseTypes.XML
parentMerge branch 'master' of git://opensimulator.org/git/opensim (diff)
parentFormatting cleanup. (diff)
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Merge branch 'master' of git://opensimulator.org/git/opensim
Diffstat (limited to 'bin/OpenMetaverseTypes.XML')
-rw-r--r--bin/OpenMetaverseTypes.XML4553
1 files changed, 2596 insertions, 1957 deletions
diff --git a/bin/OpenMetaverseTypes.XML b/bin/OpenMetaverseTypes.XML
index 3903aea..137b39b 100644
--- a/bin/OpenMetaverseTypes.XML
+++ b/bin/OpenMetaverseTypes.XML
@@ -1,1957 +1,2596 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverseTypes</name> 4 <name>OpenMetaverseTypes</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="T:OpenMetaverse.TokenBucket"> 7 <member name="F:OpenMetaverse.Vector4.X">
8 <summary> 8 <summary>X value</summary>
9 A hierarchical token bucket for bandwidth throttling. See 9 </member>
10 http://en.wikipedia.org/wiki/Token_bucket for more information 10 <member name="F:OpenMetaverse.Vector4.Y">
11 </summary> 11 <summary>Y value</summary>
12 </member> 12 </member>
13 <member name="F:OpenMetaverse.TokenBucket.parent"> 13 <member name="F:OpenMetaverse.Vector4.Z">
14 <summary>Parent bucket to this bucket, or null if this is a root 14 <summary>Z value</summary>
15 bucket</summary> 15 </member>
16 </member> 16 <member name="F:OpenMetaverse.Vector4.W">
17 <member name="F:OpenMetaverse.TokenBucket.maxBurst"> 17 <summary>W value</summary>
18 <summary>Size of the bucket in bytes. If zero, the bucket has 18 </member>
19 infinite capacity</summary> 19 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)">
20 </member> 20 <summary>
21 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS"> 21 Constructor, builds a vector from a byte array
22 <summary>Rate that the bucket fills, in bytes per millisecond. If 22 </summary>
23 zero, the bucket always remains full</summary> 23 <param name="byteArray">Byte array containing four four-byte floats</param>
24 </member> 24 <param name="pos">Beginning position in the byte array</param>
25 <member name="F:OpenMetaverse.TokenBucket.content"> 25 </member>
26 <summary>Number of tokens currently in the bucket</summary> 26 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)">
27 </member> 27 <summary>
28 <member name="F:OpenMetaverse.TokenBucket.lastDrip"> 28 Test if this vector is equal to another vector, within a given
29 <summary>Time of the last drip, in system ticks</summary> 29 tolerance range
30 </member> 30 </summary>
31 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)"> 31 <param name="vec">Vector to test against</param>
32 <summary> 32 <param name="tolerance">The acceptable magnitude of difference
33 Default constructor 33 between the two vectors</param>
34 </summary> 34 <returns>True if the magnitude of difference between the two vectors
35 <param name="parent">Parent bucket if this is a child bucket, or 35 is less than the given tolerance, otherwise false</returns>
36 null if this is a root bucket</param> 36 </member>
37 <param name="maxBurst">Maximum size of the bucket in bytes, or 37 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)">
38 zero if this bucket has no maximum capacity</param> 38 <summary>
39 <param name="dripRate">Rate that the bucket fills, in bytes per 39 IComparable.CompareTo implementation
40 second. If zero, the bucket always remains full</param> 40 </summary>
41 </member> 41 </member>
42 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"> 42 <member name="M:OpenMetaverse.Vector4.IsFinite">
43 <summary> 43 <summary>
44 Remove a given number of tokens from the bucket 44 Test if this vector is composed of all finite numbers
45 </summary> 45 </summary>
46 <param name="amount">Number of tokens to remove from the bucket</param> 46 </member>
47 <returns>True if the requested number of tokens were removed from 47 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)">
48 the bucket, otherwise false</returns> 48 <summary>
49 </member> 49 Builds a vector from a byte array
50 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)"> 50 </summary>
51 <summary> 51 <param name="byteArray">Byte array containing a 16 byte vector</param>
52 Remove a given number of tokens from the bucket 52 <param name="pos">Beginning position in the byte array</param>
53 </summary> 53 </member>
54 <param name="amount">Number of tokens to remove from the bucket</param> 54 <member name="M:OpenMetaverse.Vector4.GetBytes">
55 <param name="dripSucceeded">True if tokens were added to the bucket 55 <summary>
56 during this call, otherwise false</param> 56 Returns the raw bytes for this vector
57 <returns>True if the requested number of tokens were removed from 57 </summary>
58 the bucket, otherwise false</returns> 58 <returns>A 16 byte array containing X, Y, Z, and W</returns>
59 </member> 59 </member>
60 <member name="M:OpenMetaverse.TokenBucket.Drip"> 60 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)">
61 <summary> 61 <summary>
62 Add tokens to the bucket over time. The number of tokens added each 62 Writes the raw bytes for this vector to a byte array
63 call depends on the length of time that has passed since the last 63 </summary>
64 call to Drip 64 <param name="dest">Destination byte array</param>
65 </summary> 65 <param name="pos">Position in the destination array to start
66 <returns>True if tokens were added to the bucket, otherwise false</returns> 66 writing. Must be at least 16 bytes before the end of the array</param>
67 </member> 67 </member>
68 <member name="P:OpenMetaverse.TokenBucket.Parent"> 68 <member name="M:OpenMetaverse.Vector4.ToRawString">
69 <summary> 69 <summary>
70 The parent bucket of this bucket, or null if this bucket has no 70 Get a string representation of the vector elements with up to three
71 parent. The parent bucket will limit the aggregate bandwidth of all 71 decimal digits and separated by spaces only
72 of its children buckets 72 </summary>
73 </summary> 73 <returns>Raw string representation of the vector</returns>
74 </member> 74 </member>
75 <member name="P:OpenMetaverse.TokenBucket.MaxBurst"> 75 <member name="F:OpenMetaverse.Vector4.Zero">
76 <summary> 76 <summary>A vector with a value of 0,0,0,0</summary>
77 Maximum burst rate in bytes per second. This is the maximum number 77 </member>
78 of tokens that can accumulate in the bucket at any one time 78 <member name="F:OpenMetaverse.Vector4.One">
79 </summary> 79 <summary>A vector with a value of 1,1,1,1</summary>
80 </member> 80 </member>
81 <member name="P:OpenMetaverse.TokenBucket.DripRate"> 81 <member name="F:OpenMetaverse.Vector4.UnitX">
82 <summary> 82 <summary>A vector with a value of 1,0,0,0</summary>
83 The speed limit of this bucket in bytes per second. This is the 83 </member>
84 number of tokens that are added to the bucket per second 84 <member name="F:OpenMetaverse.Vector4.UnitY">
85 </summary> 85 <summary>A vector with a value of 0,1,0,0</summary>
86 <remarks>Tokens are added to the bucket any time 86 </member>
87 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of 87 <member name="F:OpenMetaverse.Vector4.UnitZ">
88 the system tick interval (typically around 15-22ms)</remarks> 88 <summary>A vector with a value of 0,0,1,0</summary>
89 </member> 89 </member>
90 <member name="P:OpenMetaverse.TokenBucket.Content"> 90 <member name="F:OpenMetaverse.Vector4.UnitW">
91 <summary> 91 <summary>A vector with a value of 0,0,0,1</summary>
92 The number of bytes that can be sent at this moment. This is the 92 </member>
93 current number of tokens in the bucket 93 <member name="T:OpenMetaverse.Vector3">
94 <remarks>If this bucket has a parent bucket that does not have 94 <summary>
95 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will 95 A three-dimensional vector with floating-point values
96 return false regardless of the content of this bucket</remarks> 96 </summary>
97 </summary> 97 </member>
98 </member> 98 <member name="F:OpenMetaverse.Vector3.X">
99 <member name="F:OpenMetaverse.Quaternion.X"> 99 <summary>X value</summary>
100 <summary>X value</summary> 100 </member>
101 </member> 101 <member name="F:OpenMetaverse.Vector3.Y">
102 <member name="F:OpenMetaverse.Quaternion.Y"> 102 <summary>Y value</summary>
103 <summary>Y value</summary> 103 </member>
104 </member> 104 <member name="F:OpenMetaverse.Vector3.Z">
105 <member name="F:OpenMetaverse.Quaternion.Z"> 105 <summary>Z value</summary>
106 <summary>Z value</summary> 106 </member>
107 </member> 107 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)">
108 <member name="F:OpenMetaverse.Quaternion.W"> 108 <summary>
109 <summary>W value</summary> 109 Constructor, builds a vector from a byte array
110 </member> 110 </summary>
111 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)"> 111 <param name="byteArray">Byte array containing three four-byte floats</param>
112 <summary> 112 <param name="pos">Beginning position in the byte array</param>
113 Build a quaternion from normalized float values 113 </member>
114 </summary> 114 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)">
115 <param name="x">X value from -1.0 to 1.0</param> 115 <summary>
116 <param name="y">Y value from -1.0 to 1.0</param> 116 Test if this vector is equal to another vector, within a given
117 <param name="z">Z value from -1.0 to 1.0</param> 117 tolerance range
118 </member> 118 </summary>
119 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)"> 119 <param name="vec">Vector to test against</param>
120 <summary> 120 <param name="tolerance">The acceptable magnitude of difference
121 Constructor, builds a quaternion object from a byte array 121 between the two vectors</param>
122 </summary> 122 <returns>True if the magnitude of difference between the two vectors
123 <param name="byteArray">Byte array containing four four-byte floats</param> 123 is less than the given tolerance, otherwise false</returns>
124 <param name="pos">Offset in the byte array to start reading at</param> 124 </member>
125 <param name="normalized">Whether the source data is normalized or 125 <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)">
126 not. If this is true 12 bytes will be read, otherwise 16 bytes will 126 <summary>
127 be read.</param> 127 IComparable.CompareTo implementation
128 </member> 128 </summary>
129 <member name="M:OpenMetaverse.Quaternion.Normalize"> 129 </member>
130 <summary> 130 <member name="M:OpenMetaverse.Vector3.IsFinite">
131 Normalizes the quaternion 131 <summary>
132 </summary> 132 Test if this vector is composed of all finite numbers
133 </member> 133 </summary>
134 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)"> 134 </member>
135 <summary> 135 <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)">
136 Builds a quaternion object from a byte array 136 <summary>
137 </summary> 137 Builds a vector from a byte array
138 <param name="byteArray">The source byte array</param> 138 </summary>
139 <param name="pos">Offset in the byte array to start reading at</param> 139 <param name="byteArray">Byte array containing a 12 byte vector</param>
140 <param name="normalized">Whether the source data is normalized or 140 <param name="pos">Beginning position in the byte array</param>
141 not. If this is true 12 bytes will be read, otherwise 16 bytes will 141 </member>
142 be read.</param> 142 <member name="M:OpenMetaverse.Vector3.GetBytes">
143 </member> 143 <summary>
144 <member name="M:OpenMetaverse.Quaternion.GetBytes"> 144 Returns the raw bytes for this vector
145 <summary> 145 </summary>
146 Normalize this quaternion and serialize it to a byte array 146 <returns>A 12 byte array containing X, Y, and Z</returns>
147 </summary> 147 </member>
148 <returns>A 12 byte array containing normalized X, Y, and Z floating 148 <member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)">
149 point values in order using little endian byte ordering</returns> 149 <summary>
150 </member> 150 Writes the raw bytes for this vector to a byte array
151 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)"> 151 </summary>
152 <summary> 152 <param name="dest">Destination byte array</param>
153 Writes the raw bytes for this quaternion to a byte array 153 <param name="pos">Position in the destination array to start
154 </summary> 154 writing. Must be at least 12 bytes before the end of the array</param>
155 <param name="dest">Destination byte array</param> 155 </member>
156 <param name="pos">Position in the destination array to start 156 <member name="M:OpenMetaverse.Vector3.Parse(System.String)">
157 writing. Must be at least 12 bytes before the end of the array</param> 157 <summary>
158 </member> 158 Parse a vector from a string
159 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)"> 159 </summary>
160 <summary> 160 <param name="val">A string representation of a 3D vector, enclosed
161 Convert this quaternion to euler angles 161 in arrow brackets and separated by commas</param>
162 </summary> 162 </member>
163 <param name="roll">X euler angle</param> 163 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
164 <param name="pitch">Y euler angle</param> 164 <summary>
165 <param name="yaw">Z euler angle</param> 165 Calculate the rotation between two vectors
166 </member> 166 </summary>
167 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)"> 167 <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param>
168 <summary> 168 <param name="b">Normalized target vector</param>
169 Convert this quaternion to an angle around an axis 169 </member>
170 </summary> 170 <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)">
171 <param name="axis">Unit vector describing the axis</param> 171 <summary>
172 <param name="angle">Angle around the axis, in radians</param> 172 Interpolates between two vectors using a cubic equation
173 </member> 173 </summary>
174 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)"> 174 </member>
175 <summary> 175 <member name="M:OpenMetaverse.Vector3.ToString">
176 Returns the conjugate (spatial inverse) of a quaternion 176 <summary>
177 </summary> 177 Get a formatted string representation of the vector
178 </member> 178 </summary>
179 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)"> 179 <returns>A string representation of the vector</returns>
180 <summary> 180 </member>
181 Build a quaternion from an axis and an angle of rotation around 181 <member name="M:OpenMetaverse.Vector3.ToRawString">
182 that axis 182 <summary>
183 </summary> 183 Get a string representation of the vector elements with up to three
184 </member> 184 decimal digits and separated by spaces only
185 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)"> 185 </summary>
186 <summary> 186 <returns>Raw string representation of the vector</returns>
187 Build a quaternion from an axis and an angle of rotation around 187 </member>
188 that axis 188 <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
189 </summary> 189 <summary>
190 <param name="axis">Axis of rotation</param> 190 Cross product between two vectors
191 <param name="angle">Angle of rotation</param> 191 </summary>
192 </member> 192 </member>
193 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)"> 193 <member name="F:OpenMetaverse.Vector3.Zero">
194 <summary> 194 <summary>A vector with a value of 0,0,0</summary>
195 Creates a quaternion from a vector containing roll, pitch, and yaw 195 </member>
196 in radians 196 <member name="F:OpenMetaverse.Vector3.One">
197 </summary> 197 <summary>A vector with a value of 1,1,1</summary>
198 <param name="eulers">Vector representation of the euler angles in 198 </member>
199 radians</param> 199 <member name="F:OpenMetaverse.Vector3.UnitX">
200 <returns>Quaternion representation of the euler angles</returns> 200 <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
201 </member> 201 </member>
202 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)"> 202 <member name="F:OpenMetaverse.Vector3.UnitY">
203 <summary> 203 <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
204 Creates a quaternion from roll, pitch, and yaw euler angles in 204 </member>
205 radians 205 <member name="F:OpenMetaverse.Vector3.UnitZ">
206 </summary> 206 <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
207 <param name="roll">X angle in radians</param> 207 </member>
208 <param name="pitch">Y angle in radians</param> 208 <member name="T:OpenMetaverse.EnumInfoAttribute">
209 <param name="yaw">Z angle in radians</param> 209 <summary>
210 <returns>Quaternion representation of the euler angles</returns> 210 Attribute class that allows extra attributes to be attached to ENUMs
211 </member> 211 </summary>
212 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)"> 212 </member>
213 <summary> 213 <member name="F:OpenMetaverse.EnumInfoAttribute.Text">
214 Conjugates and renormalizes a vector 214 <summary>Text used when presenting ENUM to user</summary>
215 </summary> 215 </member>
216 </member> 216 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor">
217 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)"> 217 <summary>Default initializer</summary>
218 <summary> 218 </member>
219 Spherical linear interpolation between two quaternions 219 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)">
220 </summary> 220 <summary>Text used when presenting ENUM to user</summary>
221 </member> 221 </member>
222 <member name="M:OpenMetaverse.Quaternion.ToRawString"> 222 <member name="T:OpenMetaverse.AssetType">
223 <summary> 223 <summary>
224 Get a string representation of the quaternion elements with up to three 224 The different types of grid assets
225 decimal digits and separated by spaces only 225 </summary>
226 </summary> 226 </member>
227 <returns>Raw string representation of the quaternion</returns> 227 <member name="F:OpenMetaverse.AssetType.Unknown">
228 </member> 228 <summary>Unknown asset type</summary>
229 <member name="F:OpenMetaverse.Quaternion.Identity"> 229 </member>
230 <summary>A quaternion with a value of 0,0,0,1</summary> 230 <member name="F:OpenMetaverse.AssetType.Texture">
231 </member> 231 <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
232 <member name="T:OpenMetaverse.BlockingQueue`1"> 232 </member>
233 <summary> 233 <member name="F:OpenMetaverse.AssetType.Sound">
234 Same as Queue except Dequeue function blocks until there is an object to return. 234 <summary>Sound asset</summary>
235 Note: This class does not need to be synchronized 235 </member>
236 </summary> 236 <member name="F:OpenMetaverse.AssetType.CallingCard">
237 </member> 237 <summary>Calling card for another avatar</summary>
238 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})"> 238 </member>
239 <summary> 239 <member name="F:OpenMetaverse.AssetType.Landmark">
240 Create new BlockingQueue. 240 <summary>Link to a location in world</summary>
241 </summary> 241 </member>
242 <param name="col">The System.Collections.ICollection to copy elements from</param> 242 <member name="F:OpenMetaverse.AssetType.Clothing">
243 </member> 243 <summary>Collection of textures and parameters that can be
244 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)"> 244 worn by an avatar</summary>
245 <summary> 245 </member>
246 Create new BlockingQueue. 246 <member name="F:OpenMetaverse.AssetType.Object">
247 </summary> 247 <summary>Primitive that can contain textures, sounds,
248 <param name="capacity">The initial number of elements that the queue can contain</param> 248 scripts and more</summary>
249 </member> 249 </member>
250 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor"> 250 <member name="F:OpenMetaverse.AssetType.Notecard">
251 <summary> 251 <summary>Notecard asset</summary>
252 Create new BlockingQueue. 252 </member>
253 </summary> 253 <member name="F:OpenMetaverse.AssetType.Folder">
254 </member> 254 <summary>Holds a collection of inventory items</summary>
255 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize"> 255 </member>
256 <summary> 256 <member name="F:OpenMetaverse.AssetType.RootFolder">
257 BlockingQueue Destructor (Close queue, resume any waiting thread). 257 <summary>Root inventory folder</summary>
258 </summary> 258 </member>
259 </member> 259 <member name="F:OpenMetaverse.AssetType.LSLText">
260 <member name="M:OpenMetaverse.BlockingQueue`1.Clear"> 260 <summary>Linden scripting language script</summary>
261 <summary> 261 </member>
262 Remove all objects from the Queue. 262 <member name="F:OpenMetaverse.AssetType.LSLBytecode">
263 </summary> 263 <summary>LSO bytecode for a script</summary>
264 </member> 264 </member>
265 <member name="M:OpenMetaverse.BlockingQueue`1.Close"> 265 <member name="F:OpenMetaverse.AssetType.TextureTGA">
266 <summary> 266 <summary>Uncompressed TGA texture</summary>
267 Remove all objects from the Queue, resume all dequeue threads. 267 </member>
268 </summary> 268 <member name="F:OpenMetaverse.AssetType.Bodypart">
269 </member> 269 <summary>Collection of textures and shape parameters that can
270 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue"> 270 be worn</summary>
271 <summary> 271 </member>
272 Removes and returns the object at the beginning of the Queue. 272 <member name="F:OpenMetaverse.AssetType.TrashFolder">
273 </summary> 273 <summary>Trash folder</summary>
274 <returns>Object in queue.</returns> 274 </member>
275 </member> 275 <member name="F:OpenMetaverse.AssetType.SnapshotFolder">
276 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)"> 276 <summary>Snapshot folder</summary>
277 <summary> 277 </member>
278 Removes and returns the object at the beginning of the Queue. 278 <member name="F:OpenMetaverse.AssetType.LostAndFoundFolder">
279 </summary> 279 <summary>Lost and found folder</summary>
280 <param name="timeout">time to wait before returning</param> 280 </member>
281 <returns>Object in queue.</returns> 281 <member name="F:OpenMetaverse.AssetType.SoundWAV">
282 </member> 282 <summary>Uncompressed sound</summary>
283 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)"> 283 </member>
284 <summary> 284 <member name="F:OpenMetaverse.AssetType.ImageTGA">
285 Removes and returns the object at the beginning of the Queue. 285 <summary>Uncompressed TGA non-square image, not to be used as a
286 </summary> 286 texture</summary>
287 <param name="timeout">time to wait before returning (in milliseconds)</param> 287 </member>
288 <returns>Object in queue.</returns> 288 <member name="F:OpenMetaverse.AssetType.ImageJPEG">
289 </member> 289 <summary>Compressed JPEG non-square image, not to be used as a
290 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)"> 290 texture</summary>
291 <summary> 291 </member>
292 Adds an object to the end of the Queue 292 <member name="F:OpenMetaverse.AssetType.Animation">
293 </summary> 293 <summary>Animation</summary>
294 <param name="obj">Object to put in queue</param> 294 </member>
295 </member> 295 <member name="F:OpenMetaverse.AssetType.Gesture">
296 <member name="M:OpenMetaverse.BlockingQueue`1.Open"> 296 <summary>Sequence of animations, sounds, chat, and pauses</summary>
297 <summary> 297 </member>
298 Open Queue. 298 <member name="F:OpenMetaverse.AssetType.Simstate">
299 </summary> 299 <summary>Simstate file</summary>
300 </member> 300 </member>
301 <member name="P:OpenMetaverse.BlockingQueue`1.Closed"> 301 <member name="F:OpenMetaverse.AssetType.FavoriteFolder">
302 <summary> 302 <summary>Contains landmarks for favorites</summary>
303 Gets flag indicating if queue has been closed. 303 </member>
304 </summary> 304 <member name="F:OpenMetaverse.AssetType.Link">
305 </member> 305 <summary>Asset is a link to another inventory item</summary>
306 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD"> 306 </member>
307 <summary>Used for converting degrees to radians</summary> 307 <member name="F:OpenMetaverse.AssetType.LinkFolder">
308 </member> 308 <summary>Asset is a link to another inventory folder</summary>
309 <member name="F:OpenMetaverse.Utils.RAD_TO_DEG"> 309 </member>
310 <summary>Used for converting radians to degrees</summary> 310 <member name="F:OpenMetaverse.AssetType.EnsembleStart">
311 </member> 311 <summary>Beginning of the range reserved for ensembles</summary>
312 <member name="F:OpenMetaverse.Utils.EnUsCulture"> 312 </member>
313 <summary>Provide a single instance of the CultureInfo class to 313 <member name="F:OpenMetaverse.AssetType.EnsembleEnd">
314 help parsing in situations where the grid assumes an en-us 314 <summary>End of the range reserved for ensembles</summary>
315 culture</summary> 315 </member>
316 </member> 316 <member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder">
317 <member name="F:OpenMetaverse.Utils.Epoch"> 317 <summary>Folder containing inventory links to wearables and attachments
318 <summary>UNIX epoch in DateTime format</summary> 318 that are part of the current outfit</summary>
319 </member> 319 </member>
320 <member name="F:OpenMetaverse.Utils.MD5Builder"> 320 <member name="F:OpenMetaverse.AssetType.OutfitFolder">
321 <summary>Provide a single instance of the MD5 class to avoid making 321 <summary>Folder containing inventory items or links to
322 duplicate copies and handle thread safety</summary> 322 inventory items of wearables and attachments
323 </member> 323 together make a full outfit</summary>
324 <member name="F:OpenMetaverse.Utils.SHA1Builder"> 324 </member>
325 <summary>Provide a single instance of the SHA-1 class to avoid 325 <member name="F:OpenMetaverse.AssetType.MyOutfitsFolder">
326 making duplicate copies and handle thread safety</summary> 326 <summary>Root folder for the folders of type OutfitFolder</summary>
327 </member> 327 </member>
328 <member name="F:OpenMetaverse.Utils.RNG"> 328 <member name="F:OpenMetaverse.AssetType.InboxFolder">
329 <summary>Provide a single instance of a random number generator 329 <summary></summary>
330 to avoid making duplicate copies and handle thread safety</summary> 330 </member>
331 </member> 331 <member name="T:OpenMetaverse.InventoryType">
332 <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)"> 332 <summary>
333 <summary> 333 Inventory Item Types, eg Script, Notecard, Folder, etc
334 Clamp a given value between a range 334 </summary>
335 </summary> 335 </member>
336 <param name="value">Value to clamp</param> 336 <member name="F:OpenMetaverse.InventoryType.Unknown">
337 <param name="min">Minimum allowable value</param> 337 <summary>Unknown</summary>
338 <param name="max">Maximum allowable value</param> 338 </member>
339 <returns>A value inclusively between lower and upper</returns> 339 <member name="F:OpenMetaverse.InventoryType.Texture">
340 </member> 340 <summary>Texture</summary>
341 <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)"> 341 </member>
342 <summary> 342 <member name="F:OpenMetaverse.InventoryType.Sound">
343 Clamp a given value between a range 343 <summary>Sound</summary>
344 </summary> 344 </member>
345 <param name="value">Value to clamp</param> 345 <member name="F:OpenMetaverse.InventoryType.CallingCard">
346 <param name="min">Minimum allowable value</param> 346 <summary>Calling Card</summary>
347 <param name="max">Maximum allowable value</param> 347 </member>
348 <returns>A value inclusively between lower and upper</returns> 348 <member name="F:OpenMetaverse.InventoryType.Landmark">
349 </member> 349 <summary>Landmark</summary>
350 <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)"> 350 </member>
351 <summary> 351 <member name="F:OpenMetaverse.InventoryType.Notecard">
352 Clamp a given value between a range 352 <summary>Notecard</summary>
353 </summary> 353 </member>
354 <param name="value">Value to clamp</param> 354 <member name="F:OpenMetaverse.InventoryType.Category">
355 <param name="min">Minimum allowable value</param> 355 <summary></summary>
356 <param name="max">Maximum allowable value</param> 356 </member>
357 <returns>A value inclusively between lower and upper</returns> 357 <member name="F:OpenMetaverse.InventoryType.Folder">
358 </member> 358 <summary>Folder</summary>
359 <member name="M:OpenMetaverse.Utils.Round(System.Single)"> 359 </member>
360 <summary> 360 <member name="F:OpenMetaverse.InventoryType.RootCategory">
361 Round a floating-point value to the nearest integer 361 <summary></summary>
362 </summary> 362 </member>
363 <param name="val">Floating point number to round</param> 363 <member name="F:OpenMetaverse.InventoryType.LSL">
364 <returns>Integer</returns> 364 <summary>an LSL Script</summary>
365 </member> 365 </member>
366 <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)"> 366 <member name="F:OpenMetaverse.InventoryType.Snapshot">
367 <summary> 367 <summary></summary>
368 Test if a single precision float is a finite number 368 </member>
369 </summary> 369 <member name="F:OpenMetaverse.InventoryType.Attachment">
370 </member> 370 <summary></summary>
371 <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)"> 371 </member>
372 <summary> 372 <member name="F:OpenMetaverse.InventoryType.Wearable">
373 Test if a double precision float is a finite number 373 <summary></summary>
374 </summary> 374 </member>
375 </member> 375 <member name="F:OpenMetaverse.InventoryType.Animation">
376 <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)"> 376 <summary></summary>
377 <summary> 377 </member>
378 Get the distance between two floating-point values 378 <member name="F:OpenMetaverse.InventoryType.Gesture">
379 </summary> 379 <summary></summary>
380 <param name="value1">First value</param> 380 </member>
381 <param name="value2">Second value</param> 381 <member name="T:OpenMetaverse.SaleType">
382 <returns>The distance between the two values</returns> 382 <summary>
383 </member> 383 Item Sale Status
384 <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])"> 384 </summary>
385 <summary> 385 </member>
386 Compute the MD5 hash for a byte array 386 <member name="F:OpenMetaverse.SaleType.Not">
387 </summary> 387 <summary>Not for sale</summary>
388 <param name="data">Byte array to compute the hash for</param> 388 </member>
389 <returns>MD5 hash of the input data</returns> 389 <member name="F:OpenMetaverse.SaleType.Original">
390 </member> 390 <summary>The original is for sale</summary>
391 <member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])"> 391 </member>
392 <summary> 392 <member name="F:OpenMetaverse.SaleType.Copy">
393 Compute the SHA1 hash for a byte array 393 <summary>Copies are for sale</summary>
394 </summary> 394 </member>
395 <param name="data">Byte array to compute the hash for</param> 395 <member name="F:OpenMetaverse.SaleType.Contents">
396 <returns>SHA1 hash of the input data</returns> 396 <summary>The contents of the object are for sale</summary>
397 </member> 397 </member>
398 <member name="M:OpenMetaverse.Utils.SHA1String(System.String)"> 398 <member name="T:OpenMetaverse.WearableType">
399 <summary> 399 <summary>
400 Calculate the SHA1 hash of a given string 400 Types of wearable assets
401 </summary> 401 </summary>
402 <param name="value">The string to hash</param> 402 </member>
403 <returns>The SHA1 hash as a string</returns> 403 <member name="F:OpenMetaverse.WearableType.Shape">
404 </member> 404 <summary>Body shape</summary>
405 <member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])"> 405 </member>
406 <summary> 406 <member name="F:OpenMetaverse.WearableType.Skin">
407 Compute the SHA256 hash for a byte array 407 <summary>Skin textures and attributes</summary>
408 </summary> 408 </member>
409 <param name="data">Byte array to compute the hash for</param> 409 <member name="F:OpenMetaverse.WearableType.Hair">
410 <returns>SHA256 hash of the input data</returns> 410 <summary>Hair</summary>
411 </member> 411 </member>
412 <member name="M:OpenMetaverse.Utils.SHA256String(System.String)"> 412 <member name="F:OpenMetaverse.WearableType.Eyes">
413 <summary> 413 <summary>Eyes</summary>
414 Calculate the SHA256 hash of a given string 414 </member>
415 </summary> 415 <member name="F:OpenMetaverse.WearableType.Shirt">
416 <param name="value">The string to hash</param> 416 <summary>Shirt</summary>
417 <returns>The SHA256 hash as a string</returns> 417 </member>
418 </member> 418 <member name="F:OpenMetaverse.WearableType.Pants">
419 <member name="M:OpenMetaverse.Utils.MD5(System.String)"> 419 <summary>Pants</summary>
420 <summary> 420 </member>
421 Calculate the MD5 hash of a given string 421 <member name="F:OpenMetaverse.WearableType.Shoes">
422 </summary> 422 <summary>Shoes</summary>
423 <param name="password">The password to hash</param> 423 </member>
424 <returns>An MD5 hash in string format, with $1$ prepended</returns> 424 <member name="F:OpenMetaverse.WearableType.Socks">
425 </member> 425 <summary>Socks</summary>
426 <member name="M:OpenMetaverse.Utils.MD5String(System.String)"> 426 </member>
427 <summary> 427 <member name="F:OpenMetaverse.WearableType.Jacket">
428 Calculate the MD5 hash of a given string 428 <summary>Jacket</summary>
429 </summary> 429 </member>
430 <param name="value">The string to hash</param> 430 <member name="F:OpenMetaverse.WearableType.Gloves">
431 <returns>The MD5 hash as a string</returns> 431 <summary>Gloves</summary>
432 </member> 432 </member>
433 <member name="M:OpenMetaverse.Utils.RandomDouble"> 433 <member name="F:OpenMetaverse.WearableType.Undershirt">
434 <summary> 434 <summary>Undershirt</summary>
435 Generate a random double precision floating point value 435 </member>
436 </summary> 436 <member name="F:OpenMetaverse.WearableType.Underpants">
437 <returns>Random value of type double</returns> 437 <summary>Underpants</summary>
438 </member> 438 </member>
439 <member name="M:OpenMetaverse.Utils.GetRunningPlatform"> 439 <member name="F:OpenMetaverse.WearableType.Skirt">
440 <summary> 440 <summary>Skirt</summary>
441 Get the current running platform 441 </member>
442 </summary> 442 <member name="F:OpenMetaverse.WearableType.Alpha">
443 <returns>Enumeration of the current platform we are running on</returns> 443 <summary>Alpha mask to hide parts of the avatar</summary>
444 </member> 444 </member>
445 <member name="M:OpenMetaverse.Utils.GetRunningRuntime"> 445 <member name="F:OpenMetaverse.WearableType.Tattoo">
446 <summary> 446 <summary>Tattoo</summary>
447 Get the current running runtime 447 </member>
448 </summary> 448 <member name="F:OpenMetaverse.WearableType.Invalid">
449 <returns>Enumeration of the current runtime we are running on</returns> 449 <summary>Invalid wearable asset</summary>
450 </member> 450 </member>
451 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])"> 451 <member name="T:OpenMetaverse.Vector2">
452 <summary> 452 <summary>
453 Convert the first two bytes starting in the byte array in 453 A two-dimensional vector with floating-point values
454 little endian ordering to a signed short integer 454 </summary>
455 </summary> 455 </member>
456 <param name="bytes">An array two bytes or longer</param> 456 <member name="F:OpenMetaverse.Vector2.X">
457 <returns>A signed short integer, will be zero if a short can't be 457 <summary>X value</summary>
458 read at the given position</returns> 458 </member>
459 </member> 459 <member name="F:OpenMetaverse.Vector2.Y">
460 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)"> 460 <summary>Y value</summary>
461 <summary> 461 </member>
462 Convert the first two bytes starting at the given position in 462 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)">
463 little endian ordering to a signed short integer 463 <summary>
464 </summary> 464 Test if this vector is equal to another vector, within a given
465 <param name="bytes">An array two bytes or longer</param> 465 tolerance range
466 <param name="pos">Position in the array to start reading</param> 466 </summary>
467 <returns>A signed short integer, will be zero if a short can't be 467 <param name="vec">Vector to test against</param>
468 read at the given position</returns> 468 <param name="tolerance">The acceptable magnitude of difference
469 </member> 469 between the two vectors</param>
470 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)"> 470 <returns>True if the magnitude of difference between the two vectors
471 <summary> 471 is less than the given tolerance, otherwise false</returns>
472 Convert the first four bytes starting at the given position in 472 </member>
473 little endian ordering to a signed integer 473 <member name="M:OpenMetaverse.Vector2.IsFinite">
474 </summary> 474 <summary>
475 <param name="bytes">An array four bytes or longer</param> 475 Test if this vector is composed of all finite numbers
476 <param name="pos">Position to start reading the int from</param> 476 </summary>
477 <returns>A signed integer, will be zero if an int can't be read 477 </member>
478 at the given position</returns> 478 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)">
479 </member> 479 <summary>
480 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])"> 480 IComparable.CompareTo implementation
481 <summary> 481 </summary>
482 Convert the first four bytes of the given array in little endian 482 </member>
483 ordering to a signed integer 483 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)">
484 </summary> 484 <summary>
485 <param name="bytes">An array four bytes or longer</param> 485 Builds a vector from a byte array
486 <returns>A signed integer, will be zero if the array contains 486 </summary>
487 less than four bytes</returns> 487 <param name="byteArray">Byte array containing two four-byte floats</param>
488 </member> 488 <param name="pos">Beginning position in the byte array</param>
489 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])"> 489 </member>
490 <summary> 490 <member name="M:OpenMetaverse.Vector2.GetBytes">
491 Convert the first eight bytes of the given array in little endian 491 <summary>
492 ordering to a signed long integer 492 Returns the raw bytes for this vector
493 </summary> 493 </summary>
494 <param name="bytes">An array eight bytes or longer</param> 494 <returns>An eight-byte array containing X and Y</returns>
495 <returns>A signed long integer, will be zero if the array contains 495 </member>
496 less than eight bytes</returns> 496 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)">
497 </member> 497 <summary>
498 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)"> 498 Writes the raw bytes for this vector to a byte array
499 <summary> 499 </summary>
500 Convert the first eight bytes starting at the given position in 500 <param name="dest">Destination byte array</param>
501 little endian ordering to a signed long integer 501 <param name="pos">Position in the destination array to start
502 </summary> 502 writing. Must be at least 8 bytes before the end of the array</param>
503 <param name="bytes">An array eight bytes or longer</param> 503 </member>
504 <param name="pos">Position to start reading the long from</param> 504 <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
505 <returns>A signed long integer, will be zero if a long can't be read 505 <summary>
506 at the given position</returns> 506 Parse a vector from a string
507 </member> 507 </summary>
508 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)"> 508 <param name="val">A string representation of a 2D vector, enclosed
509 <summary> 509 in arrow brackets and separated by commas</param>
510 Convert the first two bytes starting at the given position in 510 </member>
511 little endian ordering to an unsigned short 511 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
512 </summary> 512 <summary>
513 <param name="bytes">Byte array containing the ushort</param> 513 Interpolates between two vectors using a cubic equation
514 <param name="pos">Position to start reading the ushort from</param> 514 </summary>
515 <returns>An unsigned short, will be zero if a ushort can't be read 515 </member>
516 at the given position</returns> 516 <member name="M:OpenMetaverse.Vector2.ToString">
517 </member> 517 <summary>
518 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])"> 518 Get a formatted string representation of the vector
519 <summary> 519 </summary>
520 Convert two bytes in little endian ordering to an unsigned short 520 <returns>A string representation of the vector</returns>
521 </summary> 521 </member>
522 <param name="bytes">Byte array containing the ushort</param> 522 <member name="M:OpenMetaverse.Vector2.ToRawString">
523 <returns>An unsigned short, will be zero if a ushort can't be 523 <summary>
524 read</returns> 524 Get a string representation of the vector elements with up to three
525 </member> 525 decimal digits and separated by spaces only
526 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)"> 526 </summary>
527 <summary> 527 <returns>Raw string representation of the vector</returns>
528 Convert the first four bytes starting at the given position in 528 </member>
529 little endian ordering to an unsigned integer 529 <member name="F:OpenMetaverse.Vector2.Zero">
530 </summary> 530 <summary>A vector with a value of 0,0</summary>
531 <param name="bytes">Byte array containing the uint</param> 531 </member>
532 <param name="pos">Position to start reading the uint from</param> 532 <member name="F:OpenMetaverse.Vector2.One">
533 <returns>An unsigned integer, will be zero if a uint can't be read 533 <summary>A vector with a value of 1,1</summary>
534 at the given position</returns> 534 </member>
535 </member> 535 <member name="F:OpenMetaverse.Vector2.UnitX">
536 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])"> 536 <summary>A vector with a value of 1,0</summary>
537 <summary> 537 </member>
538 Convert the first four bytes of the given array in little endian 538 <member name="F:OpenMetaverse.Vector2.UnitY">
539 ordering to an unsigned integer 539 <summary>A vector with a value of 0,1</summary>
540 </summary> 540 </member>
541 <param name="bytes">An array four bytes or longer</param> 541 <member name="T:OpenMetaverse.UUID">
542 <returns>An unsigned integer, will be zero if the array contains 542 <summary>
543 less than four bytes</returns> 543 A 128-bit Universally Unique Identifier, used throughout the Second
544 </member> 544 Life networking protocol
545 <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])"> 545 </summary>
546 <summary> 546 </member>
547 Convert the first eight bytes of the given array in little endian 547 <member name="F:OpenMetaverse.UUID.Guid">
548 ordering to an unsigned 64-bit integer 548 <summary>The System.Guid object this struct wraps around</summary>
549 </summary> 549 </member>
550 <param name="bytes">An array eight bytes or longer</param> 550 <member name="M:OpenMetaverse.UUID.#ctor(System.String)">
551 <returns>An unsigned 64-bit integer, will be zero if the array 551 <summary>
552 contains less than eight bytes</returns> 552 Constructor that takes a string UUID representation
553 </member> 553 </summary>
554 <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)"> 554 <param name="val">A string representation of a UUID, case
555 <summary> 555 insensitive and can either be hyphenated or non-hyphenated</param>
556 Convert four bytes in little endian ordering to a floating point 556 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
557 value 557 </member>
558 </summary> 558 <member name="M:OpenMetaverse.UUID.#ctor(System.Guid)">
559 <param name="bytes">Byte array containing a little ending floating 559 <summary>
560 point value</param> 560 Constructor that takes a System.Guid object
561 <param name="pos">Starting position of the floating point value in 561 </summary>
562 the byte array</param> 562 <param name="val">A Guid object that contains the unique identifier
563 <returns>Single precision value</returns> 563 to be represented by this UUID</param>
564 </member> 564 </member>
565 <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)"> 565 <member name="M:OpenMetaverse.UUID.#ctor(System.Byte[],System.Int32)">
566 <summary> 566 <summary>
567 Convert an integer to a byte array in little endian format 567 Constructor that takes a byte array containing a UUID
568 </summary> 568 </summary>
569 <param name="value">The integer to convert</param> 569 <param name="source">Byte array containing a 16 byte UUID</param>
570 <returns>A four byte little endian array</returns> 570 <param name="pos">Beginning offset in the array</param>
571 </member> 571 </member>
572 <member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)"> 572 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)">
573 <summary> 573 <summary>
574 Convert an integer to a byte array in big endian format 574 Constructor that takes an unsigned 64-bit unsigned integer to
575 </summary> 575 convert to a UUID
576 <param name="value">The integer to convert</param> 576 </summary>
577 <returns>A four byte big endian array</returns> 577 <param name="val">64-bit unsigned integer to convert to a UUID</param>
578 </member> 578 </member>
579 <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)"> 579 <member name="M:OpenMetaverse.UUID.#ctor(OpenMetaverse.UUID)">
580 <summary> 580 <summary>
581 Convert a 64-bit integer to a byte array in little endian format 581 Copy constructor
582 </summary> 582 </summary>
583 <param name="value">The value to convert</param> 583 <param name="val">UUID to copy</param>
584 <returns>An 8 byte little endian array</returns> 584 </member>
585 </member> 585 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)">
586 <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)"> 586 <summary>
587 <summary> 587 IComparable.CompareTo implementation
588 Convert a 64-bit unsigned integer to a byte array in little endian 588 </summary>
589 format 589 </member>
590 </summary> 590 <member name="M:OpenMetaverse.UUID.FromBytes(System.Byte[],System.Int32)">
591 <param name="value">The value to convert</param> 591 <summary>
592 <returns>An 8 byte little endian array</returns> 592 Assigns this UUID from 16 bytes out of a byte array
593 </member> 593 </summary>
594 <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)"> 594 <param name="source">Byte array containing the UUID to assign this UUID to</param>
595 <summary> 595 <param name="pos">Starting position of the UUID in the byte array</param>
596 Convert a floating point value to four bytes in little endian 596 </member>
597 ordering 597 <member name="M:OpenMetaverse.UUID.GetBytes">
598 </summary> 598 <summary>
599 <param name="value">A floating point value</param> 599 Returns a copy of the raw bytes for this UUID
600 <returns>A four byte array containing the value in little endian 600 </summary>
601 ordering</returns> 601 <returns>A 16 byte array containing this UUID</returns>
602 </member> 602 </member>
603 <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)"> 603 <member name="M:OpenMetaverse.UUID.ToBytes(System.Byte[],System.Int32)">
604 <summary> 604 <summary>
605 Converts an unsigned integer to a hexadecimal string 605 Writes the raw bytes for this UUID to a byte array
606 </summary> 606 </summary>
607 <param name="i">An unsigned integer to convert to a string</param> 607 <param name="dest">Destination byte array</param>
608 <returns>A hexadecimal string 10 characters long</returns> 608 <param name="pos">Position in the destination array to start
609 <example>0x7fffffff</example> 609 writing. Must be at least 16 bytes before the end of the array</param>
610 </member> 610 </member>
611 <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])"> 611 <member name="M:OpenMetaverse.UUID.CRC">
612 <summary> 612 <summary>
613 Convert a variable length UTF8 byte array to a string 613 Calculate an LLCRC (cyclic redundancy check) for this UUID
614 </summary> 614 </summary>
615 <param name="bytes">The UTF8 encoded byte array to convert</param> 615 <returns>The CRC checksum for this UUID</returns>
616 <returns>The decoded string</returns> 616 </member>
617 </member> 617 <member name="M:OpenMetaverse.UUID.GetULong">
618 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)"> 618 <summary>
619 <summary> 619 Create a 64-bit integer representation from the second half of this UUID
620 Converts a byte array to a string containing hexadecimal characters 620 </summary>
621 </summary> 621 <returns>An integer created from the last eight bytes of this UUID</returns>
622 <param name="bytes">The byte array to convert to a string</param> 622 </member>
623 <param name="fieldName">The name of the field to prepend to each 623 <member name="M:OpenMetaverse.UUID.Parse(System.String)">
624 line of the string</param> 624 <summary>
625 <returns>A string containing hexadecimal characters on multiple 625 Generate a UUID from a string
626 lines. Each line is prepended with the field name</returns> 626 </summary>
627 </member> 627 <param name="val">A string representation of a UUID, case
628 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)"> 628 insensitive and can either be hyphenated or non-hyphenated</param>
629 <summary> 629 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
630 Converts a byte array to a string containing hexadecimal characters 630 </member>
631 </summary> 631 <member name="M:OpenMetaverse.UUID.TryParse(System.String,OpenMetaverse.UUID@)">
632 <param name="bytes">The byte array to convert to a string</param> 632 <summary>
633 <param name="length">Number of bytes in the array to parse</param> 633 Generate a UUID from a string
634 <param name="fieldName">A string to prepend to each line of the hex 634 </summary>
635 dump</param> 635 <param name="val">A string representation of a UUID, case
636 <returns>A string containing hexadecimal characters on multiple 636 insensitive and can either be hyphenated or non-hyphenated</param>
637 lines. Each line is prepended with the field name</returns> 637 <param name="result">Will contain the parsed UUID if successful,
638 </member> 638 otherwise null</param>
639 <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)"> 639 <returns>True if the string was successfully parse, otherwise false</returns>
640 <summary> 640 <example>UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)</example>
641 Convert a string to a UTF8 encoded byte array 641 </member>
642 </summary> 642 <member name="M:OpenMetaverse.UUID.Combine(OpenMetaverse.UUID,OpenMetaverse.UUID)">
643 <param name="str">The string to convert</param> 643 <summary>
644 <returns>A null-terminated UTF8 byte array</returns> 644 Combine two UUIDs together by taking the MD5 hash of a byte array
645 </member> 645 containing both UUIDs
646 <member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)"> 646 </summary>
647 <summary> 647 <param name="first">First UUID to combine</param>
648 Converts a string containing hexadecimal characters to a byte array 648 <param name="second">Second UUID to combine</param>
649 </summary> 649 <returns>The UUID product of the combination</returns>
650 <param name="hexString">String containing hexadecimal characters</param> 650 </member>
651 <param name="handleDirty">If true, gracefully handles null, empty and 651 <member name="M:OpenMetaverse.UUID.Random">
652 uneven strings as well as stripping unconvertable characters</param> 652 <summary>
653 <returns>The converted byte array</returns> 653
654 </member> 654 </summary>
655 <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)"> 655 <returns></returns>
656 <summary> 656 </member>
657 Returns true is c is a hexadecimal digit (A-F, a-f, 0-9) 657 <member name="M:OpenMetaverse.UUID.GetHashCode">
658 </summary> 658 <summary>
659 <param name="c">Character to test</param> 659 Return a hash code for this UUID, used by .NET for hash tables
660 <returns>true if hex digit, false if not</returns> 660 </summary>
661 </member> 661 <returns>An integer composed of all the UUID bytes XORed together</returns>
662 <member name="M:OpenMetaverse.Utils.HexToByte(System.String)"> 662 </member>
663 <summary> 663 <member name="M:OpenMetaverse.UUID.Equals(System.Object)">
664 Converts 1 or 2 character string into equivalant byte value 664 <summary>
665 </summary> 665 Comparison function
666 <param name="hex">1 or 2 character string</param> 666 </summary>
667 <returns>byte</returns> 667 <param name="o">An object to compare to this UUID</param>
668 </member> 668 <returns>True if the object is a UUID and both UUIDs are equal</returns>
669 <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)"> 669 </member>
670 <summary> 670 <member name="M:OpenMetaverse.UUID.Equals(OpenMetaverse.UUID)">
671 Convert a float value to a byte given a minimum and maximum range 671 <summary>
672 </summary> 672 Comparison function
673 <param name="val">Value to convert to a byte</param> 673 </summary>
674 <param name="lower">Minimum value range</param> 674 <param name="uuid">UUID to compare to</param>
675 <param name="upper">Maximum value range</param> 675 <returns>True if the UUIDs are equal, otherwise false</returns>
676 <returns>A single byte representing the original float value</returns> 676 </member>
677 </member> 677 <member name="M:OpenMetaverse.UUID.ToString">
678 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)"> 678 <summary>
679 <summary> 679 Get a hyphenated string representation of this UUID
680 Convert a byte to a float value given a minimum and maximum range 680 </summary>
681 </summary> 681 <returns>A string representation of this UUID, lowercase and
682 <param name="bytes">Byte array to get the byte from</param> 682 with hyphens</returns>
683 <param name="pos">Position in the byte array the desired byte is at</param> 683 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example>
684 <param name="lower">Minimum value range</param> 684 </member>
685 <param name="upper">Maximum value range</param> 685 <member name="M:OpenMetaverse.UUID.op_Equality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
686 <returns>A float value inclusively between lower and upper</returns> 686 <summary>
687 </member> 687 Equals operator
688 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)"> 688 </summary>
689 <summary> 689 <param name="lhs">First UUID for comparison</param>
690 Convert a byte to a float value given a minimum and maximum range 690 <param name="rhs">Second UUID for comparison</param>
691 </summary> 691 <returns>True if the UUIDs are byte for byte equal, otherwise false</returns>
692 <param name="val">Byte to convert to a float value</param> 692 </member>
693 <param name="lower">Minimum value range</param> 693 <member name="M:OpenMetaverse.UUID.op_Inequality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
694 <param name="upper">Maximum value range</param> 694 <summary>
695 <returns>A float value inclusively between lower and upper</returns> 695 Not equals operator
696 </member> 696 </summary>
697 <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)"> 697 <param name="lhs">First UUID for comparison</param>
698 <summary> 698 <param name="rhs">Second UUID for comparison</param>
699 Attempts to parse a floating point value from a string, using an 699 <returns>True if the UUIDs are not equal, otherwise true</returns>
700 EN-US number format 700 </member>
701 </summary> 701 <member name="M:OpenMetaverse.UUID.op_ExclusiveOr(OpenMetaverse.UUID,OpenMetaverse.UUID)">
702 <param name="s">String to parse</param> 702 <summary>
703 <param name="result">Resulting floating point number</param> 703 XOR operator
704 <returns>True if the parse was successful, otherwise false</returns> 704 </summary>
705 </member> 705 <param name="lhs">First UUID</param>
706 <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)"> 706 <param name="rhs">Second UUID</param>
707 <summary> 707 <returns>A UUID that is a XOR combination of the two input UUIDs</returns>
708 Attempts to parse a floating point value from a string, using an 708 </member>
709 EN-US number format 709 <member name="M:OpenMetaverse.UUID.op_Explicit(System.String)~OpenMetaverse.UUID">
710 </summary> 710 <summary>
711 <param name="s">String to parse</param> 711 String typecasting operator
712 <param name="result">Resulting floating point number</param> 712 </summary>
713 <returns>True if the parse was successful, otherwise false</returns> 713 <param name="val">A UUID in string form. Case insensitive,
714 </member> 714 hyphenated or non-hyphenated</param>
715 <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)"> 715 <returns>A UUID built from the string representation</returns>
716 <summary> 716 </member>
717 Tries to parse an unsigned 32-bit integer from a hexadecimal string 717 <member name="F:OpenMetaverse.UUID.Zero">
718 </summary> 718 <summary>An UUID with a value of all zeroes</summary>
719 <param name="s">String to parse</param> 719 </member>
720 <param name="result">Resulting integer</param> 720 <member name="F:OpenMetaverse.UUID.ZeroString">
721 <returns>True if the parse was successful, otherwise false</returns> 721 <summary>A cache of UUID.Zero as a string to optimize a common path</summary>
722 </member> 722 </member>
723 <member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)"> 723 <member name="F:OpenMetaverse.Quaternion.X">
724 <summary> 724 <summary>X value</summary>
725 Takes an AssetType and returns the string representation 725 </member>
726 </summary> 726 <member name="F:OpenMetaverse.Quaternion.Y">
727 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param> 727 <summary>Y value</summary>
728 <returns>The string version of the AssetType</returns> 728 </member>
729 </member> 729 <member name="F:OpenMetaverse.Quaternion.Z">
730 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)"> 730 <summary>Z value</summary>
731 <summary> 731 </member>
732 Translate a string name of an AssetType into the proper Type 732 <member name="F:OpenMetaverse.Quaternion.W">
733 </summary> 733 <summary>W value</summary>
734 <param name="type">A string containing the AssetType name</param> 734 </member>
735 <returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns> 735 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
736 </member> 736 <summary>
737 <member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)"> 737 Build a quaternion from normalized float values
738 <summary> 738 </summary>
739 Convert an InventoryType to a string 739 <param name="x">X value from -1.0 to 1.0</param>
740 </summary> 740 <param name="y">Y value from -1.0 to 1.0</param>
741 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param> 741 <param name="z">Z value from -1.0 to 1.0</param>
742 <returns>A string representation of the source</returns> 742 </member>
743 </member> 743 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
744 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)"> 744 <summary>
745 <summary> 745 Constructor, builds a quaternion object from a byte array
746 Convert a string into a valid InventoryType 746 </summary>
747 </summary> 747 <param name="byteArray">Byte array containing four four-byte floats</param>
748 <param name="type">A string representation of the InventoryType to convert</param> 748 <param name="pos">Offset in the byte array to start reading at</param>
749 <returns>A InventoryType object which matched the type</returns> 749 <param name="normalized">Whether the source data is normalized or
750 </member> 750 not. If this is true 12 bytes will be read, otherwise 16 bytes will
751 <member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)"> 751 be read.</param>
752 <summary> 752 </member>
753 Convert a SaleType to a string 753 <member name="M:OpenMetaverse.Quaternion.Normalize">
754 </summary> 754 <summary>
755 <param name="type">The <seealso cref="T:SaleType"/> to convert</param> 755 Normalizes the quaternion
756 <returns>A string representation of the source</returns> 756 </summary>
757 </member> 757 </member>
758 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)"> 758 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
759 <summary> 759 <summary>
760 Convert a string into a valid SaleType 760 Builds a quaternion object from a byte array
761 </summary> 761 </summary>
762 <param name="value">A string representation of the SaleType to convert</param> 762 <param name="byteArray">The source byte array</param>
763 <returns>A SaleType object which matched the type</returns> 763 <param name="pos">Offset in the byte array to start reading at</param>
764 </member> 764 <param name="normalized">Whether the source data is normalized or
765 <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])"> 765 not. If this is true 12 bytes will be read, otherwise 16 bytes will
766 <summary> 766 be read.</param>
767 Copy a byte array 767 </member>
768 </summary> 768 <member name="M:OpenMetaverse.Quaternion.GetBytes">
769 <param name="bytes">Byte array to copy</param> 769 <summary>
770 <returns>A copy of the given byte array</returns> 770 Normalize this quaternion and serialize it to a byte array
771 </member> 771 </summary>
772 <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)"> 772 <returns>A 12 byte array containing normalized X, Y, and Z floating
773 <summary> 773 point values in order using little endian byte ordering</returns>
774 Packs to 32-bit unsigned integers in to a 64-bit unsigned integer 774 </member>
775 </summary> 775 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
776 <param name="a">The left-hand (or X) value</param> 776 <summary>
777 <param name="b">The right-hand (or Y) value</param> 777 Writes the raw bytes for this quaternion to a byte array
778 <returns>A 64-bit integer containing the two 32-bit input values</returns> 778 </summary>
779 </member> 779 <param name="dest">Destination byte array</param>
780 <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)"> 780 <param name="pos">Position in the destination array to start
781 <summary> 781 writing. Must be at least 12 bytes before the end of the array</param>
782 Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer 782 </member>
783 </summary> 783 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
784 <param name="a">The 64-bit input integer</param> 784 <summary>
785 <param name="b">The left-hand (or X) output value</param> 785 Convert this quaternion to euler angles
786 <param name="c">The right-hand (or Y) output value</param> 786 </summary>
787 </member> 787 <param name="roll">X euler angle</param>
788 <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)"> 788 <param name="pitch">Y euler angle</param>
789 <summary> 789 <param name="yaw">Z euler angle</param>
790 Convert an IP address object to an unsigned 32-bit integer 790 </member>
791 </summary> 791 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
792 <param name="address">IP address to convert</param> 792 <summary>
793 <returns>32-bit unsigned integer holding the IP address bits</returns> 793 Convert this quaternion to an angle around an axis
794 </member> 794 </summary>
795 <member name="M:OpenMetaverse.Utils.GetUnixTime"> 795 <param name="axis">Unit vector describing the axis</param>
796 <summary> 796 <param name="angle">Angle around the axis, in radians</param>
797 Gets a unix timestamp for the current time 797 </member>
798 </summary> 798 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
799 <returns>An unsigned integer representing a unix timestamp for now</returns> 799 <summary>
800 </member> 800 Returns the conjugate (spatial inverse) of a quaternion
801 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)"> 801 </summary>
802 <summary> 802 </member>
803 Convert a UNIX timestamp to a native DateTime object 803 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
804 </summary> 804 <summary>
805 <param name="timestamp">An unsigned integer representing a UNIX 805 Build a quaternion from an axis and an angle of rotation around
806 timestamp</param> 806 that axis
807 <returns>A DateTime object containing the same time specified in 807 </summary>
808 the given timestamp</returns> 808 </member>
809 </member> 809 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
810 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)"> 810 <summary>
811 <summary> 811 Build a quaternion from an axis and an angle of rotation around
812 Convert a UNIX timestamp to a native DateTime object 812 that axis
813 </summary> 813 </summary>
814 <param name="timestamp">A signed integer representing a UNIX 814 <param name="axis">Axis of rotation</param>
815 timestamp</param> 815 <param name="angle">Angle of rotation</param>
816 <returns>A DateTime object containing the same time specified in 816 </member>
817 the given timestamp</returns> 817 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
818 </member> 818 <summary>
819 <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)"> 819 Creates a quaternion from a vector containing roll, pitch, and yaw
820 <summary> 820 in radians
821 Convert a native DateTime object to a UNIX timestamp 821 </summary>
822 </summary> 822 <param name="eulers">Vector representation of the euler angles in
823 <param name="time">A DateTime object you want to convert to a 823 radians</param>
824 timestamp</param> 824 <returns>Quaternion representation of the euler angles</returns>
825 <returns>An unsigned integer representing a UNIX timestamp</returns> 825 </member>
826 </member> 826 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
827 <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)"> 827 <summary>
828 <summary> 828 Creates a quaternion from roll, pitch, and yaw euler angles in
829 Swap two values 829 radians
830 </summary> 830 </summary>
831 <typeparam name="T">Type of the values to swap</typeparam> 831 <param name="roll">X angle in radians</param>
832 <param name="lhs">First value</param> 832 <param name="pitch">Y angle in radians</param>
833 <param name="rhs">Second value</param> 833 <param name="yaw">Z angle in radians</param>
834 </member> 834 <returns>Quaternion representation of the euler angles</returns>
835 <member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)"> 835 </member>
836 <summary> 836 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
837 Try to parse an enumeration value from a string 837 <summary>
838 </summary> 838 Conjugates and renormalizes a vector
839 <typeparam name="T">Enumeration type</typeparam> 839 </summary>
840 <param name="strType">String value to parse</param> 840 </member>
841 <param name="result">Enumeration value on success</param> 841 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
842 <returns>True if the parsing succeeded, otherwise false</returns> 842 <summary>
843 </member> 843 Spherical linear interpolation between two quaternions
844 <member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)"> 844 </summary>
845 <summary> 845 </member>
846 Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa 846 <member name="M:OpenMetaverse.Quaternion.ToRawString">
847 </summary> 847 <summary>
848 <param name="value">Byte to swap the words in</param> 848 Get a string representation of the quaternion elements with up to three
849 <returns>Byte value with the words swapped</returns> 849 decimal digits and separated by spaces only
850 </member> 850 </summary>
851 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)"> 851 <returns>Raw string representation of the quaternion</returns>
852 <summary> 852 </member>
853 Attempts to convert a string representation of a hostname or IP 853 <member name="F:OpenMetaverse.Quaternion.Identity">
854 address to a <seealso cref="T:System.Net.IPAddress"/> 854 <summary>A quaternion with a value of 0,0,0,1</summary>
855 </summary> 855 </member>
856 <param name="hostname">Hostname to convert to an IPAddress</param> 856 <member name="T:OpenMetaverse.LocklessQueue`1">
857 <returns>Converted IP address object, or null if the conversion 857 <summary>
858 failed</returns> 858 A thread-safe lockless queue that supports multiple readers and
859 </member> 859 multiple writers
860 <member name="T:OpenMetaverse.Utils.Platform"> 860 </summary>
861 <summary> 861 </member>
862 Operating system 862 <member name="F:OpenMetaverse.LocklessQueue`1.head">
863 </summary> 863 <summary>Queue head</summary>
864 </member> 864 </member>
865 <member name="F:OpenMetaverse.Utils.Platform.Unknown"> 865 <member name="F:OpenMetaverse.LocklessQueue`1.tail">
866 <summary>Unknown</summary> 866 <summary>Queue tail</summary>
867 </member> 867 </member>
868 <member name="F:OpenMetaverse.Utils.Platform.Windows"> 868 <member name="F:OpenMetaverse.LocklessQueue`1.count">
869 <summary>Microsoft Windows</summary> 869 <summary>Queue item count</summary>
870 </member> 870 </member>
871 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE"> 871 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
872 <summary>Microsoft Windows CE</summary> 872 <summary>
873 </member> 873 Constructor
874 <member name="F:OpenMetaverse.Utils.Platform.Linux"> 874 </summary>
875 <summary>Linux</summary> 875 </member>
876 </member> 876 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
877 <member name="F:OpenMetaverse.Utils.Platform.OSX"> 877 <summary>
878 <summary>Apple OSX</summary> 878 Enqueue an item
879 </member> 879 </summary>
880 <member name="T:OpenMetaverse.Utils.Runtime"> 880 <param name="item">Item to enqeue</param>
881 <summary> 881 </member>
882 Runtime platform 882 <member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)">
883 </summary> 883 <summary>
884 </member> 884 Try to dequeue an item
885 <member name="F:OpenMetaverse.Utils.Runtime.Windows"> 885 </summary>
886 <summary>.NET runtime</summary> 886 <param name="item">Dequeued item if the dequeue was successful</param>
887 </member> 887 <returns>True if an item was successfully deqeued, otherwise false</returns>
888 <member name="F:OpenMetaverse.Utils.Runtime.Mono"> 888 </member>
889 <summary>Mono runtime: http://www.mono-project.com/</summary> 889 <member name="P:OpenMetaverse.LocklessQueue`1.Count">
890 </member> 890 <summary>Gets the current number of items in the queue. Since this
891 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)"> 891 is a lockless collection this value should be treated as a close
892 <summary> 892 estimate</summary>
893 Convert this matrix to euler rotations 893 </member>
894 </summary> 894 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
895 <param name="roll">X euler angle</param> 895 <summary>
896 <param name="pitch">Y euler angle</param> 896 Provides a node container for data in a singly linked list
897 <param name="yaw">Z euler angle</param> 897 </summary>
898 </member> 898 </member>
899 <member name="M:OpenMetaverse.Matrix4.GetQuaternion"> 899 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next">
900 <summary> 900 <summary>Pointer to the next node in list</summary>
901 Convert this matrix to a quaternion rotation 901 </member>
902 </summary> 902 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item">
903 <returns>A quaternion representation of this rotation matrix</returns> 903 <summary>The data contained by the node</summary>
904 </member> 904 </member>
905 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)"> 905 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor">
906 <summary> 906 <summary>
907 Construct a matrix from euler rotation values in radians 907 Constructor
908 </summary> 908 </summary>
909 <param name="roll">X euler angle in radians</param> 909 </member>
910 <param name="pitch">Y euler angle in radians</param> 910 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)">
911 <param name="yaw">Z euler angle in radians</param> 911 <summary>
912 </member> 912 Constructor
913 <member name="M:OpenMetaverse.Matrix4.ToString"> 913 </summary>
914 <summary> 914 </member>
915 Get a formatted string representation of the vector 915 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
916 </summary> 916 <summary>Used for converting degrees to radians</summary>
917 <returns>A string representation of the vector</returns> 917 </member>
918 </member> 918 <member name="F:OpenMetaverse.Utils.RAD_TO_DEG">
919 <member name="F:OpenMetaverse.Matrix4.Zero"> 919 <summary>Used for converting radians to degrees</summary>
920 <summary>A 4x4 matrix containing all zeroes</summary> 920 </member>
921 </member> 921 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])">
922 <member name="F:OpenMetaverse.Matrix4.Identity"> 922 <summary>
923 <summary>A 4x4 identity matrix</summary> 923 Convert the first two bytes starting in the byte array in
924 </member> 924 little endian ordering to a signed short integer
925 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot"> 925 </summary>
926 <summary>For thread safety</summary> 926 <param name="bytes">An array two bytes or longer</param>
927 </member> 927 <returns>A signed short integer, will be zero if a short can't be
928 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging"> 928 read at the given position</returns>
929 <summary>For thread safety</summary> 929 </member>
930 </member> 930 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)">
931 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)"> 931 <summary>
932 <summary> 932 Convert the first two bytes starting at the given position in
933 Purges expired objects from the cache. Called automatically by the purge timer. 933 little endian ordering to a signed short integer
934 </summary> 934 </summary>
935 </member> 935 <param name="bytes">An array two bytes or longer</param>
936 <member name="F:OpenMetaverse.Vector4.X"> 936 <param name="pos">Position in the array to start reading</param>
937 <summary>X value</summary> 937 <returns>A signed short integer, will be zero if a short can't be
938 </member> 938 read at the given position</returns>
939 <member name="F:OpenMetaverse.Vector4.Y"> 939 </member>
940 <summary>Y value</summary> 940 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)">
941 </member> 941 <summary>
942 <member name="F:OpenMetaverse.Vector4.Z"> 942 Convert the first four bytes starting at the given position in
943 <summary>Z value</summary> 943 little endian ordering to a signed integer
944 </member> 944 </summary>
945 <member name="F:OpenMetaverse.Vector4.W"> 945 <param name="bytes">An array four bytes or longer</param>
946 <summary>W value</summary> 946 <param name="pos">Position to start reading the int from</param>
947 </member> 947 <returns>A signed integer, will be zero if an int can't be read
948 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)"> 948 at the given position</returns>
949 <summary> 949 </member>
950 Constructor, builds a vector from a byte array 950 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])">
951 </summary> 951 <summary>
952 <param name="byteArray">Byte array containing four four-byte floats</param> 952 Convert the first four bytes of the given array in little endian
953 <param name="pos">Beginning position in the byte array</param> 953 ordering to a signed integer
954 </member> 954 </summary>
955 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)"> 955 <param name="bytes">An array four bytes or longer</param>
956 <summary> 956 <returns>A signed integer, will be zero if the array contains
957 Test if this vector is equal to another vector, within a given 957 less than four bytes</returns>
958 tolerance range 958 </member>
959 </summary> 959 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])">
960 <param name="vec">Vector to test against</param> 960 <summary>
961 <param name="tolerance">The acceptable magnitude of difference 961 Convert the first eight bytes of the given array in little endian
962 between the two vectors</param> 962 ordering to a signed long integer
963 <returns>True if the magnitude of difference between the two vectors 963 </summary>
964 is less than the given tolerance, otherwise false</returns> 964 <param name="bytes">An array eight bytes or longer</param>
965 </member> 965 <returns>A signed long integer, will be zero if the array contains
966 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)"> 966 less than eight bytes</returns>
967 <summary> 967 </member>
968 IComparable.CompareTo implementation 968 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)">
969 </summary> 969 <summary>
970 </member> 970 Convert the first eight bytes starting at the given position in
971 <member name="M:OpenMetaverse.Vector4.IsFinite"> 971 little endian ordering to a signed long integer
972 <summary> 972 </summary>
973 Test if this vector is composed of all finite numbers 973 <param name="bytes">An array eight bytes or longer</param>
974 </summary> 974 <param name="pos">Position to start reading the long from</param>
975 </member> 975 <returns>A signed long integer, will be zero if a long can't be read
976 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)"> 976 at the given position</returns>
977 <summary> 977 </member>
978 Builds a vector from a byte array 978 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)">
979 </summary> 979 <summary>
980 <param name="byteArray">Byte array containing a 16 byte vector</param> 980 Convert the first two bytes starting at the given position in
981 <param name="pos">Beginning position in the byte array</param> 981 little endian ordering to an unsigned short
982 </member> 982 </summary>
983 <member name="M:OpenMetaverse.Vector4.GetBytes"> 983 <param name="bytes">Byte array containing the ushort</param>
984 <summary> 984 <param name="pos">Position to start reading the ushort from</param>
985 Returns the raw bytes for this vector 985 <returns>An unsigned short, will be zero if a ushort can't be read
986 </summary> 986 at the given position</returns>
987 <returns>A 16 byte array containing X, Y, Z, and W</returns> 987 </member>
988 </member> 988 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])">
989 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)"> 989 <summary>
990 <summary> 990 Convert two bytes in little endian ordering to an unsigned short
991 Writes the raw bytes for this vector to a byte array 991 </summary>
992 </summary> 992 <param name="bytes">Byte array containing the ushort</param>
993 <param name="dest">Destination byte array</param> 993 <returns>An unsigned short, will be zero if a ushort can't be
994 <param name="pos">Position in the destination array to start 994 read</returns>
995 writing. Must be at least 16 bytes before the end of the array</param> 995 </member>
996 </member> 996 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)">
997 <member name="M:OpenMetaverse.Vector4.ToRawString"> 997 <summary>
998 <summary> 998 Convert the first four bytes starting at the given position in
999 Get a string representation of the vector elements with up to three 999 little endian ordering to an unsigned integer
1000 decimal digits and separated by spaces only 1000 </summary>
1001 </summary> 1001 <param name="bytes">Byte array containing the uint</param>
1002 <returns>Raw string representation of the vector</returns> 1002 <param name="pos">Position to start reading the uint from</param>
1003 </member> 1003 <returns>An unsigned integer, will be zero if a uint can't be read
1004 <member name="F:OpenMetaverse.Vector4.Zero"> 1004 at the given position</returns>
1005 <summary>A vector with a value of 0,0,0,0</summary> 1005 </member>
1006 </member> 1006 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])">
1007 <member name="F:OpenMetaverse.Vector4.One"> 1007 <summary>
1008 <summary>A vector with a value of 1,1,1,1</summary> 1008 Convert the first four bytes of the given array in little endian
1009 </member> 1009 ordering to an unsigned integer
1010 <member name="F:OpenMetaverse.Vector4.UnitX"> 1010 </summary>
1011 <summary>A vector with a value of 1,0,0,0</summary> 1011 <param name="bytes">An array four bytes or longer</param>
1012 </member> 1012 <returns>An unsigned integer, will be zero if the array contains
1013 <member name="F:OpenMetaverse.Vector4.UnitY"> 1013 less than four bytes</returns>
1014 <summary>A vector with a value of 0,1,0,0</summary> 1014 </member>
1015 </member> 1015 <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])">
1016 <member name="F:OpenMetaverse.Vector4.UnitZ"> 1016 <summary>
1017 <summary>A vector with a value of 0,0,1,0</summary> 1017 Convert the first eight bytes of the given array in little endian
1018 </member> 1018 ordering to an unsigned 64-bit integer
1019 <member name="F:OpenMetaverse.Vector4.UnitW"> 1019 </summary>
1020 <summary>A vector with a value of 0,0,0,1</summary> 1020 <param name="bytes">An array eight bytes or longer</param>
1021 </member> 1021 <returns>An unsigned 64-bit integer, will be zero if the array
1022 <member name="T:OpenMetaverse.Parallel"> 1022 contains less than eight bytes</returns>
1023 <summary> 1023 </member>
1024 Provides helper methods for parallelizing loops 1024 <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)">
1025 </summary> 1025 <summary>
1026 </member> 1026 Convert four bytes in little endian ordering to a floating point
1027 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})"> 1027 value
1028 <summary> 1028 </summary>
1029 Executes a for loop in which iterations may run in parallel 1029 <param name="bytes">Byte array containing a little ending floating
1030 </summary> 1030 point value</param>
1031 <param name="fromInclusive">The loop will be started at this index</param> 1031 <param name="pos">Starting position of the floating point value in
1032 <param name="toExclusive">The loop will be terminated before this index is reached</param> 1032 the byte array</param>
1033 <param name="body">Method body to run for each iteration of the loop</param> 1033 <returns>Single precision value</returns>
1034 </member> 1034 </member>
1035 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})"> 1035 <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)">
1036 <summary> 1036 <summary>
1037 Executes a for loop in which iterations may run in parallel 1037 Convert an integer to a byte array in little endian format
1038 </summary> 1038 </summary>
1039 <param name="threadCount">The number of concurrent execution threads to run</param> 1039 <param name="value">The integer to convert</param>
1040 <param name="fromInclusive">The loop will be started at this index</param> 1040 <returns>A four byte little endian array</returns>
1041 <param name="toExclusive">The loop will be terminated before this index is reached</param> 1041 </member>
1042 <param name="body">Method body to run for each iteration of the loop</param> 1042 <member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)">
1043 </member> 1043 <summary>
1044 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})"> 1044 Convert an integer to a byte array in big endian format
1045 <summary> 1045 </summary>
1046 Executes a foreach loop in which iterations may run in parallel 1046 <param name="value">The integer to convert</param>
1047 </summary> 1047 <returns>A four byte big endian array</returns>
1048 <typeparam name="T">Object type that the collection wraps</typeparam> 1048 </member>
1049 <param name="enumerable">An enumerable collection to iterate over</param> 1049 <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)">
1050 <param name="body">Method body to run for each object in the collection</param> 1050 <summary>
1051 </member> 1051 Convert a 64-bit integer to a byte array in little endian format
1052 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})"> 1052 </summary>
1053 <summary> 1053 <param name="value">The value to convert</param>
1054 Executes a foreach loop in which iterations may run in parallel 1054 <returns>An 8 byte little endian array</returns>
1055 </summary> 1055 </member>
1056 <typeparam name="T">Object type that the collection wraps</typeparam> 1056 <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)">
1057 <param name="threadCount">The number of concurrent execution threads to run</param> 1057 <summary>
1058 <param name="enumerable">An enumerable collection to iterate over</param> 1058 Convert a 64-bit unsigned integer to a byte array in little endian
1059 <param name="body">Method body to run for each object in the collection</param> 1059 format
1060 </member> 1060 </summary>
1061 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])"> 1061 <param name="value">The value to convert</param>
1062 <summary> 1062 <returns>An 8 byte little endian array</returns>
1063 Executes a series of tasks in parallel 1063 </member>
1064 </summary> 1064 <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)">
1065 <param name="actions">A series of method bodies to execute</param> 1065 <summary>
1066 </member> 1066 Convert a floating point value to four bytes in little endian
1067 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])"> 1067 ordering
1068 <summary> 1068 </summary>
1069 Executes a series of tasks in parallel 1069 <param name="value">A floating point value</param>
1070 </summary> 1070 <returns>A four byte array containing the value in little endian
1071 <param name="threadCount">The number of concurrent execution threads to run</param> 1071 ordering</returns>
1072 <param name="actions">A series of method bodies to execute</param> 1072 </member>
1073 </member> 1073 <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)">
1074 <member name="T:OpenMetaverse.Vector3"> 1074 <summary>
1075 <summary> 1075 Converts an unsigned integer to a hexadecimal string
1076 A three-dimensional vector with floating-point values 1076 </summary>
1077 </summary> 1077 <param name="i">An unsigned integer to convert to a string</param>
1078 </member> 1078 <returns>A hexadecimal string 10 characters long</returns>
1079 <member name="F:OpenMetaverse.Vector3.X"> 1079 <example>0x7fffffff</example>
1080 <summary>X value</summary> 1080 </member>
1081 </member> 1081 <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])">
1082 <member name="F:OpenMetaverse.Vector3.Y"> 1082 <summary>
1083 <summary>Y value</summary> 1083 Convert a variable length UTF8 byte array to a string
1084 </member> 1084 </summary>
1085 <member name="F:OpenMetaverse.Vector3.Z"> 1085 <param name="bytes">The UTF8 encoded byte array to convert</param>
1086 <summary>Z value</summary> 1086 <returns>The decoded string</returns>
1087 </member> 1087 </member>
1088 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)"> 1088 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)">
1089 <summary> 1089 <summary>
1090 Constructor, builds a vector from a byte array 1090 Converts a byte array to a string containing hexadecimal characters
1091 </summary> 1091 </summary>
1092 <param name="byteArray">Byte array containing three four-byte floats</param> 1092 <param name="bytes">The byte array to convert to a string</param>
1093 <param name="pos">Beginning position in the byte array</param> 1093 <param name="fieldName">The name of the field to prepend to each
1094 </member> 1094 line of the string</param>
1095 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)"> 1095 <returns>A string containing hexadecimal characters on multiple
1096 <summary> 1096 lines. Each line is prepended with the field name</returns>
1097 Test if this vector is equal to another vector, within a given 1097 </member>
1098 tolerance range 1098 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)">
1099 </summary> 1099 <summary>
1100 <param name="vec">Vector to test against</param> 1100 Converts a byte array to a string containing hexadecimal characters
1101 <param name="tolerance">The acceptable magnitude of difference 1101 </summary>
1102 between the two vectors</param> 1102 <param name="bytes">The byte array to convert to a string</param>
1103 <returns>True if the magnitude of difference between the two vectors 1103 <param name="length">Number of bytes in the array to parse</param>
1104 is less than the given tolerance, otherwise false</returns> 1104 <param name="fieldName">A string to prepend to each line of the hex
1105 </member> 1105 dump</param>
1106 <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)"> 1106 <returns>A string containing hexadecimal characters on multiple
1107 <summary> 1107 lines. Each line is prepended with the field name</returns>
1108 IComparable.CompareTo implementation 1108 </member>
1109 </summary> 1109 <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)">
1110 </member> 1110 <summary>
1111 <member name="M:OpenMetaverse.Vector3.IsFinite"> 1111 Convert a string to a UTF8 encoded byte array
1112 <summary> 1112 </summary>
1113 Test if this vector is composed of all finite numbers 1113 <param name="str">The string to convert</param>
1114 </summary> 1114 <returns>A null-terminated UTF8 byte array</returns>
1115 </member> 1115 </member>
1116 <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)"> 1116 <member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)">
1117 <summary> 1117 <summary>
1118 Builds a vector from a byte array 1118 Converts a string containing hexadecimal characters to a byte array
1119 </summary> 1119 </summary>
1120 <param name="byteArray">Byte array containing a 12 byte vector</param> 1120 <param name="hexString">String containing hexadecimal characters</param>
1121 <param name="pos">Beginning position in the byte array</param> 1121 <param name="handleDirty">If true, gracefully handles null, empty and
1122 </member> 1122 uneven strings as well as stripping unconvertable characters</param>
1123 <member name="M:OpenMetaverse.Vector3.GetBytes"> 1123 <returns>The converted byte array</returns>
1124 <summary> 1124 </member>
1125 Returns the raw bytes for this vector 1125 <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)">
1126 </summary> 1126 <summary>
1127 <returns>A 12 byte array containing X, Y, and Z</returns> 1127 Returns true is c is a hexadecimal digit (A-F, a-f, 0-9)
1128 </member> 1128 </summary>
1129 <member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)"> 1129 <param name="c">Character to test</param>
1130 <summary> 1130 <returns>true if hex digit, false if not</returns>
1131 Writes the raw bytes for this vector to a byte array 1131 </member>
1132 </summary> 1132 <member name="M:OpenMetaverse.Utils.HexToByte(System.String)">
1133 <param name="dest">Destination byte array</param> 1133 <summary>
1134 <param name="pos">Position in the destination array to start 1134 Converts 1 or 2 character string into equivalant byte value
1135 writing. Must be at least 12 bytes before the end of the array</param> 1135 </summary>
1136 </member> 1136 <param name="hex">1 or 2 character string</param>
1137 <member name="M:OpenMetaverse.Vector3.Parse(System.String)"> 1137 <returns>byte</returns>
1138 <summary> 1138 </member>
1139 Parse a vector from a string 1139 <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)">
1140 </summary> 1140 <summary>
1141 <param name="val">A string representation of a 3D vector, enclosed 1141 Convert a float value to a byte given a minimum and maximum range
1142 in arrow brackets and separated by commas</param> 1142 </summary>
1143 </member> 1143 <param name="val">Value to convert to a byte</param>
1144 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 1144 <param name="lower">Minimum value range</param>
1145 <summary> 1145 <param name="upper">Maximum value range</param>
1146 Calculate the rotation between two vectors 1146 <returns>A single byte representing the original float value</returns>
1147 </summary> 1147 </member>
1148 <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param> 1148 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)">
1149 <param name="b">Normalized target vector</param> 1149 <summary>
1150 </member> 1150 Convert a byte to a float value given a minimum and maximum range
1151 <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)"> 1151 </summary>
1152 <summary> 1152 <param name="bytes">Byte array to get the byte from</param>
1153 Interpolates between two vectors using a cubic equation 1153 <param name="pos">Position in the byte array the desired byte is at</param>
1154 </summary> 1154 <param name="lower">Minimum value range</param>
1155 </member> 1155 <param name="upper">Maximum value range</param>
1156 <member name="M:OpenMetaverse.Vector3.ToString"> 1156 <returns>A float value inclusively between lower and upper</returns>
1157 <summary> 1157 </member>
1158 Get a formatted string representation of the vector 1158 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)">
1159 </summary> 1159 <summary>
1160 <returns>A string representation of the vector</returns> 1160 Convert a byte to a float value given a minimum and maximum range
1161 </member> 1161 </summary>
1162 <member name="M:OpenMetaverse.Vector3.ToRawString"> 1162 <param name="val">Byte to convert to a float value</param>
1163 <summary> 1163 <param name="lower">Minimum value range</param>
1164 Get a string representation of the vector elements with up to three 1164 <param name="upper">Maximum value range</param>
1165 decimal digits and separated by spaces only 1165 <returns>A float value inclusively between lower and upper</returns>
1166 </summary> 1166 </member>
1167 <returns>Raw string representation of the vector</returns> 1167 <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)">
1168 </member> 1168 <summary>
1169 <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 1169 Attempts to parse a floating point value from a string, using an
1170 <summary> 1170 EN-US number format
1171 Cross product between two vectors 1171 </summary>
1172 </summary> 1172 <param name="s">String to parse</param>
1173 </member> 1173 <param name="result">Resulting floating point number</param>
1174 <member name="F:OpenMetaverse.Vector3.Zero"> 1174 <returns>True if the parse was successful, otherwise false</returns>
1175 <summary>A vector with a value of 0,0,0</summary> 1175 </member>
1176 </member> 1176 <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)">
1177 <member name="F:OpenMetaverse.Vector3.One"> 1177 <summary>
1178 <summary>A vector with a value of 1,1,1</summary> 1178 Attempts to parse a floating point value from a string, using an
1179 </member> 1179 EN-US number format
1180 <member name="F:OpenMetaverse.Vector3.UnitX"> 1180 </summary>
1181 <summary>A unit vector facing forward (X axis), value 1,0,0</summary> 1181 <param name="s">String to parse</param>
1182 </member> 1182 <param name="result">Resulting floating point number</param>
1183 <member name="F:OpenMetaverse.Vector3.UnitY"> 1183 <returns>True if the parse was successful, otherwise false</returns>
1184 <summary>A unit vector facing left (Y axis), value 0,1,0</summary> 1184 </member>
1185 </member> 1185 <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)">
1186 <member name="F:OpenMetaverse.Vector3.UnitZ"> 1186 <summary>
1187 <summary>A unit vector facing up (Z axis), value 0,0,1</summary> 1187 Tries to parse an unsigned 32-bit integer from a hexadecimal string
1188 </member> 1188 </summary>
1189 <member name="T:OpenMetaverse.UUID"> 1189 <param name="s">String to parse</param>
1190 <summary> 1190 <param name="result">Resulting integer</param>
1191 A 128-bit Universally Unique Identifier, used throughout the Second 1191 <returns>True if the parse was successful, otherwise false</returns>
1192 Life networking protocol 1192 </member>
1193 </summary> 1193 <member name="M:OpenMetaverse.Utils.EnumToText(System.Enum)">
1194 </member> 1194 <summary>
1195 <member name="F:OpenMetaverse.UUID.Guid"> 1195 Returns text specified in EnumInfo attribute of the enumerator
1196 <summary>The System.Guid object this struct wraps around</summary> 1196 To add the text use [EnumInfo(Text = "Some nice text here")] before declaration
1197 </member> 1197 of enum values
1198 <member name="M:OpenMetaverse.UUID.#ctor(System.String)"> 1198 </summary>
1199 <summary> 1199 <param name="value">Enum value</param>
1200 Constructor that takes a string UUID representation 1200 <returns>Text representation of the enum</returns>
1201 </summary> 1201 </member>
1202 <param name="val">A string representation of a UUID, case 1202 <member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)">
1203 insensitive and can either be hyphenated or non-hyphenated</param> 1203 <summary>
1204 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 1204 Takes an AssetType and returns the string representation
1205 </member> 1205 </summary>
1206 <member name="M:OpenMetaverse.UUID.#ctor(System.Guid)"> 1206 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param>
1207 <summary> 1207 <returns>The string version of the AssetType</returns>
1208 Constructor that takes a System.Guid object 1208 </member>
1209 </summary> 1209 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)">
1210 <param name="val">A Guid object that contains the unique identifier 1210 <summary>
1211 to be represented by this UUID</param> 1211 Translate a string name of an AssetType into the proper Type
1212 </member> 1212 </summary>
1213 <member name="M:OpenMetaverse.UUID.#ctor(System.Byte[],System.Int32)"> 1213 <param name="type">A string containing the AssetType name</param>
1214 <summary> 1214 <returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
1215 Constructor that takes a byte array containing a UUID 1215 </member>
1216 </summary> 1216 <member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)">
1217 <param name="source">Byte array containing a 16 byte UUID</param> 1217 <summary>
1218 <param name="pos">Beginning offset in the array</param> 1218 Convert an InventoryType to a string
1219 </member> 1219 </summary>
1220 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)"> 1220 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param>
1221 <summary> 1221 <returns>A string representation of the source</returns>
1222 Constructor that takes an unsigned 64-bit unsigned integer to 1222 </member>
1223 convert to a UUID 1223 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)">
1224 </summary> 1224 <summary>
1225 <param name="val">64-bit unsigned integer to convert to a UUID</param> 1225 Convert a string into a valid InventoryType
1226 </member> 1226 </summary>
1227 <member name="M:OpenMetaverse.UUID.#ctor(OpenMetaverse.UUID)"> 1227 <param name="type">A string representation of the InventoryType to convert</param>
1228 <summary> 1228 <returns>A InventoryType object which matched the type</returns>
1229 Copy constructor 1229 </member>
1230 </summary> 1230 <member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)">
1231 <param name="val">UUID to copy</param> 1231 <summary>
1232 </member> 1232 Convert a SaleType to a string
1233 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)"> 1233 </summary>
1234 <summary> 1234 <param name="type">The <seealso cref="T:SaleType"/> to convert</param>
1235 IComparable.CompareTo implementation 1235 <returns>A string representation of the source</returns>
1236 </summary> 1236 </member>
1237 </member> 1237 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)">
1238 <member name="M:OpenMetaverse.UUID.FromBytes(System.Byte[],System.Int32)"> 1238 <summary>
1239 <summary> 1239 Convert a string into a valid SaleType
1240 Assigns this UUID from 16 bytes out of a byte array 1240 </summary>
1241 </summary> 1241 <param name="value">A string representation of the SaleType to convert</param>
1242 <param name="source">Byte array containing the UUID to assign this UUID to</param> 1242 <returns>A SaleType object which matched the type</returns>
1243 <param name="pos">Starting position of the UUID in the byte array</param> 1243 </member>
1244 </member> 1244 <member name="M:OpenMetaverse.Utils.StringToAttachmentPoint(System.String)">
1245 <member name="M:OpenMetaverse.UUID.GetBytes"> 1245 <summary>
1246 <summary> 1246 Converts a string used in LLSD to AttachmentPoint type
1247 Returns a copy of the raw bytes for this UUID 1247 </summary>
1248 </summary> 1248 <param name="value">String representation of AttachmentPoint to convert</param>
1249 <returns>A 16 byte array containing this UUID</returns> 1249 <returns>AttachmentPoint enum</returns>
1250 </member> 1250 </member>
1251 <member name="M:OpenMetaverse.UUID.ToBytes(System.Byte[],System.Int32)"> 1251 <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])">
1252 <summary> 1252 <summary>
1253 Writes the raw bytes for this UUID to a byte array 1253 Copy a byte array
1254 </summary> 1254 </summary>
1255 <param name="dest">Destination byte array</param> 1255 <param name="bytes">Byte array to copy</param>
1256 <param name="pos">Position in the destination array to start 1256 <returns>A copy of the given byte array</returns>
1257 writing. Must be at least 16 bytes before the end of the array</param> 1257 </member>
1258 </member> 1258 <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)">
1259 <member name="M:OpenMetaverse.UUID.CRC"> 1259 <summary>
1260 <summary> 1260 Packs to 32-bit unsigned integers in to a 64-bit unsigned integer
1261 Calculate an LLCRC (cyclic redundancy check) for this UUID 1261 </summary>
1262 </summary> 1262 <param name="a">The left-hand (or X) value</param>
1263 <returns>The CRC checksum for this UUID</returns> 1263 <param name="b">The right-hand (or Y) value</param>
1264 </member> 1264 <returns>A 64-bit integer containing the two 32-bit input values</returns>
1265 <member name="M:OpenMetaverse.UUID.GetULong"> 1265 </member>
1266 <summary> 1266 <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)">
1267 Create a 64-bit integer representation from the second half of this UUID 1267 <summary>
1268 </summary> 1268 Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer
1269 <returns>An integer created from the last eight bytes of this UUID</returns> 1269 </summary>
1270 </member> 1270 <param name="a">The 64-bit input integer</param>
1271 <member name="M:OpenMetaverse.UUID.Parse(System.String)"> 1271 <param name="b">The left-hand (or X) output value</param>
1272 <summary> 1272 <param name="c">The right-hand (or Y) output value</param>
1273 Generate a UUID from a string 1273 </member>
1274 </summary> 1274 <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)">
1275 <param name="val">A string representation of a UUID, case 1275 <summary>
1276 insensitive and can either be hyphenated or non-hyphenated</param> 1276 Convert an IP address object to an unsigned 32-bit integer
1277 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 1277 </summary>
1278 </member> 1278 <param name="address">IP address to convert</param>
1279 <member name="M:OpenMetaverse.UUID.TryParse(System.String,OpenMetaverse.UUID@)"> 1279 <returns>32-bit unsigned integer holding the IP address bits</returns>
1280 <summary> 1280 </member>
1281 Generate a UUID from a string 1281 <member name="M:OpenMetaverse.Utils.GetUnixTime">
1282 </summary> 1282 <summary>
1283 <param name="val">A string representation of a UUID, case 1283 Gets a unix timestamp for the current time
1284 insensitive and can either be hyphenated or non-hyphenated</param> 1284 </summary>
1285 <param name="result">Will contain the parsed UUID if successful, 1285 <returns>An unsigned integer representing a unix timestamp for now</returns>
1286 otherwise null</param> 1286 </member>
1287 <returns>True if the string was successfully parse, otherwise false</returns> 1287 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)">
1288 <example>UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)</example> 1288 <summary>
1289 </member> 1289 Convert a UNIX timestamp to a native DateTime object
1290 <member name="M:OpenMetaverse.UUID.Combine(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 1290 </summary>
1291 <summary> 1291 <param name="timestamp">An unsigned integer representing a UNIX
1292 Combine two UUIDs together by taking the MD5 hash of a byte array 1292 timestamp</param>
1293 containing both UUIDs 1293 <returns>A DateTime object containing the same time specified in
1294 </summary> 1294 the given timestamp</returns>
1295 <param name="first">First UUID to combine</param> 1295 </member>
1296 <param name="second">Second UUID to combine</param> 1296 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)">
1297 <returns>The UUID product of the combination</returns> 1297 <summary>
1298 </member> 1298 Convert a UNIX timestamp to a native DateTime object
1299 <member name="M:OpenMetaverse.UUID.Random"> 1299 </summary>
1300 <summary> 1300 <param name="timestamp">A signed integer representing a UNIX
1301 1301 timestamp</param>
1302 </summary> 1302 <returns>A DateTime object containing the same time specified in
1303 <returns></returns> 1303 the given timestamp</returns>
1304 </member> 1304 </member>
1305 <member name="M:OpenMetaverse.UUID.GetHashCode"> 1305 <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)">
1306 <summary> 1306 <summary>
1307 Return a hash code for this UUID, used by .NET for hash tables 1307 Convert a native DateTime object to a UNIX timestamp
1308 </summary> 1308 </summary>
1309 <returns>An integer composed of all the UUID bytes XORed together</returns> 1309 <param name="time">A DateTime object you want to convert to a
1310 </member> 1310 timestamp</param>
1311 <member name="M:OpenMetaverse.UUID.Equals(System.Object)"> 1311 <returns>An unsigned integer representing a UNIX timestamp</returns>
1312 <summary> 1312 </member>
1313 Comparison function 1313 <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)">
1314 </summary> 1314 <summary>
1315 <param name="o">An object to compare to this UUID</param> 1315 Swap two values
1316 <returns>True if the object is a UUID and both UUIDs are equal</returns> 1316 </summary>
1317 </member> 1317 <typeparam name="T">Type of the values to swap</typeparam>
1318 <member name="M:OpenMetaverse.UUID.Equals(OpenMetaverse.UUID)"> 1318 <param name="lhs">First value</param>
1319 <summary> 1319 <param name="rhs">Second value</param>
1320 Comparison function 1320 </member>
1321 </summary> 1321 <member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)">
1322 <param name="uuid">UUID to compare to</param> 1322 <summary>
1323 <returns>True if the UUIDs are equal, otherwise false</returns> 1323 Try to parse an enumeration value from a string
1324 </member> 1324 </summary>
1325 <member name="M:OpenMetaverse.UUID.ToString"> 1325 <typeparam name="T">Enumeration type</typeparam>
1326 <summary> 1326 <param name="strType">String value to parse</param>
1327 Get a hyphenated string representation of this UUID 1327 <param name="result">Enumeration value on success</param>
1328 </summary> 1328 <returns>True if the parsing succeeded, otherwise false</returns>
1329 <returns>A string representation of this UUID, lowercase and 1329 </member>
1330 with hyphens</returns> 1330 <member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)">
1331 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example> 1331 <summary>
1332 </member> 1332 Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa
1333 <member name="M:OpenMetaverse.UUID.op_Equality(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 1333 </summary>
1334 <summary> 1334 <param name="value">Byte to swap the words in</param>
1335 Equals operator 1335 <returns>Byte value with the words swapped</returns>
1336 </summary> 1336 </member>
1337 <param name="lhs">First UUID for comparison</param> 1337 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)">
1338 <param name="rhs">Second UUID for comparison</param> 1338 <summary>
1339 <returns>True if the UUIDs are byte for byte equal, otherwise false</returns> 1339 Attempts to convert a string representation of a hostname or IP
1340 </member> 1340 address to a <seealso cref="T:System.Net.IPAddress"/>
1341 <member name="M:OpenMetaverse.UUID.op_Inequality(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 1341 </summary>
1342 <summary> 1342 <param name="hostname">Hostname to convert to an IPAddress</param>
1343 Not equals operator 1343 <returns>Converted IP address object, or null if the conversion
1344 </summary> 1344 failed</returns>
1345 <param name="lhs">First UUID for comparison</param> 1345 </member>
1346 <param name="rhs">Second UUID for comparison</param> 1346 <member name="F:OpenMetaverse.Utils.EnUsCulture">
1347 <returns>True if the UUIDs are not equal, otherwise true</returns> 1347 <summary>Provide a single instance of the CultureInfo class to
1348 </member> 1348 help parsing in situations where the grid assumes an en-us
1349 <member name="M:OpenMetaverse.UUID.op_ExclusiveOr(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 1349 culture</summary>
1350 <summary> 1350 </member>
1351 XOR operator 1351 <member name="F:OpenMetaverse.Utils.Epoch">
1352 </summary> 1352 <summary>UNIX epoch in DateTime format</summary>
1353 <param name="lhs">First UUID</param> 1353 </member>
1354 <param name="rhs">Second UUID</param> 1354 <member name="F:OpenMetaverse.Utils.MD5Builder">
1355 <returns>A UUID that is a XOR combination of the two input UUIDs</returns> 1355 <summary>Provide a single instance of the MD5 class to avoid making
1356 </member> 1356 duplicate copies and handle thread safety</summary>
1357 <member name="M:OpenMetaverse.UUID.op_Explicit(System.String)~OpenMetaverse.UUID"> 1357 </member>
1358 <summary> 1358 <member name="F:OpenMetaverse.Utils.SHA1Builder">
1359 String typecasting operator 1359 <summary>Provide a single instance of the SHA-1 class to avoid
1360 </summary> 1360 making duplicate copies and handle thread safety</summary>
1361 <param name="val">A UUID in string form. Case insensitive, 1361 </member>
1362 hyphenated or non-hyphenated</param> 1362 <member name="F:OpenMetaverse.Utils.RNG">
1363 <returns>A UUID built from the string representation</returns> 1363 <summary>Provide a single instance of a random number generator
1364 </member> 1364 to avoid making duplicate copies and handle thread safety</summary>
1365 <member name="F:OpenMetaverse.UUID.Zero"> 1365 </member>
1366 <summary>An UUID with a value of all zeroes</summary> 1366 <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)">
1367 </member> 1367 <summary>
1368 <member name="F:OpenMetaverse.UUID.ZeroString"> 1368 Clamp a given value between a range
1369 <summary>A cache of UUID.Zero as a string to optimize a common path</summary> 1369 </summary>
1370 </member> 1370 <param name="value">Value to clamp</param>
1371 <member name="T:OpenMetaverse.Vector2"> 1371 <param name="min">Minimum allowable value</param>
1372 <summary> 1372 <param name="max">Maximum allowable value</param>
1373 A two-dimensional vector with floating-point values 1373 <returns>A value inclusively between lower and upper</returns>
1374 </summary> 1374 </member>
1375 </member> 1375 <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)">
1376 <member name="F:OpenMetaverse.Vector2.X"> 1376 <summary>
1377 <summary>X value</summary> 1377 Clamp a given value between a range
1378 </member> 1378 </summary>
1379 <member name="F:OpenMetaverse.Vector2.Y"> 1379 <param name="value">Value to clamp</param>
1380 <summary>Y value</summary> 1380 <param name="min">Minimum allowable value</param>
1381 </member> 1381 <param name="max">Maximum allowable value</param>
1382 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)"> 1382 <returns>A value inclusively between lower and upper</returns>
1383 <summary> 1383 </member>
1384 Test if this vector is equal to another vector, within a given 1384 <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)">
1385 tolerance range 1385 <summary>
1386 </summary> 1386 Clamp a given value between a range
1387 <param name="vec">Vector to test against</param> 1387 </summary>
1388 <param name="tolerance">The acceptable magnitude of difference 1388 <param name="value">Value to clamp</param>
1389 between the two vectors</param> 1389 <param name="min">Minimum allowable value</param>
1390 <returns>True if the magnitude of difference between the two vectors 1390 <param name="max">Maximum allowable value</param>
1391 is less than the given tolerance, otherwise false</returns> 1391 <returns>A value inclusively between lower and upper</returns>
1392 </member> 1392 </member>
1393 <member name="M:OpenMetaverse.Vector2.IsFinite"> 1393 <member name="M:OpenMetaverse.Utils.Round(System.Single)">
1394 <summary> 1394 <summary>
1395 Test if this vector is composed of all finite numbers 1395 Round a floating-point value to the nearest integer
1396 </summary> 1396 </summary>
1397 </member> 1397 <param name="val">Floating point number to round</param>
1398 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)"> 1398 <returns>Integer</returns>
1399 <summary> 1399 </member>
1400 IComparable.CompareTo implementation 1400 <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)">
1401 </summary> 1401 <summary>
1402 </member> 1402 Test if a single precision float is a finite number
1403 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)"> 1403 </summary>
1404 <summary> 1404 </member>
1405 Builds a vector from a byte array 1405 <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)">
1406 </summary> 1406 <summary>
1407 <param name="byteArray">Byte array containing two four-byte floats</param> 1407 Test if a double precision float is a finite number
1408 <param name="pos">Beginning position in the byte array</param> 1408 </summary>
1409 </member> 1409 </member>
1410 <member name="M:OpenMetaverse.Vector2.GetBytes"> 1410 <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)">
1411 <summary> 1411 <summary>
1412 Returns the raw bytes for this vector 1412 Get the distance between two floating-point values
1413 </summary> 1413 </summary>
1414 <returns>An eight-byte array containing X and Y</returns> 1414 <param name="value1">First value</param>
1415 </member> 1415 <param name="value2">Second value</param>
1416 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)"> 1416 <returns>The distance between the two values</returns>
1417 <summary> 1417 </member>
1418 Writes the raw bytes for this vector to a byte array 1418 <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])">
1419 </summary> 1419 <summary>
1420 <param name="dest">Destination byte array</param> 1420 Compute the MD5 hash for a byte array
1421 <param name="pos">Position in the destination array to start 1421 </summary>
1422 writing. Must be at least 8 bytes before the end of the array</param> 1422 <param name="data">Byte array to compute the hash for</param>
1423 </member> 1423 <returns>MD5 hash of the input data</returns>
1424 <member name="M:OpenMetaverse.Vector2.Parse(System.String)"> 1424 </member>
1425 <summary> 1425 <member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])">
1426 Parse a vector from a string 1426 <summary>
1427 </summary> 1427 Compute the SHA1 hash for a byte array
1428 <param name="val">A string representation of a 2D vector, enclosed 1428 </summary>
1429 in arrow brackets and separated by commas</param> 1429 <param name="data">Byte array to compute the hash for</param>
1430 </member> 1430 <returns>SHA1 hash of the input data</returns>
1431 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)"> 1431 </member>
1432 <summary> 1432 <member name="M:OpenMetaverse.Utils.SHA1String(System.String)">
1433 Interpolates between two vectors using a cubic equation 1433 <summary>
1434 </summary> 1434 Calculate the SHA1 hash of a given string
1435 </member> 1435 </summary>
1436 <member name="M:OpenMetaverse.Vector2.ToString"> 1436 <param name="value">The string to hash</param>
1437 <summary> 1437 <returns>The SHA1 hash as a string</returns>
1438 Get a formatted string representation of the vector 1438 </member>
1439 </summary> 1439 <member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])">
1440 <returns>A string representation of the vector</returns> 1440 <summary>
1441 </member> 1441 Compute the SHA256 hash for a byte array
1442 <member name="M:OpenMetaverse.Vector2.ToRawString"> 1442 </summary>
1443 <summary> 1443 <param name="data">Byte array to compute the hash for</param>
1444 Get a string representation of the vector elements with up to three 1444 <returns>SHA256 hash of the input data</returns>
1445 decimal digits and separated by spaces only 1445 </member>
1446 </summary> 1446 <member name="M:OpenMetaverse.Utils.SHA256String(System.String)">
1447 <returns>Raw string representation of the vector</returns> 1447 <summary>
1448 </member> 1448 Calculate the SHA256 hash of a given string
1449 <member name="F:OpenMetaverse.Vector2.Zero"> 1449 </summary>
1450 <summary>A vector with a value of 0,0</summary> 1450 <param name="value">The string to hash</param>
1451 </member> 1451 <returns>The SHA256 hash as a string</returns>
1452 <member name="F:OpenMetaverse.Vector2.One"> 1452 </member>
1453 <summary>A vector with a value of 1,1</summary> 1453 <member name="M:OpenMetaverse.Utils.MD5(System.String)">
1454 </member> 1454 <summary>
1455 <member name="F:OpenMetaverse.Vector2.UnitX"> 1455 Calculate the MD5 hash of a given string
1456 <summary>A vector with a value of 1,0</summary> 1456 </summary>
1457 </member> 1457 <param name="password">The password to hash</param>
1458 <member name="F:OpenMetaverse.Vector2.UnitY"> 1458 <returns>An MD5 hash in string format, with $1$ prepended</returns>
1459 <summary>A vector with a value of 0,1</summary> 1459 </member>
1460 </member> 1460 <member name="M:OpenMetaverse.Utils.MD5String(System.String)">
1461 <member name="T:OpenMetaverse.Color4"> 1461 <summary>
1462 <summary> 1462 Calculate the MD5 hash of a given string
1463 An 8-bit color structure including an alpha channel 1463 </summary>
1464 </summary> 1464 <param name="value">The string to hash</param>
1465 </member> 1465 <returns>The MD5 hash as a string</returns>
1466 <member name="F:OpenMetaverse.Color4.R"> 1466 </member>
1467 <summary>Red</summary> 1467 <member name="M:OpenMetaverse.Utils.RandomDouble">
1468 </member> 1468 <summary>
1469 <member name="F:OpenMetaverse.Color4.G"> 1469 Generate a random double precision floating point value
1470 <summary>Green</summary> 1470 </summary>
1471 </member> 1471 <returns>Random value of type double</returns>
1472 <member name="F:OpenMetaverse.Color4.B"> 1472 </member>
1473 <summary>Blue</summary> 1473 <member name="M:OpenMetaverse.Utils.GetRunningPlatform">
1474 </member> 1474 <summary>
1475 <member name="F:OpenMetaverse.Color4.A"> 1475 Get the current running platform
1476 <summary>Alpha</summary> 1476 </summary>
1477 </member> 1477 <returns>Enumeration of the current platform we are running on</returns>
1478 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)"> 1478 </member>
1479 <summary> 1479 <member name="M:OpenMetaverse.Utils.GetRunningRuntime">
1480 1480 <summary>
1481 </summary> 1481 Get the current running runtime
1482 <param name="r"></param> 1482 </summary>
1483 <param name="g"></param> 1483 <returns>Enumeration of the current runtime we are running on</returns>
1484 <param name="b"></param> 1484 </member>
1485 <param name="a"></param> 1485 <member name="T:OpenMetaverse.Utils.Platform">
1486 </member> 1486 <summary>
1487 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)"> 1487 Operating system
1488 <summary> 1488 </summary>
1489 Builds a color from a byte array 1489 </member>
1490 </summary> 1490 <member name="F:OpenMetaverse.Utils.Platform.Unknown">
1491 <param name="byteArray">Byte array containing a 16 byte color</param> 1491 <summary>Unknown</summary>
1492 <param name="pos">Beginning position in the byte array</param> 1492 </member>
1493 <param name="inverted">True if the byte array stores inverted values, 1493 <member name="F:OpenMetaverse.Utils.Platform.Windows">
1494 otherwise false. For example the color black (fully opaque) inverted 1494 <summary>Microsoft Windows</summary>
1495 would be 0xFF 0xFF 0xFF 0x00</param> 1495 </member>
1496 </member> 1496 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
1497 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1497 <summary>Microsoft Windows CE</summary>
1498 <summary> 1498 </member>
1499 Returns the raw bytes for this vector 1499 <member name="F:OpenMetaverse.Utils.Platform.Linux">
1500 </summary> 1500 <summary>Linux</summary>
1501 <param name="byteArray">Byte array containing a 16 byte color</param> 1501 </member>
1502 <param name="pos">Beginning position in the byte array</param> 1502 <member name="F:OpenMetaverse.Utils.Platform.OSX">
1503 <param name="inverted">True if the byte array stores inverted values, 1503 <summary>Apple OSX</summary>
1504 otherwise false. For example the color black (fully opaque) inverted 1504 </member>
1505 would be 0xFF 0xFF 0xFF 0x00</param> 1505 <member name="T:OpenMetaverse.Utils.Runtime">
1506 <param name="alphaInverted">True if the alpha value is inverted in 1506 <summary>
1507 addition to whatever the inverted parameter is. Setting inverted true 1507 Runtime platform
1508 and alphaInverted true will flip the alpha value back to non-inverted, 1508 </summary>
1509 but keep the other color bytes inverted</param> 1509 </member>
1510 <returns>A 16 byte array containing R, G, B, and A</returns> 1510 <member name="F:OpenMetaverse.Utils.Runtime.Windows">
1511 </member> 1511 <summary>.NET runtime</summary>
1512 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)"> 1512 </member>
1513 <summary> 1513 <member name="F:OpenMetaverse.Utils.Runtime.Mono">
1514 Copy constructor 1514 <summary>Mono runtime: http://www.mono-project.com/</summary>
1515 </summary> 1515 </member>
1516 <param name="color">Color to copy</param> 1516 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})">
1517 </member> 1517 <summary>
1518 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)"> 1518 Copy constructor
1519 <summary> 1519 </summary>
1520 IComparable.CompareTo implementation 1520 <param name="queue">Circular queue to copy</param>
1521 </summary> 1521 </member>
1522 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|. 1522 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters">
1523 Alpha is only used when the colors are otherwise equivalent</remarks> 1523 <summary>
1524 </member> 1524 Determines the appropriate events to set, leaves the locks, and sets the events.
1525 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1525 </summary>
1526 <summary> 1526 </member>
1527 Builds a color from a byte array 1527 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)">
1528 </summary> 1528 <summary>
1529 <param name="byteArray">Byte array containing a 16 byte color</param> 1529 A routine for lazily creating a event outside the lock (so if errors
1530 <param name="pos">Beginning position in the byte array</param> 1530 happen they are outside the lock and that we don't do much work
1531 <param name="inverted">True if the byte array stores inverted values, 1531 while holding a spin lock). If all goes well, reenter the lock and
1532 otherwise false. For example the color black (fully opaque) inverted 1532 set 'waitEvent'
1533 would be 0xFF 0xFF 0xFF 0x00</param> 1533 </summary>
1534 <param name="alphaInverted">True if the alpha value is inverted in 1534 </member>
1535 addition to whatever the inverted parameter is. Setting inverted true 1535 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)">
1536 and alphaInverted true will flip the alpha value back to non-inverted, 1536 <summary>
1537 but keep the other color bytes inverted</param> 1537 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
1538 </member> 1538 Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
1539 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)"> 1539 </summary>
1540 <summary> 1540 </member>
1541 Writes the raw bytes for this color to a byte array 1541 <member name="T:OpenMetaverse.Parallel">
1542 </summary> 1542 <summary>
1543 <param name="dest">Destination byte array</param> 1543 Provides helper methods for parallelizing loops
1544 <param name="pos">Position in the destination array to start 1544 </summary>
1545 writing. Must be at least 16 bytes before the end of the array</param> 1545 </member>
1546 </member> 1546 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
1547 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)"> 1547 <summary>
1548 <summary> 1548 Executes a for loop in which iterations may run in parallel
1549 Serializes this color into four bytes in a byte array 1549 </summary>
1550 </summary> 1550 <param name="fromInclusive">The loop will be started at this index</param>
1551 <param name="dest">Destination byte array</param> 1551 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1552 <param name="pos">Position in the destination array to start 1552 <param name="body">Method body to run for each iteration of the loop</param>
1553 writing. Must be at least 4 bytes before the end of the array</param> 1553 </member>
1554 <param name="inverted">True to invert the output (1.0 becomes 0 1554 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
1555 instead of 255)</param> 1555 <summary>
1556 </member> 1556 Executes a for loop in which iterations may run in parallel
1557 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)"> 1557 </summary>
1558 <summary> 1558 <param name="threadCount">The number of concurrent execution threads to run</param>
1559 Writes the raw bytes for this color to a byte array 1559 <param name="fromInclusive">The loop will be started at this index</param>
1560 </summary> 1560 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1561 <param name="dest">Destination byte array</param> 1561 <param name="body">Method body to run for each iteration of the loop</param>
1562 <param name="pos">Position in the destination array to start 1562 </member>
1563 writing. Must be at least 16 bytes before the end of the array</param> 1563 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
1564 </member> 1564 <summary>
1565 <member name="M:OpenMetaverse.Color4.ClampValues"> 1565 Executes a foreach loop in which iterations may run in parallel
1566 <summary> 1566 </summary>
1567 Ensures that values are in range 0-1 1567 <typeparam name="T">Object type that the collection wraps</typeparam>
1568 </summary> 1568 <param name="enumerable">An enumerable collection to iterate over</param>
1569 </member> 1569 <param name="body">Method body to run for each object in the collection</param>
1570 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)"> 1570 </member>
1571 <summary> 1571 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
1572 Create an RGB color from a hue, saturation, value combination 1572 <summary>
1573 </summary> 1573 Executes a foreach loop in which iterations may run in parallel
1574 <param name="hue">Hue</param> 1574 </summary>
1575 <param name="saturation">Saturation</param> 1575 <typeparam name="T">Object type that the collection wraps</typeparam>
1576 <param name="value">Value</param> 1576 <param name="threadCount">The number of concurrent execution threads to run</param>
1577 <returns>An fully opaque RGB color (alpha is 1.0)</returns> 1577 <param name="enumerable">An enumerable collection to iterate over</param>
1578 </member> 1578 <param name="body">Method body to run for each object in the collection</param>
1579 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)"> 1579 </member>
1580 <summary> 1580 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
1581 Performs linear interpolation between two colors 1581 <summary>
1582 </summary> 1582 Executes a series of tasks in parallel
1583 <param name="value1">Color to start at</param> 1583 </summary>
1584 <param name="value2">Color to end at</param> 1584 <param name="actions">A series of method bodies to execute</param>
1585 <param name="amount">Amount to interpolate</param> 1585 </member>
1586 <returns>The interpolated color</returns> 1586 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
1587 </member> 1587 <summary>
1588 <member name="F:OpenMetaverse.Color4.Black"> 1588 Executes a series of tasks in parallel
1589 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary> 1589 </summary>
1590 </member> 1590 <param name="threadCount">The number of concurrent execution threads to run</param>
1591 <member name="F:OpenMetaverse.Color4.White"> 1591 <param name="actions">A series of method bodies to execute</param>
1592 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary> 1592 </member>
1593 </member> 1593 <member name="T:OpenMetaverse.Color4">
1594 <member name="T:OpenMetaverse.AssetType"> 1594 <summary>
1595 <summary> 1595 An 8-bit color structure including an alpha channel
1596 The different types of grid assets 1596 </summary>
1597 </summary> 1597 </member>
1598 </member> 1598 <member name="F:OpenMetaverse.Color4.R">
1599 <member name="F:OpenMetaverse.AssetType.Unknown"> 1599 <summary>Red</summary>
1600 <summary>Unknown asset type</summary> 1600 </member>
1601 </member> 1601 <member name="F:OpenMetaverse.Color4.G">
1602 <member name="F:OpenMetaverse.AssetType.Texture"> 1602 <summary>Green</summary>
1603 <summary>Texture asset, stores in JPEG2000 J2C stream format</summary> 1603 </member>
1604 </member> 1604 <member name="F:OpenMetaverse.Color4.B">
1605 <member name="F:OpenMetaverse.AssetType.Sound"> 1605 <summary>Blue</summary>
1606 <summary>Sound asset</summary> 1606 </member>
1607 </member> 1607 <member name="F:OpenMetaverse.Color4.A">
1608 <member name="F:OpenMetaverse.AssetType.CallingCard"> 1608 <summary>Alpha</summary>
1609 <summary>Calling card for another avatar</summary> 1609 </member>
1610 </member> 1610 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
1611 <member name="F:OpenMetaverse.AssetType.Landmark"> 1611 <summary>
1612 <summary>Link to a location in world</summary> 1612
1613 </member> 1613 </summary>
1614 <member name="F:OpenMetaverse.AssetType.Clothing"> 1614 <param name="r"></param>
1615 <summary>Collection of textures and parameters that can be 1615 <param name="g"></param>
1616 worn by an avatar</summary> 1616 <param name="b"></param>
1617 </member> 1617 <param name="a"></param>
1618 <member name="F:OpenMetaverse.AssetType.Object"> 1618 </member>
1619 <summary>Primitive that can contain textures, sounds, 1619 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)">
1620 scripts and more</summary> 1620 <summary>
1621 </member> 1621 Builds a color from a byte array
1622 <member name="F:OpenMetaverse.AssetType.Notecard"> 1622 </summary>
1623 <summary>Notecard asset</summary> 1623 <param name="byteArray">Byte array containing a 16 byte color</param>
1624 </member> 1624 <param name="pos">Beginning position in the byte array</param>
1625 <member name="F:OpenMetaverse.AssetType.Folder"> 1625 <param name="inverted">True if the byte array stores inverted values,
1626 <summary>Holds a collection of inventory items</summary> 1626 otherwise false. For example the color black (fully opaque) inverted
1627 </member> 1627 would be 0xFF 0xFF 0xFF 0x00</param>
1628 <member name="F:OpenMetaverse.AssetType.RootFolder"> 1628 </member>
1629 <summary>Root inventory folder</summary> 1629 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
1630 </member> 1630 <summary>
1631 <member name="F:OpenMetaverse.AssetType.LSLText"> 1631 Returns the raw bytes for this vector
1632 <summary>Linden scripting language script</summary> 1632 </summary>
1633 </member> 1633 <param name="byteArray">Byte array containing a 16 byte color</param>
1634 <member name="F:OpenMetaverse.AssetType.LSLBytecode"> 1634 <param name="pos">Beginning position in the byte array</param>
1635 <summary>LSO bytecode for a script</summary> 1635 <param name="inverted">True if the byte array stores inverted values,
1636 </member> 1636 otherwise false. For example the color black (fully opaque) inverted
1637 <member name="F:OpenMetaverse.AssetType.TextureTGA"> 1637 would be 0xFF 0xFF 0xFF 0x00</param>
1638 <summary>Uncompressed TGA texture</summary> 1638 <param name="alphaInverted">True if the alpha value is inverted in
1639 </member> 1639 addition to whatever the inverted parameter is. Setting inverted true
1640 <member name="F:OpenMetaverse.AssetType.Bodypart"> 1640 and alphaInverted true will flip the alpha value back to non-inverted,
1641 <summary>Collection of textures and shape parameters that can 1641 but keep the other color bytes inverted</param>
1642 be worn</summary> 1642 <returns>A 16 byte array containing R, G, B, and A</returns>
1643 </member> 1643 </member>
1644 <member name="F:OpenMetaverse.AssetType.TrashFolder"> 1644 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)">
1645 <summary>Trash folder</summary> 1645 <summary>
1646 </member> 1646 Copy constructor
1647 <member name="F:OpenMetaverse.AssetType.SnapshotFolder"> 1647 </summary>
1648 <summary>Snapshot folder</summary> 1648 <param name="color">Color to copy</param>
1649 </member> 1649 </member>
1650 <member name="F:OpenMetaverse.AssetType.LostAndFoundFolder"> 1650 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)">
1651 <summary>Lost and found folder</summary> 1651 <summary>
1652 </member> 1652 IComparable.CompareTo implementation
1653 <member name="F:OpenMetaverse.AssetType.SoundWAV"> 1653 </summary>
1654 <summary>Uncompressed sound</summary> 1654 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|.
1655 </member> 1655 Alpha is only used when the colors are otherwise equivalent</remarks>
1656 <member name="F:OpenMetaverse.AssetType.ImageTGA"> 1656 </member>
1657 <summary>Uncompressed TGA non-square image, not to be used as a 1657 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
1658 texture</summary> 1658 <summary>
1659 </member> 1659 Builds a color from a byte array
1660 <member name="F:OpenMetaverse.AssetType.ImageJPEG"> 1660 </summary>
1661 <summary>Compressed JPEG non-square image, not to be used as a 1661 <param name="byteArray">Byte array containing a 16 byte color</param>
1662 texture</summary> 1662 <param name="pos">Beginning position in the byte array</param>
1663 </member> 1663 <param name="inverted">True if the byte array stores inverted values,
1664 <member name="F:OpenMetaverse.AssetType.Animation"> 1664 otherwise false. For example the color black (fully opaque) inverted
1665 <summary>Animation</summary> 1665 would be 0xFF 0xFF 0xFF 0x00</param>
1666 </member> 1666 <param name="alphaInverted">True if the alpha value is inverted in
1667 <member name="F:OpenMetaverse.AssetType.Gesture"> 1667 addition to whatever the inverted parameter is. Setting inverted true
1668 <summary>Sequence of animations, sounds, chat, and pauses</summary> 1668 and alphaInverted true will flip the alpha value back to non-inverted,
1669 </member> 1669 but keep the other color bytes inverted</param>
1670 <member name="F:OpenMetaverse.AssetType.Simstate"> 1670 </member>
1671 <summary>Simstate file</summary> 1671 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)">
1672 </member> 1672 <summary>
1673 <member name="F:OpenMetaverse.AssetType.FavoriteFolder"> 1673 Writes the raw bytes for this color to a byte array
1674 <summary>Contains landmarks for favorites</summary> 1674 </summary>
1675 </member> 1675 <param name="dest">Destination byte array</param>
1676 <member name="F:OpenMetaverse.AssetType.Link"> 1676 <param name="pos">Position in the destination array to start
1677 <summary>Asset is a link to another inventory item</summary> 1677 writing. Must be at least 16 bytes before the end of the array</param>
1678 </member> 1678 </member>
1679 <member name="F:OpenMetaverse.AssetType.LinkFolder"> 1679 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)">
1680 <summary>Asset is a link to another inventory folder</summary> 1680 <summary>
1681 </member> 1681 Serializes this color into four bytes in a byte array
1682 <member name="F:OpenMetaverse.AssetType.EnsembleStart"> 1682 </summary>
1683 <summary>Beginning of the range reserved for ensembles</summary> 1683 <param name="dest">Destination byte array</param>
1684 </member> 1684 <param name="pos">Position in the destination array to start
1685 <member name="F:OpenMetaverse.AssetType.EnsembleEnd"> 1685 writing. Must be at least 4 bytes before the end of the array</param>
1686 <summary>End of the range reserved for ensembles</summary> 1686 <param name="inverted">True to invert the output (1.0 becomes 0
1687 </member> 1687 instead of 255)</param>
1688 <member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder"> 1688 </member>
1689 <summary>Folder containing inventory links to wearables and attachments 1689 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)">
1690 that are part of the current outfit</summary> 1690 <summary>
1691 </member> 1691 Writes the raw bytes for this color to a byte array
1692 <member name="F:OpenMetaverse.AssetType.OutfitFolder"> 1692 </summary>
1693 <summary>Folder containing inventory items or links to 1693 <param name="dest">Destination byte array</param>
1694 inventory items of wearables and attachments 1694 <param name="pos">Position in the destination array to start
1695 together make a full outfit</summary> 1695 writing. Must be at least 16 bytes before the end of the array</param>
1696 </member> 1696 </member>
1697 <member name="F:OpenMetaverse.AssetType.MyOutfitsFolder"> 1697 <member name="M:OpenMetaverse.Color4.ClampValues">
1698 <summary>Root folder for the folders of type OutfitFolder</summary> 1698 <summary>
1699 </member> 1699 Ensures that values are in range 0-1
1700 <member name="F:OpenMetaverse.AssetType.InboxFolder"> 1700 </summary>
1701 <summary></summary> 1701 </member>
1702 </member> 1702 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)">
1703 <member name="T:OpenMetaverse.InventoryType"> 1703 <summary>
1704 <summary> 1704 Create an RGB color from a hue, saturation, value combination
1705 Inventory Item Types, eg Script, Notecard, Folder, etc 1705 </summary>
1706 </summary> 1706 <param name="hue">Hue</param>
1707 </member> 1707 <param name="saturation">Saturation</param>
1708 <member name="F:OpenMetaverse.InventoryType.Unknown"> 1708 <param name="value">Value</param>
1709 <summary>Unknown</summary> 1709 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
1710 </member> 1710 </member>
1711 <member name="F:OpenMetaverse.InventoryType.Texture"> 1711 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)">
1712 <summary>Texture</summary> 1712 <summary>
1713 </member> 1713 Performs linear interpolation between two colors
1714 <member name="F:OpenMetaverse.InventoryType.Sound"> 1714 </summary>
1715 <summary>Sound</summary> 1715 <param name="value1">Color to start at</param>
1716 </member> 1716 <param name="value2">Color to end at</param>
1717 <member name="F:OpenMetaverse.InventoryType.CallingCard"> 1717 <param name="amount">Amount to interpolate</param>
1718 <summary>Calling Card</summary> 1718 <returns>The interpolated color</returns>
1719 </member> 1719 </member>
1720 <member name="F:OpenMetaverse.InventoryType.Landmark"> 1720 <member name="F:OpenMetaverse.Color4.Black">
1721 <summary>Landmark</summary> 1721 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary>
1722 </member> 1722 </member>
1723 <member name="F:OpenMetaverse.InventoryType.Notecard"> 1723 <member name="F:OpenMetaverse.Color4.White">
1724 <summary>Notecard</summary> 1724 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary>
1725 </member> 1725 </member>
1726 <member name="F:OpenMetaverse.InventoryType.Category"> 1726 <member name="T:OpenMetaverse.BlockingQueue`1">
1727 <summary></summary> 1727 <summary>
1728 </member> 1728 Same as Queue except Dequeue function blocks until there is an object to return.
1729 <member name="F:OpenMetaverse.InventoryType.Folder"> 1729 Note: This class does not need to be synchronized
1730 <summary>Folder</summary> 1730 </summary>
1731 </member> 1731 </member>
1732 <member name="F:OpenMetaverse.InventoryType.RootCategory"> 1732 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
1733 <summary></summary> 1733 <summary>
1734 </member> 1734 Create new BlockingQueue.
1735 <member name="F:OpenMetaverse.InventoryType.LSL"> 1735 </summary>
1736 <summary>an LSL Script</summary> 1736 <param name="col">The System.Collections.ICollection to copy elements from</param>
1737 </member> 1737 </member>
1738 <member name="F:OpenMetaverse.InventoryType.Snapshot"> 1738 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
1739 <summary></summary> 1739 <summary>
1740 </member> 1740 Create new BlockingQueue.
1741 <member name="F:OpenMetaverse.InventoryType.Attachment"> 1741 </summary>
1742 <summary></summary> 1742 <param name="capacity">The initial number of elements that the queue can contain</param>
1743 </member> 1743 </member>
1744 <member name="F:OpenMetaverse.InventoryType.Wearable"> 1744 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
1745 <summary></summary> 1745 <summary>
1746 </member> 1746 Create new BlockingQueue.
1747 <member name="F:OpenMetaverse.InventoryType.Animation"> 1747 </summary>
1748 <summary></summary> 1748 </member>
1749 </member> 1749 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
1750 <member name="F:OpenMetaverse.InventoryType.Gesture"> 1750 <summary>
1751 <summary></summary> 1751 BlockingQueue Destructor (Close queue, resume any waiting thread).
1752 </member> 1752 </summary>
1753 <member name="T:OpenMetaverse.SaleType"> 1753 </member>
1754 <summary> 1754 <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
1755 Item Sale Status 1755 <summary>
1756 </summary> 1756 Remove all objects from the Queue.
1757 </member> 1757 </summary>
1758 <member name="F:OpenMetaverse.SaleType.Not"> 1758 </member>
1759 <summary>Not for sale</summary> 1759 <member name="M:OpenMetaverse.BlockingQueue`1.Close">
1760 </member> 1760 <summary>
1761 <member name="F:OpenMetaverse.SaleType.Original"> 1761 Remove all objects from the Queue, resume all dequeue threads.
1762 <summary>The original is for sale</summary> 1762 </summary>
1763 </member> 1763 </member>
1764 <member name="F:OpenMetaverse.SaleType.Copy"> 1764 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
1765 <summary>Copies are for sale</summary> 1765 <summary>
1766 </member> 1766 Removes and returns the object at the beginning of the Queue.
1767 <member name="F:OpenMetaverse.SaleType.Contents"> 1767 </summary>
1768 <summary>The contents of the object are for sale</summary> 1768 <returns>Object in queue.</returns>
1769 </member> 1769 </member>
1770 <member name="T:OpenMetaverse.WearableType"> 1770 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
1771 <summary> 1771 <summary>
1772 Types of wearable assets 1772 Removes and returns the object at the beginning of the Queue.
1773 </summary> 1773 </summary>
1774 </member> 1774 <param name="timeout">time to wait before returning</param>
1775 <member name="F:OpenMetaverse.WearableType.Shape"> 1775 <returns>Object in queue.</returns>
1776 <summary>Body shape</summary> 1776 </member>
1777 </member> 1777 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
1778 <member name="F:OpenMetaverse.WearableType.Skin"> 1778 <summary>
1779 <summary>Skin textures and attributes</summary> 1779 Removes and returns the object at the beginning of the Queue.
1780 </member> 1780 </summary>
1781 <member name="F:OpenMetaverse.WearableType.Hair"> 1781 <param name="timeout">time to wait before returning (in milliseconds)</param>
1782 <summary>Hair</summary> 1782 <returns>Object in queue.</returns>
1783 </member> 1783 </member>
1784 <member name="F:OpenMetaverse.WearableType.Eyes"> 1784 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
1785 <summary>Eyes</summary> 1785 <summary>
1786 </member> 1786 Adds an object to the end of the Queue
1787 <member name="F:OpenMetaverse.WearableType.Shirt"> 1787 </summary>
1788 <summary>Shirt</summary> 1788 <param name="obj">Object to put in queue</param>
1789 </member> 1789 </member>
1790 <member name="F:OpenMetaverse.WearableType.Pants"> 1790 <member name="M:OpenMetaverse.BlockingQueue`1.Open">
1791 <summary>Pants</summary> 1791 <summary>
1792 </member> 1792 Open Queue.
1793 <member name="F:OpenMetaverse.WearableType.Shoes"> 1793 </summary>
1794 <summary>Shoes</summary> 1794 </member>
1795 </member> 1795 <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
1796 <member name="F:OpenMetaverse.WearableType.Socks"> 1796 <summary>
1797 <summary>Socks</summary> 1797 Gets flag indicating if queue has been closed.
1798 </member> 1798 </summary>
1799 <member name="F:OpenMetaverse.WearableType.Jacket"> 1799 </member>
1800 <summary>Jacket</summary> 1800 <member name="T:OpenMetaverse.Vector3d">
1801 </member> 1801 <summary>
1802 <member name="F:OpenMetaverse.WearableType.Gloves"> 1802 A three-dimensional vector with doubleing-point values
1803 <summary>Gloves</summary> 1803 </summary>
1804 </member> 1804 </member>
1805 <member name="F:OpenMetaverse.WearableType.Undershirt"> 1805 <member name="F:OpenMetaverse.Vector3d.X">
1806 <summary>Undershirt</summary> 1806 <summary>X value</summary>
1807 </member> 1807 </member>
1808 <member name="F:OpenMetaverse.WearableType.Underpants"> 1808 <member name="F:OpenMetaverse.Vector3d.Y">
1809 <summary>Underpants</summary> 1809 <summary>Y value</summary>
1810 </member> 1810 </member>
1811 <member name="F:OpenMetaverse.WearableType.Skirt"> 1811 <member name="F:OpenMetaverse.Vector3d.Z">
1812 <summary>Skirt</summary> 1812 <summary>Z value</summary>
1813 </member> 1813 </member>
1814 <member name="F:OpenMetaverse.WearableType.Alpha"> 1814 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
1815 <summary>Alpha mask to hide parts of the avatar</summary> 1815 <summary>
1816 </member> 1816 Constructor, builds a vector from a byte array
1817 <member name="F:OpenMetaverse.WearableType.Tattoo"> 1817 </summary>
1818 <summary>Tattoo</summary> 1818 <param name="byteArray">Byte array containing three eight-byte doubles</param>
1819 </member> 1819 <param name="pos">Beginning position in the byte array</param>
1820 <member name="F:OpenMetaverse.WearableType.Invalid"> 1820 </member>
1821 <summary>Invalid wearable asset</summary> 1821 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
1822 </member> 1822 <summary>
1823 <member name="T:OpenMetaverse.Vector3d"> 1823 Test if this vector is equal to another vector, within a given
1824 <summary> 1824 tolerance range
1825 A three-dimensional vector with doubleing-point values 1825 </summary>
1826 </summary> 1826 <param name="vec">Vector to test against</param>
1827 </member> 1827 <param name="tolerance">The acceptable magnitude of difference
1828 <member name="F:OpenMetaverse.Vector3d.X"> 1828 between the two vectors</param>
1829 <summary>X value</summary> 1829 <returns>True if the magnitude of difference between the two vectors
1830 </member> 1830 is less than the given tolerance, otherwise false</returns>
1831 <member name="F:OpenMetaverse.Vector3d.Y"> 1831 </member>
1832 <summary>Y value</summary> 1832 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
1833 </member> 1833 <summary>
1834 <member name="F:OpenMetaverse.Vector3d.Z"> 1834 IComparable.CompareTo implementation
1835 <summary>Z value</summary> 1835 </summary>
1836 </member> 1836 </member>
1837 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)"> 1837 <member name="M:OpenMetaverse.Vector3d.IsFinite">
1838 <summary> 1838 <summary>
1839 Constructor, builds a vector from a byte array 1839 Test if this vector is composed of all finite numbers
1840 </summary> 1840 </summary>
1841 <param name="byteArray">Byte array containing three eight-byte doubles</param> 1841 </member>
1842 <param name="pos">Beginning position in the byte array</param> 1842 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
1843 </member> 1843 <summary>
1844 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)"> 1844 Builds a vector from a byte array
1845 <summary> 1845 </summary>
1846 Test if this vector is equal to another vector, within a given 1846 <param name="byteArray">Byte array containing a 24 byte vector</param>
1847 tolerance range 1847 <param name="pos">Beginning position in the byte array</param>
1848 </summary> 1848 </member>
1849 <param name="vec">Vector to test against</param> 1849 <member name="M:OpenMetaverse.Vector3d.GetBytes">
1850 <param name="tolerance">The acceptable magnitude of difference 1850 <summary>
1851 between the two vectors</param> 1851 Returns the raw bytes for this vector
1852 <returns>True if the magnitude of difference between the two vectors 1852 </summary>
1853 is less than the given tolerance, otherwise false</returns> 1853 <returns>A 24 byte array containing X, Y, and Z</returns>
1854 </member> 1854 </member>
1855 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)"> 1855 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
1856 <summary> 1856 <summary>
1857 IComparable.CompareTo implementation 1857 Writes the raw bytes for this vector to a byte array
1858 </summary> 1858 </summary>
1859 </member> 1859 <param name="dest">Destination byte array</param>
1860 <member name="M:OpenMetaverse.Vector3d.IsFinite"> 1860 <param name="pos">Position in the destination array to start
1861 <summary> 1861 writing. Must be at least 24 bytes before the end of the array</param>
1862 Test if this vector is composed of all finite numbers 1862 </member>
1863 </summary> 1863 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
1864 </member> 1864 <summary>
1865 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)"> 1865 Parse a vector from a string
1866 <summary> 1866 </summary>
1867 Builds a vector from a byte array 1867 <param name="val">A string representation of a 3D vector, enclosed
1868 </summary> 1868 in arrow brackets and separated by commas</param>
1869 <param name="byteArray">Byte array containing a 24 byte vector</param> 1869 </member>
1870 <param name="pos">Beginning position in the byte array</param> 1870 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
1871 </member> 1871 <summary>
1872 <member name="M:OpenMetaverse.Vector3d.GetBytes"> 1872 Interpolates between two vectors using a cubic equation
1873 <summary> 1873 </summary>
1874 Returns the raw bytes for this vector 1874 </member>
1875 </summary> 1875 <member name="M:OpenMetaverse.Vector3d.ToString">
1876 <returns>A 24 byte array containing X, Y, and Z</returns> 1876 <summary>
1877 </member> 1877 Get a formatted string representation of the vector
1878 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)"> 1878 </summary>
1879 <summary> 1879 <returns>A string representation of the vector</returns>
1880 Writes the raw bytes for this vector to a byte array 1880 </member>
1881 </summary> 1881 <member name="M:OpenMetaverse.Vector3d.ToRawString">
1882 <param name="dest">Destination byte array</param> 1882 <summary>
1883 <param name="pos">Position in the destination array to start 1883 Get a string representation of the vector elements with up to three
1884 writing. Must be at least 24 bytes before the end of the array</param> 1884 decimal digits and separated by spaces only
1885 </member> 1885 </summary>
1886 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)"> 1886 <returns>Raw string representation of the vector</returns>
1887 <summary> 1887 </member>
1888 Parse a vector from a string 1888 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
1889 </summary> 1889 <summary>
1890 <param name="val">A string representation of a 3D vector, enclosed 1890 Cross product between two vectors
1891 in arrow brackets and separated by commas</param> 1891 </summary>
1892 </member> 1892 </member>
1893 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)"> 1893 <member name="F:OpenMetaverse.Vector3d.Zero">
1894 <summary> 1894 <summary>A vector with a value of 0,0,0</summary>
1895 Interpolates between two vectors using a cubic equation 1895 </member>
1896 </summary> 1896 <member name="F:OpenMetaverse.Vector3d.One">
1897 </member> 1897 <summary>A vector with a value of 1,1,1</summary>
1898 <member name="M:OpenMetaverse.Vector3d.ToString"> 1898 </member>
1899 <summary> 1899 <member name="F:OpenMetaverse.Vector3d.UnitX">
1900 Get a formatted string representation of the vector 1900 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
1901 </summary> 1901 </member>
1902 <returns>A string representation of the vector</returns> 1902 <member name="F:OpenMetaverse.Vector3d.UnitY">
1903 </member> 1903 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
1904 <member name="M:OpenMetaverse.Vector3d.ToRawString"> 1904 </member>
1905 <summary> 1905 <member name="F:OpenMetaverse.Vector3d.UnitZ">
1906 Get a string representation of the vector elements with up to three 1906 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
1907 decimal digits and separated by spaces only 1907 </member>
1908 </summary> 1908 <member name="T:OpenMetaverse.TokenBucket">
1909 <returns>Raw string representation of the vector</returns> 1909 <summary>
1910 </member> 1910 A hierarchical token bucket for bandwidth throttling. See
1911 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)"> 1911 http://en.wikipedia.org/wiki/Token_bucket for more information
1912 <summary> 1912 </summary>
1913 Cross product between two vectors 1913 </member>
1914 </summary> 1914 <member name="F:OpenMetaverse.TokenBucket.parent">
1915 </member> 1915 <summary>Parent bucket to this bucket, or null if this is a root
1916 <member name="F:OpenMetaverse.Vector3d.Zero"> 1916 bucket</summary>
1917 <summary>A vector with a value of 0,0,0</summary> 1917 </member>
1918 </member> 1918 <member name="F:OpenMetaverse.TokenBucket.maxBurst">
1919 <member name="F:OpenMetaverse.Vector3d.One"> 1919 <summary>Size of the bucket in bytes. If zero, the bucket has
1920 <summary>A vector with a value of 1,1,1</summary> 1920 infinite capacity</summary>
1921 </member> 1921 </member>
1922 <member name="F:OpenMetaverse.Vector3d.UnitX"> 1922 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS">
1923 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary> 1923 <summary>Rate that the bucket fills, in bytes per millisecond. If
1924 </member> 1924 zero, the bucket always remains full</summary>
1925 <member name="F:OpenMetaverse.Vector3d.UnitY"> 1925 </member>
1926 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary> 1926 <member name="F:OpenMetaverse.TokenBucket.content">
1927 </member> 1927 <summary>Number of tokens currently in the bucket</summary>
1928 <member name="F:OpenMetaverse.Vector3d.UnitZ"> 1928 </member>
1929 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary> 1929 <member name="F:OpenMetaverse.TokenBucket.lastDrip">
1930 </member> 1930 <summary>Time of the last drip, in system ticks</summary>
1931 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters"> 1931 </member>
1932 <summary> 1932 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
1933 Determines the appropriate events to set, leaves the locks, and sets the events. 1933 <summary>
1934 </summary> 1934 Default constructor
1935 </member> 1935 </summary>
1936 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)"> 1936 <param name="parent">Parent bucket if this is a child bucket, or
1937 <summary> 1937 null if this is a root bucket</param>
1938 A routine for lazily creating a event outside the lock (so if errors 1938 <param name="maxBurst">Maximum size of the bucket in bytes, or
1939 happen they are outside the lock and that we don't do much work 1939 zero if this bucket has no maximum capacity</param>
1940 while holding a spin lock). If all goes well, reenter the lock and 1940 <param name="dripRate">Rate that the bucket fills, in bytes per
1941 set 'waitEvent' 1941 second. If zero, the bucket always remains full</param>
1942 </summary> 1942 </member>
1943 </member> 1943 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)">
1944 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)"> 1944 <summary>
1945 <summary> 1945 Remove a given number of tokens from the bucket
1946 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. 1946 </summary>
1947 Before the wait 'numWaiters' is incremented and is restored before leaving this routine. 1947 <param name="amount">Number of tokens to remove from the bucket</param>
1948 </summary> 1948 <returns>True if the requested number of tokens were removed from
1949 </member> 1949 the bucket, otherwise false</returns>
1950 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})"> 1950 </member>
1951 <summary> 1951 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)">
1952 Copy constructor 1952 <summary>
1953 </summary> 1953 Remove a given number of tokens from the bucket
1954 <param name="queue">Circular queue to copy</param> 1954 </summary>
1955 </member> 1955 <param name="amount">Number of tokens to remove from the bucket</param>
1956 </members> 1956 <param name="dripSucceeded">True if tokens were added to the bucket
1957</doc> 1957 during this call, otherwise false</param>
1958 <returns>True if the requested number of tokens were removed from
1959 the bucket, otherwise false</returns>
1960 </member>
1961 <member name="M:OpenMetaverse.TokenBucket.Drip">
1962 <summary>
1963 Add tokens to the bucket over time. The number of tokens added each
1964 call depends on the length of time that has passed since the last
1965 call to Drip
1966 </summary>
1967 <returns>True if tokens were added to the bucket, otherwise false</returns>
1968 </member>
1969 <member name="P:OpenMetaverse.TokenBucket.Parent">
1970 <summary>
1971 The parent bucket of this bucket, or null if this bucket has no
1972 parent. The parent bucket will limit the aggregate bandwidth of all
1973 of its children buckets
1974 </summary>
1975 </member>
1976 <member name="P:OpenMetaverse.TokenBucket.MaxBurst">
1977 <summary>
1978 Maximum burst rate in bytes per second. This is the maximum number
1979 of tokens that can accumulate in the bucket at any one time
1980 </summary>
1981 </member>
1982 <member name="P:OpenMetaverse.TokenBucket.DripRate">
1983 <summary>
1984 The speed limit of this bucket in bytes per second. This is the
1985 number of tokens that are added to the bucket per second
1986 </summary>
1987 <remarks>Tokens are added to the bucket any time
1988 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
1989 the system tick interval (typically around 15-22ms)</remarks>
1990 </member>
1991 <member name="P:OpenMetaverse.TokenBucket.Content">
1992 <summary>
1993 The number of bytes that can be sent at this moment. This is the
1994 current number of tokens in the bucket
1995 <remarks>If this bucket has a parent bucket that does not have
1996 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
1997 return false regardless of the content of this bucket</remarks>
1998 </summary>
1999 </member>
2000 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot">
2001 <summary>For thread safety</summary>
2002 </member>
2003 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
2004 <summary>For thread safety</summary>
2005 </member>
2006 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
2007 <summary>
2008 Purges expired objects from the cache. Called automatically by the purge timer.
2009 </summary>
2010 </member>
2011 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
2012 <summary>
2013 Convert this matrix to euler rotations
2014 </summary>
2015 <param name="roll">X euler angle</param>
2016 <param name="pitch">Y euler angle</param>
2017 <param name="yaw">Z euler angle</param>
2018 </member>
2019 <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
2020 <summary>
2021 Convert this matrix to a quaternion rotation
2022 </summary>
2023 <returns>A quaternion representation of this rotation matrix</returns>
2024 </member>
2025 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
2026 <summary>
2027 Construct a matrix from euler rotation values in radians
2028 </summary>
2029 <param name="roll">X euler angle in radians</param>
2030 <param name="pitch">Y euler angle in radians</param>
2031 <param name="yaw">Z euler angle in radians</param>
2032 </member>
2033 <member name="M:OpenMetaverse.Matrix4.ToString">
2034 <summary>
2035 Get a formatted string representation of the vector
2036 </summary>
2037 <returns>A string representation of the vector</returns>
2038 </member>
2039 <member name="F:OpenMetaverse.Matrix4.Zero">
2040 <summary>A 4x4 matrix containing all zeroes</summary>
2041 </member>
2042 <member name="F:OpenMetaverse.Matrix4.Identity">
2043 <summary>A 4x4 identity matrix</summary>
2044 </member>
2045 <member name="T:OpenMetaverse.PCode">
2046 <summary>
2047 Identifier code for primitive types
2048 </summary>
2049 </member>
2050 <member name="F:OpenMetaverse.PCode.None">
2051 <summary>None</summary>
2052 </member>
2053 <member name="F:OpenMetaverse.PCode.Prim">
2054 <summary>A Primitive</summary>
2055 </member>
2056 <member name="F:OpenMetaverse.PCode.Avatar">
2057 <summary>A Avatar</summary>
2058 </member>
2059 <member name="F:OpenMetaverse.PCode.Grass">
2060 <summary>Linden grass</summary>
2061 </member>
2062 <member name="F:OpenMetaverse.PCode.NewTree">
2063 <summary>Linden tree</summary>
2064 </member>
2065 <member name="F:OpenMetaverse.PCode.ParticleSystem">
2066 <summary>A primitive that acts as the source for a particle stream</summary>
2067 </member>
2068 <member name="F:OpenMetaverse.PCode.Tree">
2069 <summary>A Linden tree</summary>
2070 </member>
2071 <member name="T:OpenMetaverse.PrimFlags">
2072 <summary>
2073 Primary parameters for primitives such as Physics Enabled or Phantom
2074 </summary>
2075 </member>
2076 <member name="F:OpenMetaverse.PrimFlags.None">
2077 <summary>Deprecated</summary>
2078 </member>
2079 <member name="F:OpenMetaverse.PrimFlags.Physics">
2080 <summary>Whether physics are enabled for this object</summary>
2081 </member>
2082 <member name="F:OpenMetaverse.PrimFlags.CreateSelected">
2083 <summary></summary>
2084 </member>
2085 <member name="F:OpenMetaverse.PrimFlags.ObjectModify">
2086 <summary></summary>
2087 </member>
2088 <member name="F:OpenMetaverse.PrimFlags.ObjectCopy">
2089 <summary></summary>
2090 </member>
2091 <member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner">
2092 <summary></summary>
2093 </member>
2094 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner">
2095 <summary></summary>
2096 </member>
2097 <member name="F:OpenMetaverse.PrimFlags.Scripted">
2098 <summary></summary>
2099 </member>
2100 <member name="F:OpenMetaverse.PrimFlags.Touch">
2101 <summary>Whether this object contains an active touch script</summary>
2102 </member>
2103 <member name="F:OpenMetaverse.PrimFlags.ObjectMove">
2104 <summary></summary>
2105 </member>
2106 <member name="F:OpenMetaverse.PrimFlags.Money">
2107 <summary>Whether this object can receive payments</summary>
2108 </member>
2109 <member name="F:OpenMetaverse.PrimFlags.Phantom">
2110 <summary>Whether this object is phantom (no collisions)</summary>
2111 </member>
2112 <member name="F:OpenMetaverse.PrimFlags.InventoryEmpty">
2113 <summary></summary>
2114 </member>
2115 <member name="F:OpenMetaverse.PrimFlags.JointHinge">
2116 <summary></summary>
2117 </member>
2118 <member name="F:OpenMetaverse.PrimFlags.JointP2P">
2119 <summary></summary>
2120 </member>
2121 <member name="F:OpenMetaverse.PrimFlags.JointLP2P">
2122 <summary></summary>
2123 </member>
2124 <member name="F:OpenMetaverse.PrimFlags.JointWheel">
2125 <summary>Deprecated</summary>
2126 </member>
2127 <member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop">
2128 <summary></summary>
2129 </member>
2130 <member name="F:OpenMetaverse.PrimFlags.ObjectTransfer">
2131 <summary></summary>
2132 </member>
2133 <member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned">
2134 <summary></summary>
2135 </member>
2136 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer">
2137 <summary>Deprecated</summary>
2138 </member>
2139 <member name="F:OpenMetaverse.PrimFlags.CameraDecoupled">
2140 <summary></summary>
2141 </member>
2142 <member name="F:OpenMetaverse.PrimFlags.AnimSource">
2143 <summary></summary>
2144 </member>
2145 <member name="F:OpenMetaverse.PrimFlags.CameraSource">
2146 <summary></summary>
2147 </member>
2148 <member name="F:OpenMetaverse.PrimFlags.CastShadows">
2149 <summary></summary>
2150 </member>
2151 <member name="F:OpenMetaverse.PrimFlags.DieAtEdge">
2152 <summary>Server flag, will not be sent to clients. Specifies that
2153 the object is destroyed when it touches a simulator edge</summary>
2154 </member>
2155 <member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge">
2156 <summary>Server flag, will not be sent to clients. Specifies that
2157 the object will be returned to the owner's inventory when it
2158 touches a simulator edge</summary>
2159 </member>
2160 <member name="F:OpenMetaverse.PrimFlags.Sandbox">
2161 <summary>Server flag, will not be sent to clients.</summary>
2162 </member>
2163 <member name="F:OpenMetaverse.PrimFlags.Flying">
2164 <summary>Server flag, will not be sent to client. Specifies that
2165 the object is hovering/flying</summary>
2166 </member>
2167 <member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify">
2168 <summary></summary>
2169 </member>
2170 <member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez">
2171 <summary></summary>
2172 </member>
2173 <member name="F:OpenMetaverse.PrimFlags.Temporary">
2174 <summary></summary>
2175 </member>
2176 <member name="F:OpenMetaverse.PrimFlags.ZlibCompressed">
2177 <summary></summary>
2178 </member>
2179 <member name="T:OpenMetaverse.SoundFlags">
2180 <summary>
2181 Sound flags for sounds attached to primitives
2182 </summary>
2183 </member>
2184 <member name="F:OpenMetaverse.SoundFlags.None">
2185 <summary></summary>
2186 </member>
2187 <member name="F:OpenMetaverse.SoundFlags.Loop">
2188 <summary></summary>
2189 </member>
2190 <member name="F:OpenMetaverse.SoundFlags.SyncMaster">
2191 <summary></summary>
2192 </member>
2193 <member name="F:OpenMetaverse.SoundFlags.SyncSlave">
2194 <summary></summary>
2195 </member>
2196 <member name="F:OpenMetaverse.SoundFlags.SyncPending">
2197 <summary></summary>
2198 </member>
2199 <member name="F:OpenMetaverse.SoundFlags.Queue">
2200 <summary></summary>
2201 </member>
2202 <member name="F:OpenMetaverse.SoundFlags.Stop">
2203 <summary></summary>
2204 </member>
2205 <member name="T:OpenMetaverse.Material">
2206 <summary>
2207 Material type for a primitive
2208 </summary>
2209 </member>
2210 <member name="F:OpenMetaverse.Material.Stone">
2211 <summary></summary>
2212 </member>
2213 <member name="F:OpenMetaverse.Material.Metal">
2214 <summary></summary>
2215 </member>
2216 <member name="F:OpenMetaverse.Material.Glass">
2217 <summary></summary>
2218 </member>
2219 <member name="F:OpenMetaverse.Material.Wood">
2220 <summary></summary>
2221 </member>
2222 <member name="F:OpenMetaverse.Material.Flesh">
2223 <summary></summary>
2224 </member>
2225 <member name="F:OpenMetaverse.Material.Plastic">
2226 <summary></summary>
2227 </member>
2228 <member name="F:OpenMetaverse.Material.Rubber">
2229 <summary></summary>
2230 </member>
2231 <member name="F:OpenMetaverse.Material.Light">
2232 <summary></summary>
2233 </member>
2234 <member name="T:OpenMetaverse.PrimType">
2235 <summary>
2236 Used in a helper function to roughly determine prim shape
2237 </summary>
2238 </member>
2239 <member name="T:OpenMetaverse.ExtraParamType">
2240 <summary>
2241 Extra parameters for primitives, these flags are for features that have
2242 been added after the original ObjectFlags that has all eight bits
2243 reserved already
2244 </summary>
2245 </member>
2246 <member name="F:OpenMetaverse.ExtraParamType.Flexible">
2247 <summary>Whether this object has flexible parameters</summary>
2248 </member>
2249 <member name="F:OpenMetaverse.ExtraParamType.Light">
2250 <summary>Whether this object has light parameters</summary>
2251 </member>
2252 <member name="F:OpenMetaverse.ExtraParamType.Sculpt">
2253 <summary>Whether this object is a sculpted prim</summary>
2254 </member>
2255 <member name="T:OpenMetaverse.JointType">
2256 <summary>
2257
2258 </summary>
2259 </member>
2260 <member name="F:OpenMetaverse.JointType.Invalid">
2261 <summary></summary>
2262 </member>
2263 <member name="F:OpenMetaverse.JointType.Hinge">
2264 <summary></summary>
2265 </member>
2266 <member name="F:OpenMetaverse.JointType.Point">
2267 <summary></summary>
2268 </member>
2269 <member name="T:OpenMetaverse.SculptType">
2270 <summary>
2271
2272 </summary>
2273 </member>
2274 <member name="F:OpenMetaverse.SculptType.None">
2275 <summary></summary>
2276 </member>
2277 <member name="F:OpenMetaverse.SculptType.Sphere">
2278 <summary></summary>
2279 </member>
2280 <member name="F:OpenMetaverse.SculptType.Torus">
2281 <summary></summary>
2282 </member>
2283 <member name="F:OpenMetaverse.SculptType.Plane">
2284 <summary></summary>
2285 </member>
2286 <member name="F:OpenMetaverse.SculptType.Cylinder">
2287 <summary></summary>
2288 </member>
2289 <member name="F:OpenMetaverse.SculptType.Invert">
2290 <summary></summary>
2291 </member>
2292 <member name="F:OpenMetaverse.SculptType.Mirror">
2293 <summary></summary>
2294 </member>
2295 <member name="T:OpenMetaverse.FaceType">
2296 <summary>
2297
2298 </summary>
2299 </member>
2300 <member name="F:OpenMetaverse.FaceType.PathBegin">
2301 <summary></summary>
2302 </member>
2303 <member name="F:OpenMetaverse.FaceType.PathEnd">
2304 <summary></summary>
2305 </member>
2306 <member name="F:OpenMetaverse.FaceType.InnerSide">
2307 <summary></summary>
2308 </member>
2309 <member name="F:OpenMetaverse.FaceType.ProfileBegin">
2310 <summary></summary>
2311 </member>
2312 <member name="F:OpenMetaverse.FaceType.ProfileEnd">
2313 <summary></summary>
2314 </member>
2315 <member name="F:OpenMetaverse.FaceType.OuterSide0">
2316 <summary></summary>
2317 </member>
2318 <member name="F:OpenMetaverse.FaceType.OuterSide1">
2319 <summary></summary>
2320 </member>
2321 <member name="F:OpenMetaverse.FaceType.OuterSide2">
2322 <summary></summary>
2323 </member>
2324 <member name="F:OpenMetaverse.FaceType.OuterSide3">
2325 <summary></summary>
2326 </member>
2327 <member name="T:OpenMetaverse.ObjectCategory">
2328 <summary>
2329
2330 </summary>
2331 </member>
2332 <member name="F:OpenMetaverse.ObjectCategory.Invalid">
2333 <summary></summary>
2334 </member>
2335 <member name="F:OpenMetaverse.ObjectCategory.None">
2336 <summary></summary>
2337 </member>
2338 <member name="F:OpenMetaverse.ObjectCategory.Owner">
2339 <summary></summary>
2340 </member>
2341 <member name="F:OpenMetaverse.ObjectCategory.Group">
2342 <summary></summary>
2343 </member>
2344 <member name="F:OpenMetaverse.ObjectCategory.Other">
2345 <summary></summary>
2346 </member>
2347 <member name="F:OpenMetaverse.ObjectCategory.Selected">
2348 <summary></summary>
2349 </member>
2350 <member name="F:OpenMetaverse.ObjectCategory.Temporary">
2351 <summary></summary>
2352 </member>
2353 <member name="T:OpenMetaverse.AttachmentPoint">
2354 <summary>
2355 Attachment points for objects on avatar bodies
2356 </summary>
2357 <remarks>
2358 Both InventoryObject and InventoryAttachment types can be attached
2359 </remarks>
2360 </member>
2361 <member name="F:OpenMetaverse.AttachmentPoint.Default">
2362 <summary>Right hand if object was not previously attached</summary>
2363 </member>
2364 <member name="F:OpenMetaverse.AttachmentPoint.Chest">
2365 <summary>Chest</summary>
2366 </member>
2367 <member name="F:OpenMetaverse.AttachmentPoint.Skull">
2368 <summary>Skull</summary>
2369 </member>
2370 <member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder">
2371 <summary>Left shoulder</summary>
2372 </member>
2373 <member name="F:OpenMetaverse.AttachmentPoint.RightShoulder">
2374 <summary>Right shoulder</summary>
2375 </member>
2376 <member name="F:OpenMetaverse.AttachmentPoint.LeftHand">
2377 <summary>Left hand</summary>
2378 </member>
2379 <member name="F:OpenMetaverse.AttachmentPoint.RightHand">
2380 <summary>Right hand</summary>
2381 </member>
2382 <member name="F:OpenMetaverse.AttachmentPoint.LeftFoot">
2383 <summary>Left foot</summary>
2384 </member>
2385 <member name="F:OpenMetaverse.AttachmentPoint.RightFoot">
2386 <summary>Right foot</summary>
2387 </member>
2388 <member name="F:OpenMetaverse.AttachmentPoint.Spine">
2389 <summary>Spine</summary>
2390 </member>
2391 <member name="F:OpenMetaverse.AttachmentPoint.Pelvis">
2392 <summary>Pelvis</summary>
2393 </member>
2394 <member name="F:OpenMetaverse.AttachmentPoint.Mouth">
2395 <summary>Mouth</summary>
2396 </member>
2397 <member name="F:OpenMetaverse.AttachmentPoint.Chin">
2398 <summary>Chin</summary>
2399 </member>
2400 <member name="F:OpenMetaverse.AttachmentPoint.LeftEar">
2401 <summary>Left ear</summary>
2402 </member>
2403 <member name="F:OpenMetaverse.AttachmentPoint.RightEar">
2404 <summary>Right ear</summary>
2405 </member>
2406 <member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball">
2407 <summary>Left eyeball</summary>
2408 </member>
2409 <member name="F:OpenMetaverse.AttachmentPoint.RightEyeball">
2410 <summary>Right eyeball</summary>
2411 </member>
2412 <member name="F:OpenMetaverse.AttachmentPoint.Nose">
2413 <summary>Nose</summary>
2414 </member>
2415 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm">
2416 <summary>Right upper arm</summary>
2417 </member>
2418 <member name="F:OpenMetaverse.AttachmentPoint.RightForearm">
2419 <summary>Right forearm</summary>
2420 </member>
2421 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm">
2422 <summary>Left upper arm</summary>
2423 </member>
2424 <member name="F:OpenMetaverse.AttachmentPoint.LeftForearm">
2425 <summary>Left forearm</summary>
2426 </member>
2427 <member name="F:OpenMetaverse.AttachmentPoint.RightHip">
2428 <summary>Right hip</summary>
2429 </member>
2430 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg">
2431 <summary>Right upper leg</summary>
2432 </member>
2433 <member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg">
2434 <summary>Right lower leg</summary>
2435 </member>
2436 <member name="F:OpenMetaverse.AttachmentPoint.LeftHip">
2437 <summary>Left hip</summary>
2438 </member>
2439 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg">
2440 <summary>Left upper leg</summary>
2441 </member>
2442 <member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg">
2443 <summary>Left lower leg</summary>
2444 </member>
2445 <member name="F:OpenMetaverse.AttachmentPoint.Stomach">
2446 <summary>Stomach</summary>
2447 </member>
2448 <member name="F:OpenMetaverse.AttachmentPoint.LeftPec">
2449 <summary>Left pectoral</summary>
2450 </member>
2451 <member name="F:OpenMetaverse.AttachmentPoint.RightPec">
2452 <summary>Right pectoral</summary>
2453 </member>
2454 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2">
2455 <summary>HUD Center position 2</summary>
2456 </member>
2457 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight">
2458 <summary>HUD Top-right</summary>
2459 </member>
2460 <member name="F:OpenMetaverse.AttachmentPoint.HUDTop">
2461 <summary>HUD Top</summary>
2462 </member>
2463 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft">
2464 <summary>HUD Top-left</summary>
2465 </member>
2466 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter">
2467 <summary>HUD Center</summary>
2468 </member>
2469 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft">
2470 <summary>HUD Bottom-left</summary>
2471 </member>
2472 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottom">
2473 <summary>HUD Bottom</summary>
2474 </member>
2475 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight">
2476 <summary>HUD Bottom-right</summary>
2477 </member>
2478 <member name="T:OpenMetaverse.Tree">
2479 <summary>
2480 Tree foliage types
2481 </summary>
2482 </member>
2483 <member name="F:OpenMetaverse.Tree.Pine1">
2484 <summary>Pine1 tree</summary>
2485 </member>
2486 <member name="F:OpenMetaverse.Tree.Oak">
2487 <summary>Oak tree</summary>
2488 </member>
2489 <member name="F:OpenMetaverse.Tree.TropicalBush1">
2490 <summary>Tropical Bush1</summary>
2491 </member>
2492 <member name="F:OpenMetaverse.Tree.Palm1">
2493 <summary>Palm1 tree</summary>
2494 </member>
2495 <member name="F:OpenMetaverse.Tree.Dogwood">
2496 <summary>Dogwood tree</summary>
2497 </member>
2498 <member name="F:OpenMetaverse.Tree.TropicalBush2">
2499 <summary>Tropical Bush2</summary>
2500 </member>
2501 <member name="F:OpenMetaverse.Tree.Palm2">
2502 <summary>Palm2 tree</summary>
2503 </member>
2504 <member name="F:OpenMetaverse.Tree.Cypress1">
2505 <summary>Cypress1 tree</summary>
2506 </member>
2507 <member name="F:OpenMetaverse.Tree.Cypress2">
2508 <summary>Cypress2 tree</summary>
2509 </member>
2510 <member name="F:OpenMetaverse.Tree.Pine2">
2511 <summary>Pine2 tree</summary>
2512 </member>
2513 <member name="F:OpenMetaverse.Tree.Plumeria">
2514 <summary>Plumeria</summary>
2515 </member>
2516 <member name="F:OpenMetaverse.Tree.WinterPine1">
2517 <summary>Winter pinetree1</summary>
2518 </member>
2519 <member name="F:OpenMetaverse.Tree.WinterAspen">
2520 <summary>Winter Aspen tree</summary>
2521 </member>
2522 <member name="F:OpenMetaverse.Tree.WinterPine2">
2523 <summary>Winter pinetree2</summary>
2524 </member>
2525 <member name="F:OpenMetaverse.Tree.Eucalyptus">
2526 <summary>Eucalyptus tree</summary>
2527 </member>
2528 <member name="F:OpenMetaverse.Tree.Fern">
2529 <summary>Fern</summary>
2530 </member>
2531 <member name="F:OpenMetaverse.Tree.Eelgrass">
2532 <summary>Eelgrass</summary>
2533 </member>
2534 <member name="F:OpenMetaverse.Tree.SeaSword">
2535 <summary>Sea Sword</summary>
2536 </member>
2537 <member name="F:OpenMetaverse.Tree.Kelp1">
2538 <summary>Kelp1 plant</summary>
2539 </member>
2540 <member name="F:OpenMetaverse.Tree.BeachGrass1">
2541 <summary>Beach grass</summary>
2542 </member>
2543 <member name="F:OpenMetaverse.Tree.Kelp2">
2544 <summary>Kelp2 plant</summary>
2545 </member>
2546 <member name="T:OpenMetaverse.Grass">
2547 <summary>
2548 Grass foliage types
2549 </summary>
2550 </member>
2551 <member name="F:OpenMetaverse.Grass.Grass0">
2552 <summary></summary>
2553 </member>
2554 <member name="F:OpenMetaverse.Grass.Grass1">
2555 <summary></summary>
2556 </member>
2557 <member name="F:OpenMetaverse.Grass.Grass2">
2558 <summary></summary>
2559 </member>
2560 <member name="F:OpenMetaverse.Grass.Grass3">
2561 <summary></summary>
2562 </member>
2563 <member name="F:OpenMetaverse.Grass.Grass4">
2564 <summary></summary>
2565 </member>
2566 <member name="F:OpenMetaverse.Grass.Undergrowth1">
2567 <summary></summary>
2568 </member>
2569 <member name="T:OpenMetaverse.ClickAction">
2570 <summary>
2571 Action associated with clicking on an object
2572 </summary>
2573 </member>
2574 <member name="F:OpenMetaverse.ClickAction.Touch">
2575 <summary>Touch object</summary>
2576 </member>
2577 <member name="F:OpenMetaverse.ClickAction.Sit">
2578 <summary>Sit on object</summary>
2579 </member>
2580 <member name="F:OpenMetaverse.ClickAction.Buy">
2581 <summary>Purchase object or contents</summary>
2582 </member>
2583 <member name="F:OpenMetaverse.ClickAction.Pay">
2584 <summary>Pay the object</summary>
2585 </member>
2586 <member name="F:OpenMetaverse.ClickAction.OpenTask">
2587 <summary>Open task inventory</summary>
2588 </member>
2589 <member name="F:OpenMetaverse.ClickAction.PlayMedia">
2590 <summary>Play parcel media</summary>
2591 </member>
2592 <member name="F:OpenMetaverse.ClickAction.OpenMedia">
2593 <summary>Open parcel media</summary>
2594 </member>
2595 </members>
2596</doc>